Just a few things I created back in the late 1990s. First a few constants that you may or may not find useful -
Code: (Select All)
REM ******************************************************************
REM * A number of maths constants that have been pre-calculated in *
REM * order to save execution time. *
REM ******************************************************************
REM ******************************************************************
REM * Distance travelled by light in 1 second, minute, hour, day, *
REM * year. Measured in Miles (approximately). *
REM ******************************************************************
REM ******************************************************************
REM * Distance travelled by light in 1 second, minute, hour, day, *
REM * year. Measured in KiloMeters (approximately). *
REM ******************************************************************
Then there is this library of a number maths routines. First the documentation (comments also included in the code) -
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REM ******************************************************************
REM * The following routines are entirely devoted to logarithms for *
REM * bases other than e, which is the base used by QB. The base *
REM * used in a particular routine is denoted by the number which *
REM * suffixes Log in the name of the function, with the exception *
REM * of LogX where the user supplies the base. *
REM ******************************************************************
FUNCTION Log2#(x AS DOUBLE)
FUNCTION Log8#(x AS DOUBLE)
FUNCTION Log10#(x AS DOUBLE)
FUNCTION Log16#(x AS DOUBLE)
FUNCTION LogX#(x AS DOUBLE, LogBase AS DOUBLE)
FUNCTION AntiLog2#(x AS DOUBLE)
FUNCTION AntiLog8#(x AS DOUBLE)
FUNCTION AntiLog10#(x AS DOUBLE)
FUNCTION AntiLog16#(x AS DOUBLE)
FUNCTION AntiLogX#(x AS DOUBLE, LogBase AS DOUBLE)
REM ******************************************************************
REM * Finds the y'th root of x. *
REM ******************************************************************
FUNCTION Root#(x AS DOUBLE, y AS DOUBLE)
REM ******************************************************************
REM * Raise x to the power of y. *
REM ******************************************************************
FUNCTION Power#(x AS DOUBLE, y AS DOUBLE)
REM ******************************************************************
REM * Returns x' = x * (x - 1) * (x - 2) ... * 1. Non-recursive! *
REM ******************************************************************
FUNCTION Factorial#(x AS DOUBLE)
REM ******************************************************************
REM * Returns the arithmetic mean (average) and the sample standard *
REM * deviation of the values held in the array In. *
REM ******************************************************************
SUB MeanDeviation(Mean AS DOUBLE, StandardDeviation AS DOUBLE, In#())
REM ******************************************************************
REM * Returns a random number that is constrained to have a *
REM * greater probability of falling within the centre of upper and *
REM * lower bounds. *
REM ******************************************************************
FUNCTION GaussianRnd#(DesiredMean#, DesiredDeviation#)
Finally the code -
Code: (Select All)
OPTION BASE 0
REM ******************************************************************
REM * Pre-calculated constants for use by the logarithmic functions *
REM ******************************************************************
REM ******************************************************************
REM * The following routines are entirely devoted to logarithms for *
REM * bases other than e, which is the base used by QB. The base *
