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Clouds |
Posted by: james2464 - 11-13-2022, 08:12 PM - Forum: Programs
- Replies (6)
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Not the most useful program, but I enjoyed making it.
3 mysterious monoliths have been placed on the shore. You can use your mouse wheel while hovering over them to find out what they do.
Code: (Select All) 'clouds
'james2464 - Nov 13 2022
Dim Shared scx, scy, ct As Integer
scx = 800: scy = 600
Screen _NewImage(scx, scy, 32)
Const PI = 3.141592654#
Randomize Timer
Dim Shared bg&, cd&(200)
bg& = _NewImage(scx + 1, scy + 1, 32)
For ct = 1 To 180
cd&(ct) = _NewImage(301, 151, 32)
Next ct
Dim Shared c(100) As Long
colour1
Type movingcloud
x As Single
y As Single
xv As Single
s As Single
End Type
Dim Shared cloud(180) As movingcloud
Dim Shared cloudtotal, wind
cloudtotal = 180
wind = 1.0
makeclouds
background1
_PutImage (1, 1)-(scx - 1, scy - 1), 0, bg&, (1, 1)-(scx - 1, scy - 1) 'take snapshot of screen
cloudtotal = 30
'=====================================================
Do
_Limit 30
'------------------- mouse stuff -------------------
Do While _MouseInput
mx% = _MouseX
my% = _MouseY
If mx% > 400 And mx% < 430 Then
If my% > 480 Then
cloudtotal = cloudtotal - _MouseWheel * 2
End If
End If
If mx% > 500 And mx% < 530 Then
If my% > 480 Then
wind = wind - _MouseWheel * .2
End If
End If
If mx% > 600 And mx% < 630 Then
If my% > 480 Then
For ct = 1 To cloudtotal
cloud(ct).y = cloud(ct).y - _MouseWheel * 5
If cloud(ct).y > 390 Then cloud(ct).y = 390
If cloud(ct).y < 10 Then cloud(ct).y = 10
'adjust speed and scale accordingly
cloud(ct).xv = Rnd * .3 + ((400 - cloud(ct).y) / 500) * 5
cloud(ct).s = ((400 - cloud(ct).y) / 500) * 1.5
Next ct
End If
End If
Loop
If cloudtotal > 180 Then cloudtotal = 180
'----------------------------------------------------
Cls
_PutImage (0, 0)-(scx, scy), bg&, 0 'draw background
For ct = 1 To cloudtotal
_PutImage (cloud(ct).x, cloud(ct).y)-(cloud(ct).x + (500 * cloud(ct).s), cloud(ct).y + (150 * cloud(ct).s)), cd&(ct), 0 'cloud
cloud(ct).x = cloud(ct).x + (cloud(ct).xv * wind)
If wind > 0 Then
If cloud(ct).x > 1000 Then
cloud(ct).x = -800
cloud(ct).y = Rnd * 555 - 10
If cloud(ct).y > 390 Then
cloud(ct).y = Rnd * 30 + 360
End If
newcloud
End If
Else
If cloud(ct).x < -800 Then
cloud(ct).x = 1000
cloud(ct).y = Rnd * 555 - 10
If cloud(ct).y > 390 Then
cloud(ct).y = Rnd * 30 + 360
End If
newcloud
End If
End If
Next ct
_Display
Loop
Sub background1
Cls
'sky
Line (1, 1)-(scx - 1, scy - 1), c(1), BF
y = 400
For t = 1 To y
m = 255 * ((400 - t) / 400)
c(99) = _RGBA(150, 150, 255, m)
Line (1, t)-(scx - 1, t), c(99)
Next t
'water
ty = scy - y
For t = y To scy
t2 = ((scy - t) * 2)
m = 255 * ((scy - t2) / scy)
c(99) = _RGBA(50, 50, 150, m)
Line (1, t)-(scx - 1, t), c(99)
Next t
'beach
x = scx
For t = 410 To scy
r = Rnd * (x / 30 + 2)
x = x - r
c(99) = _RGB(150, 150, 130)
Line (x, t)-(scx, t), c(99)
Next t
'control monoliths
c(99) = _RGB(120, 120, 100) 'cloud total
Line (400, 480)-(430, scy - 10), c(99), BF
c(99) = _RGB(100, 130, 100) 'wind
Line (500, 480)-(530, scy - 10), c(99), BF
c(99) = _RGB(130, 100, 100) 'distance
Line (600, 480)-(630, scy - 10), c(99), BF
End Sub
Sub colour1
c(0) = _RGB(0, 0, 0)
c(1) = _RGB(255, 255, 255)
c(2) = _RGB(255, 255, 0)
c(3) = _RGB(255, 0, 0)
c(4) = _RGB(0, 255, 0)
c(5) = _RGB(0, 255, 255)
c(6) = _RGB(255, 0, 255)
c(7) = _RGB(30, 30, 255)
c(8) = _RGB(150, 150, 250)
c(9) = _RGB(250, 150, 150)
c(10) = _RGB(150, 250, 150)
c(11) = _RGB(150, 150, 255) 'sky blue
c(12) = _RGB(150, 75, 125) 'cars
c(13) = _RGB(255, 0, 0)
c(14) = _RGB(50, 150, 50) 'ground
End Sub
Sub makeclouds
'create cloud images with clear background
For ct = 1 To cloudtotal
Cls 'cloud 1
Line (0, 0)-(302, 152), c(1), B
b = Int(Rnd * 110 + 3) 'number of circles per cloud
For t = 1 To b
fct = fct + 1
If ct / 6 = Int(ct / 6) Then
x1 = Rnd * 120 - 60
Else
x1 = Rnd * 300 - 150
End If
If x1 < -120 Then x1 = x1 + 50
If x1 > 120 Then x1 = x1 - 50
y1 = Rnd * 70 + 60 - (t / 5)
d1 = Rnd * 14 + 7
If y1 + d1 > 120 Then y1 = 120 - d1 - Rnd * 10
'circle construction
t3 = Int(Rnd * 400) + 30 'resolution
For t2 = 1 To t3
rr = Rnd * 6.3 'random radian
rl = Rnd * (d1 * .8) 'random line length
dx = Cos(rr) * rl: dy = Sin(rr) * rl
dx2 = x1 + dx
dy2 = y1 + dy
g1 = 240 - y1 * .3 'darkness
g2 = 240 - y1 * .3 'darkness
g3 = 255 - y1 * .3 'darkness
a = 255 - (rl * 9)
c(99) = _RGB(g1, g2, g3)
Circle (150 + dx2, 10 + dy2), 1, c(99)
'Sleep
Next t2
Next t
_PutImage (1, 1)-(301, 151), 0, cd&(ct), (1, 1)-(300, 150)
_ClearColor c(0), cd&(ct)
'starting position
cloud(ct).x = Rnd * 1400 - 600
cloud(ct).y = Rnd * 555 - 10
If cloud(ct).y > 390 Then
cloud(ct).y = Rnd * 30 + 360
End If
newcloud
Next ct
End Sub
Sub newcloud
'initial speed
cloud(ct).xv = Rnd * .3 + ((400 - cloud(ct).y) / 500) * 5
'scale
cloud(ct).s = ((400 - cloud(ct).y) / 500) * 1.5
End Sub
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Seamless Patterns for backgrounds SUB |
Posted by: Dav - 11-13-2022, 04:19 AM - Forum: Programs
- No Replies
|
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I put this pattern SUB together for a puzzle game but decided not to use it. It will tile 1 of 40 different small seamless patterns on the screen. You can specify the color and size of the patterns. The DEMO code shows all the patterns and how to use the SUB.
The main thing I got out of making this was coming up with a tidy way to place/retrieve small graphics for a program in one SUB. Plan to use this method sometimes in future projects.
- Dav
Code: (Select All) '=============
'PATTERNS.BAS
'=============
'QB64PE code by Dav, NOV/2022
'Collection of 40 different seamless patterns.