REM * used in a particular routine is denoted by the number which *
REM * suffixes Log in the name of the function, with the exception *
REM * of LogX where the user supplies the base. *
REM ******************************************************************
FUNCTION Log2#(x AS DOUBLE)
IF x < 0.0 THEN
Log2# = 0.0
ELSE
Log2# = LOG(x) * Log2E#
END IF
END FUNCTION
FUNCTION Log8#(x AS DOUBLE)
IF x < 0.0 THEN
Log8# = 0.0
ELSE
Log8# = Log(x) * Log8E#
END IF
END FUNCTION
FUNCTION Log10#(x AS DOUBLE)
IF x < 0.0 THEN
Log10# = 0.0
ELSE
Log10# = Log(x) * Log10E#
END IF
END FUNCTION
FUNCTION Log16#(x AS DOUBLE)
IF x < 0.0 THEN
Log16# = 0.0
ELSE
Log16# = Log(x) * Log16E#
END IF
END FUNCTION
FUNCTION LogX#(x AS DOUBLE, LogBase AS DOUBLE)
IF ((x < 0.0) OR (LogBase <= 0.0)) THEN
LogX# = 0.0
ELSE
LogX# = Log(x) / Log(LogBase)
END IF
END FUNCTION
FUNCTION AntiLog2#(x AS DOUBLE)
AntiLog2# = EXP(LOGOf2# * x)
END FUNCTION
FUNCTION AntiLog8#(x AS DOUBLE)
AntiLog8# = EXP(LOGOf8# * x)
END FUNCTION
FUNCTION AntiLog10#(x AS DOUBLE)
AntiLog10# = EXP(LOGOf10# * x)
END FUNCTION
FUNCTION AntiLog16#(x AS DOUBLE)
AntiLog16# = EXP(LOGOf16# * x)
END FUNCTION
FUNCTION AntiLogX#(x AS DOUBLE, LogBase AS DOUBLE)
IF ((x <= 0.0) OR (LogBase <= 0.0)) THEN
AntiLogX# = 0.0
ELSE
AntiLogX# = EXP(Log(LogBase) * x)
END IF
END FUNCTION
REM ******************************************************************
REM * Finds the y'th root of x. *
REM ******************************************************************
FUNCTION Root#(x AS DOUBLE, y AS DOUBLE)
IF ((x <= 0.0) OR (y = 0.0)) THEN
Root# = 0.0
ELSE
Root# = EXP(LOG(x) / y)
END IF
END FUNCTION
REM ******************************************************************
REM * Raise x to the power of y. *
REM ******************************************************************
FUNCTION Power#(x AS DOUBLE, y AS DOUBLE)
IF ((x <= 0.0) OR (y = 0.0)) THEN
Power# = 0.0
ELSE
Power# = EXP(LOG(x) * y)
END IF
END FUNCTION
REM ******************************************************************
REM * Returns x' = x * (x - 1) * (x - 2) ... * 1. Non-recursive! *
REM ******************************************************************
FUNCTION Factorial#(x AS DOUBLE)
WorkingValue# = 2.0
ReturnValue# = 1.0
DO WHILE (WorkingValue# <= x)
ReturnValue# = ReturnValue# * WorkingValue#
WorkingValue# = WorkingValue# + 1.0
LOOP
Factorial# = ReturnValue#
END FUNCTION
REM ******************************************************************
REM * Returns the arithmetic mean (average) and the sample standard *
REM * deviation of the values held in the array In. *
REM ******************************************************************
SUB MeanDeviation(Mean AS DOUBLE, StandardDeviation AS DOUBLE, In#())
Sum# = 0.0#
SumOfSquares# = 0.0#
StartIndex% = LBOUND(In#)
NumberOfValues% = UBOUND(In#)
FOR Index% = StartIndex% TO NumberOfValues%
Sum# = Sum# + In#(Index%)
SumOfSquares# = SumOfSquares# + In#(Index%) * In#(Index%)
NEXT Index%
Mean = Sum# / NumberOfValues
StandardDeviation = SQR(SumOfSquares# - Sum# * Sum# / NumberOfValues) / (NumberOfValues - 1.0)
END SUB
REM ******************************************************************
REM * Returns a random number that is constrained to have a *
REM * greater probability of falling within the centre of upper and *
REM * lower bounds. *
REM ******************************************************************
FUNCTION GaussianRnd#(DesiredMean#, DesiredDeviation#)
RandomSum# = 0#
FOR x% = 1 TO 12
RandomSum# = RandomSum# + RND
NEXT x%
GausianRnd# = (RandomSum# - 6#) * DesiredDeviation# + DesiredMean#
END FUNCTION
Probably one of my signature code themes, I've played with Plasma the color sequencing method and with Plasma the 2D blobs. This thread is a study of the latter.