'Can be used for making backgrounds for games.
'Patterns have transparent background and can be
'layered on top of each other for different effects.
'Pattern color and size can be specified.
'===================================================
'DEMO below randomly shows all 40 available patterns
RANDOMIZE TIMER
SCREEN _NEWIMAGE(900, 700, 32)
DO
'get a random pattern...
style = INT(RND * 40) + 1 'get random pattern number
size = INT(RND * 200) + 100 'get random pattern size
clr& = _RGB(RND * 255, RND * 255, RND * 255) 'random color
'call SUB, it will tile the pattern on the entire screen.
tile style, size, clr&
'show what pattern number and size is being used
LOCATE 1, 1: PRINT "Style:"; style; ", size:"; size;
'a demo effect, blur the screen, removes jaggies..
FOR x = 0 TO _WIDTH - 1
FOR y = 0 TO _HEIGHT - 1
p1~& = POINT(x, y)
p2~& = POINT(x + 1, y)
p3~& = POINT(x, y + 1)
p4~& = POINT(x + 1, y + 1)
p5~& = POINT(x - 1, y)
p6~& = POINT(x, y - 1)
p7~& = POINT(x - 1, y - 1)
p8~& = POINT(x - 1, y + 1)
p9~& = POINT(x + 1, y - 1)
r = _RED32(p1~&) + _RED32(p2~&) + _RED32(p3~&) + _RED32(p4~&) + _RED32(p5~&) + _RED32(p6~&) + _RED32(p7~&) + _RED32(p8~&) + _RED32(p9~&)
g = _GREEN32(p1~&) + _GREEN32(p2~&) + _GREEN32(p3~&) + _GREEN32(p4~&) + _GREEN32(p5~&) + _GREEN32(p6~&) + _GREEN32(p7~&) + _GREEN32(p8~&) + _GREEN32(p9~&)
b = _BLUE32(p1~&) + _BLUE32(p2~&) + _BLUE32(p3~&) + _BLUE32(p4~&) + _BLUE32(p5~&) + _BLUE32(p6~&) + _BLUE32(p7~&) + _BLUE32(p8~&) + _BLUE32(p9~&)
PSET (x, y), _RGB(r / 9, g / 9, b / 9)
NEXT
NEXT
_DISPLAY
_DELAY .3
'once in a while, show 25 random tiles at random places.
'This shows how to grab single tiles, and use however you wish.
IF INT(RND * 10) = 1 THEN
FOR d = 1 TO 25
LINE (0, 0)-(_WIDTH, _HEIGHT), _RGBA(0, 0, 0, 32), BF
sz = INT(RND * 100 + 100) 'random size
tl = INT(RND * 40) + 1 'random tile of 40
t& = _NEWIMAGE(sz, sz, 32): _DEST t&
tile tl, sz, _RGB(RND * 255, RND * 255, 255): _DEST 0
_PUTIMAGE (RND * _WIDTH, RND * _HEIGHT), t&
LOCATE 1, 1: PRINT "Style:"; tl; ", size:"; sz;
_DELAY .1: _DISPLAY
_FREEIMAGE t&
NEXT
END IF
'for demo, fade previous pattern mostly out, leaving some.
'this is just to show that patterns can be layered on top.
LINE (0, 0)-(_WIDTH, _HEIGHT), _RGBA(0, 0, 0, 160), BF
LOOP UNTIL INKEY$ <> ""
SUB tile (pattern, size, clr&)
'SUB Coded by Dav, NOV/2022.
'tile SUB will tile 1 of 40 patterns on screen.
'The tile patterns are seamless.
'pattern: number of pattern to use
'size: size of tile in pixels (100 is normal)
'clr&: color of pattern
'----------------------
'By default, the SUB tiles the pattern on entire screen,
'but you can retrieve just one tile to use by doing this:
'Make a new image of the tile size you want, and _DEST to it.