________________________________________________________________________________________________
The earliest QB64 file I can find is Ectoplasm more about Ghost busters than plasma the blobs but close enough:
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_Title "Ectoplasm" 'mod of Galileo's at Retro 2019-06-22 B+
'open window 256, 256
Screen _NewImage(256, 256, 32)
Randomize Timer
'sh=peek("winheight")
sh = _Height
'sw=peek("winwidth")
sw = _Width
d = 1
Do
'tm = peek("secondsrunning")
tm = Timer(.001)
dr = ran(256): dg = ran(256): db = ran(256)
w = w + 5 / 83 '<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< get things moving
For y = 0 To sh
For x = 0 To sw
vl = Sin(distance(x + tm, y, 128, 128) / 8 + w)
vl = vl + Sin(distance(x, y, 64, 64) / 8)
vl = vl + Sin(distance(x, y + tm / 7, 192, 64) / 7)
vl = vl + Sin(distance(x, y, 192, 100) / 8)
clr = 255 / (1.00001 * Abs(vl))
r = .9 * Abs(clr - dr): g = .4 * Abs(clr - dg): b = .5 * Abs(clr - db)
'COLOR r, g, b
'dot x, y
PSet (x, y), _RGB32(r, g, b)
Next
Next
If w > 1000 Or w < -1000 Then w = 0: d = d * -1
_Display
_Limit 200
Loop
Function distance (x1, y1, x2, y2) '//between two points x1,y1 and x2,y2
distance = ((x1 - x2) ^ 2 + (y1 - y2) ^ 2) ^ .5
End Function
Function ran% (sing)
ran% = Int(Rnd * sing) + 1
End Function
All my programming with QB64 so far has made use of a console window where I simply used plain text.
I have a small project in which I would like to use different fonts and text sizes. Does anyone have a few sample clips available to show me how to specify a font to use and how to size that font?
I've been poking at this myself but I'm simply missing something.
So, I'm back and in search of wisdom from all of your wealth of knowledge. I have a program I wrote in QB64, and it works fine. Apparently, there is thinking that it would be nice to integrate it into a website that uses WordPress. And I know squat about WordPress. What I do know says that WordPress sites use HTML, CSS, PHP, or Javascript. Neither of which I know anything about. Is there any outside chance, that there is some sort of conversion process to take QB64 code and turn it into one of those four? Even if it is from the source code? I'm thinking that would probably be what is wanted in the end since it could be maintained within the WordPress site. Probably not, but I figured I'd ask the experts. Thanks, Michelle
Are there books where you can learn network programming on qb64? if so, please send links to them. This is my first time posting something on a forum, am I doing it right? thanks to all
Thanks to everyone for coming back and adding content. I just checked today, and probably earlier today or over the weekend, the search bots decided we had enough content to help people looking for the QB64 support to find the forum.
If anyone knows how to contact Tempo (TempoBasic) or Petr, they still haven't found their way here, please give them a shout out. It would be grate to see them back.
There's several programs out there that make use of falcon.h by now, but I wanted to take a shot at tossing in my own personal version of a simplified wrapper for the command -- QPRINT.
Code: (Select All)
$IF FALCON = UNDEFINED THEN
$LET FALCON = TRUE
DECLARE LIBRARY "./falcon"
SUB uprint_extra (BYVAL x&, BYVAL y&, BYVAL chars%&, BYVAL length%&, BYVAL kern&, BYVAL do_render&, txt_width&, BYVAL charpos%&, charcount&, BYVAL colour~&, BYVAL max_width&)
FUNCTION uprint (BYVAL x&, BYVAL y&, chars$, BYVAL txt_len&, BYVAL colour~&, BYVAL max_width&)
FUNCTION uprintwidth (chars$, BYVAL txt_len&, BYVAL max_width&)
FUNCTION uheight& ()
FUNCTION uspacing& ()
FUNCTION uascension& ()
END DECLARE
DIM SHARED QPrintTextType AS STRING
QPrintTextType = "ASCII"
$END IF
SCREEN _NEWIMAGE(1024, 720, 32)
f = _LOADFONT("cyberbit.ttf", 20, "monospace")
_FONT f
QPrintTextType = "ASCII" 'Here. we're printing using ASCII character codes
FOR y = 0 TO 15
FOR x = 0 TO 15
QPrintString x * 30, y * uheight, CHR$(count) 'To showcase the printstring version of Qprint
count = count + 1
NEXT
NEXT
SLEEP
CLS
QPrintTextType = "UTF8" 'This uses UTF8 (Unicode) character encoding to print.
OPEN "test.txt" FOR INPUT AS #1
DO UNTIL EOF(1)
LINE INPUT #1, temp$
QPrint temp$ 'tho show how simple Qprint itself is.
SLEEP
LOOP
END
SUB QPrint (temp$)
STATIC m AS _MEM: m = _MEMIMAGE(0)
DIM BreakPoint AS STRING
BreakPoint = ",./- ;:!" 'I consider all these to be valid breakpoints. If you want something else, change them.
IF QPrintTextType = "ASCII" OR QPrintTextType = "" THEN text$ = _TRIM$(AnsiTextToUtf8Text$(temp$)) ELSE text$ = temp$
count = -1
DO
'first find the natural length of the line
x = POS(0) - 1: IF _FONTWIDTH THEN x = x * _FONTWIDTH
y = CSRLIN
wide% = _WIDTH - x - 1
FOR i = 1 TO LEN(text$)
IF ASC(text$, i) = 10 OR ASC(text$, i) = 13 THEN i = i - 1: EXIT FOR
p = uprintwidth(text$, i, 0)
IF p > wide% THEN EXIT FOR
NEXT
'IF i < LEN(text$) THEN lineend = i - 1 ELSE
lineend = i
t$ = RTRIM$(LEFT$(text$, lineend)) 'at most, our line can't be any longer than what fits the screen.
FOR i = lineend TO 1 STEP -1
IF INSTR(BreakPoint, MID$(text$, i, 1)) THEN lineend = i: EXIT FOR
NEXT
out$ = RTRIM$(LEFT$(text$, lineend))
text$ = LTRIM$(MID$(text$, lineend + 1))
IF LEFT$(text$, 2) = CHR$(13) + CHR$(10) THEN text$ = MID$(text$, 3)
IF LEFT$(text$, 2) = CHR$(10) + CHR$(13) THEN text$ = MID$(text$, 3)
IF LEFT$(text$, 1) = CHR$(13) THEN text$ = MID$(text$, 2)
IF LEFT$(text$, 1) = CHR$(10) THEN text$ = MID$(text$, 2)
IF _BACKGROUNDCOLOR <> 0 THEN
LINE (x - 1, (y - 1) * uheight)-STEP(uprintwidth(out$, LEN(out$), 0), uheight), _BACKGROUNDCOLOR, BF
END IF
w& = uprint(x - 1, (y - 1) * uheight, out$, LEN(out$), _DEFAULTCOLOR, 0)
x = 1
IF y + 1 >= _HEIGHT / uheight THEN 'scroll up
h = uheight * _WIDTH * 4
t$ = SPACE$(m.SIZE - h)
_MEMGET m, m.OFFSET + h, t$
CLS , 0
_MEMPUT m, m.OFFSET, t$
LOCATE y, x
ELSE
LOCATE y + 1, x
END IF
LOOP UNTIL text$ = ""
clean_exit:
END SUB
FUNCTION QPrintWidth& (out$)
QPrintWidth = uprintwidth(out$, LEN(out$), 0)
END FUNCTION
FUNCTION QFontHeight
QFontHeight = uheight
END FUNCTION
SUB QPrintString (x, y, text$)
IF QPrintTextType = "ASCII" OR QPrintTextType = "" THEN temp$ = _TRIM$(AnsiTextToUtf8Text$(text$)) ELSE temp$ = text$
IF _BACKGROUNDCOLOR <> 0 THEN
LINE (x, y)-STEP(uprintwidth(temp$, LEN(temp$), 0), uheight), _BACKGROUNDCOLOR, BF
END IF
w& = uprint(x, y, temp$, LEN(temp$), _DEFAULTCOLOR, 0)
END SUB
FUNCTION AnsiTextToUtf8Text$ (text$)
DIM chi&, ascii%, unicode&, aci%
FOR chi& = 1 TO LEN(text$)
'--- get ANSI char code, reset Unicode ---
unicode& = _MAPUNICODE(ASC(text$, chi&))
IF unicode& = 0 THEN unicode& = 65533 'replacement character
temp$ = temp$ + UnicodeToUtf8Char$(unicode&)
NEXT chi&
AnsiTextToUtf8Text$ = temp$
END FUNCTION
FUNCTION UnicodeToUtf8Char$ (unicode&)
'--- option _explicit requirements ---
DIM uc&, first%, remain%, conti%
'--- UTF-8 encoding ---
IF unicode& < 128 THEN
'--- standard ASCII (0-127) goes as is ---
UnicodeToUtf8Char$ = CHR$(unicode&)
EXIT FUNCTION
ELSE
'--- encode the Unicode into UTF-8 notation ---