'tile25& = _NEWIMAGE(300, 300, 32): _DEST t&
'Now get the tile to the image, then reset _DEST back to main
'tile 25, 300, _RGB(255, 0, 0): _DEST 0
'After that you can _PUTIMAGE tile25& anywhere in your code.
SELECT CASE pattern
CASE 1
A$ = ""
A$ = A$ + "haIkF7T3233345mO3bmofbffP7`27;TMm\mkWX:[H]^<fVIHMBQ8LBQ:D<a4"
A$ = A$ + "N41jQPd5VGnaiFLoC1AhT2EXHR9<1[0m##j2fWKQiE;9o74R`95Z#a4CH2V1"
A$ = A$ + "jQPC:<Wo;E2i?hm?Ui?giF<QW#PN88M1k;VH9iG?DZS:4QC:DQR9V`O?#?4T"
A$ = A$ + "^0BClfnjc#HQSWjX2EXHR9<1[0m##j2fWKQiE;9o74R`95Z#a4CXP1jQPd5#"
A$ = A$ + "DQT;Si9LlD7EX25C<QW#PN88M1k;VhE9%%L2"
CASE 2
A$ = ""
A$ = A$ + "haIkF6T433323TO#noofNf=8:bQR5MZ>:?KmT4Z#VIfekbl<3?l34<fKB#j["
A$ = A$ + ":A:5lNHB4Q3=cQ`<FT02OKc`85AHF02=QW[]8J2`IhK0MJNR>N>^JikA;cE0"
A$ = A$ + "A3\1AG93L0K#XIBm:QVK>gPXSN9NS0QSNl47mb7Li>nQj7BTBB6bd#lJ3[9Z"
A$ = A$ + "MMgQFK7GV0JB#HgTgYjC\ck:l=P86IE=H6<209N2M[ZaS#28:a:>Y_\4cZLG"
A$ = A$ + "QoD14<fKB#j[Ji^Dj7QXQ0iBG\L\5Te^X?<;8oo^38l\]KRVXSk`Y8Gd3N^Z"
A$ = A$ + "JQ07[#oEec^0A38Li^_NM#=CZgH[FZCnGE[2RSNi3^Lg3[ZYBi^>2IJ8\\Qe"
A$ = A$ + "4e^^k#[]S;C0=98\KbkDm9NLE]D4S\Z6<361P4?Q^Eeh35914UH5WdGFRIE^"
A$ = A$ + "k508%%L2"
CASE 3
A$ = ""
A$ = A$ + "haIkF6U333323eg0^ogf9]e>1Y1Y6=7GbDh;CNO<=JRa0O:kKQHA4L`^N:G0"
A$ = A$ + "b>Oi09W_1GKbdo:8[Ii0VGKmd40VCNd4\2X0Ngi=I\90VoO41O?0LTnJZP4="
A$ = A$ + "egPCjg0oQU43iJ^iLDPI94JPXabD01G]91PRI5:j]TRVQKU;ik?ZCR\a1:b<"
A$ = A$ + "d4NaJeT04SZU04<[0LTnjU3TXgIhNVBanSR^iLDPI94J0[eJQ?8hZ=90D<[#"
A$ = A$ + "A_U\c`A_T_oXVK>_7#A^Tc>okoPG070]XJY01c:07Y_Ni09jM6^WYD\oXXK>"
A$ = A$ + "75HF2Q6`J]Fh32^JC205c:DdK9k<Ld;ik?ZiVck1DT;i\con?h5`1#;ZF:#`"
A$ = A$ + "\2`Aj[G>#RNWQkI:5k?:jVcA1VU#H12>>T1_04l;%%h1"
CASE 4
A$ = ""
A$ = A$ + "haIkF_T3332340M^1nnOK[D9903>]RXIlZhUn5T3o189R8bBoD8QnnmI=iQ#"