temp$ = "": uc& = unicode& 'avoid argument side effect
first% = &B10000000: remain% = 63
DO
first% = &B10000000 OR (first% \ 2): remain% = (remain% \ 2)
conti% = &B10000000 OR (uc& AND &B00111111): uc& = uc& \ 64
temp$ = CHR$(conti%) + temp$
IF uc& <= remain% THEN
first% = (first% OR uc&): uc& = 0
END IF
LOOP UNTIL uc& = 0
UnicodeToUtf8Char$ = CHR$(first%) + temp$
END IF
END FUNCTION
Instead of trying to track all sorts of parameters for uprint -- (x&, y&, chars$, txt_len&, colour~&, max_width&) -- I've written a wrapper to break it down to one little command QPrint text$.
If you want colors, simply use QB64's normal COLOR command. If you want to position your text, simply use LOCATE, like you normally would with your code. It word wraps automatically, as well as scrolls the screen for us if we end up printing down on the bottom line of the screen. Basically, use it more or less like you would a simplified PRINT statement that can only handle a single string output.
The advantage to this little command? (And to falcon.h, in general?)
No cutting off parts of your characters. Some fonts are terrible about having half the letter cut off (I was using a script font the other day that lost the whole top half of my T's and F's, and their flourishes.), and you should be able to see the difference and the problem with the example code, which relies on cyberbit.ttf.
NOTE: QPrint's LOCATE and PRINT's LOCATE are two completely different areas of your screen. Don't expect the two to match at all for you. With the example, QPRINT is printing a character 26 pixels high, whereas PRINT cuts off segments of it and only prints a character 20 pixels high... That difference is going to naturally lead to the rows being at different heights, so don't expect to LOCATE y,x and then QPRINT, and then LOCATE y,x and PRINT, and have the lines match up at all.
The first screen that pops up, you guys might recognize as our ASCII chart. It's the whole ASCII range of characters mapped over and converted from QB64's codepages over to UTF8 format, and then printed to the screen for us, by setting "ASCII" mode printing.
Now, the second screen generated above, is using QPrint to print Unicode (UTF-8) formatted text.
By default, QPrint is set to print ASCII-code pages, but it can be converted to use UTF-8 code pages with a simple variable change:
QPrintTextType = "ASCII" <-- This sets us to our default printing using the ASCII code page. (Or just leave it blank as "" does the same.)
QPrintTextType = "UTF8" or "UNICODE" and we try to print it as UTF-8 formatted text.
Change the global variable, change how you're printing...
It's now THAT simple to display UTF-8 code on to the screen.
NOTE: To use QPrint, you have to load a custom font with it. QB64's in-built fonts currently aren't working as you'd think they should with it, so be certain to load your own font.
Necessary header file, font, and test file are included in the Download.7z attachment.