A$ = A$ + "RLl;94H9Ro1lXboK1=Bfc;66<?`QdB4V0`0\2ce^;<\O;^4[0Z0JTK`O<d1["
A$ = A$ + "0ZIRJMIR1HIWP>0FQPQ`4`5d9PQ;2d1LNLNIWF0L86bb;6^mT;M#FjfZ?I#F"
A$ = A$ + "OCK5bTSaDQ`kKhf0V>m:<1P1H5V[MGHHoFL9F1D1d8g`?SMnfKKa#7\2XV9Z"
A$ = A$ + "eU96PUM2j0H5262C0G#W06^8#7`iaiUMJ1`QH8;okKhBPl38UFjgg`]9`knU"
A$ = A$ + "3CWN5V0`0\2ce^;<\O;^4[0Z0JTK`O<d1[0ZIRJMIR1HIWP>0FQPQ`4`5d9P"
A$ = A$ + "Q;2d1LNLNIWF0L86bbon6^48[_Y]2IbaHZ#hm=LK0CWN5V0`0\2ce^;<\O;^"
A$ = A$ + "4[0Z0JTKhWa>Ok]]HX3F1Dc4ejb43`b>1M0\213Q9P;XC03G4X3hlhlb>]0h"
A$ = A$ + "#<TUG;TVn^OYW1O0nDPf%%%0"
CASE 5
A$ = ""
A$ = A$ + "haIkH^U[33234UM0koMkmSZ81N6o2<dDY;o5<WJ8`<hdNKXe7Jc?<>X:8JfM"
A$ = A$ + "UVXS4]6RHW372<7=Ic=7N4#>00I_kC#04MKa7RP2<e_hUmKRXcRX#8?m7VX3"
A$ = A$ + "1D809V;1PhA<ZSki9D7l0FOGR?#Zo63?7Shcc#o?[ONjiCd\45mJ?4a0S<#Q"
A$ = A$ + "4[;3B#L<3PJ]nX4baLN2hZX:80ATE`U882Ek`Y9HRC21LY##2E3061f2ATJF"
A$ = A$ + "YNcC0RK\OldY9ACfbCL3mAiUZY8d3b_1a?BYJI847^cO[V;18S[W0=;:T07?"
A$ = A$ + "G9UUH>VRLFeDDWP>H[5hZ_49;^4K]m\4b0Z4;LX6fR>VDSoKEF>T^l7ikJ5W"
A$ = A$ + "l>EaMjadV8I9HOl32\gU`H>f^d0X;F>TWRlcQ=1K:#JNiH1Rd[3CR_cnACfL"
A$ = A$ + "cQ7aGAOL122#1nEGagm6gOLUk1?HYJi[00=;L8\<HhHI9`1fGZD=MCA]CeT9"
A$ = A$ + "lHP29fYD]`4Gi#m;E>7Th2OG[L<WWhoo7>U`<e?Q#N:::1J3H#P]#4YVEP\>"
A$ = A$ + "1a=f?NjdTX9Ki9^Qnh:5gM3oZGZCm;_h>#6G?1JFD81>N^B:;aL<5i\ZYX>1"
A$ = A$ + "M`F;`EO9BFL9fJkI9T1D907k`4T8J40B#2J4=R5=0lcQUeW?QhTgAnfi5^Vh"
A$ = A$ + "WioQS0hDJP3197TNbDn1B<?7Vdn4S0]Lh#l70h:S%%%0"
CASE 6
A$ = ""
A$ = A$ + "haIkF7TT423256VK0goKk<CGSbS0h2cOfem6UlIe64`BcnmWog?koO[WS0^k"
A$ = A$ + "J#8H`W3nJ0:haQ:32JJjCi?1dD^`P^VSBWbN`mMAB_[WRP`MaiC`9PHYdi70"
A$ = A$ + "^b]e]04DK8jj>8PYj54\4HCGe6PDJR0D`M1Z;Q1bCbfm65l#9R0<CRd0>Xkf"
A$ = A$ + "=^?N5TW477Ag6:M0d#\Te`TPfALES0QD?P_601WkO>WDB#8H`MY95P2NLXbP"
A$ = A$ + "PVVnDnC0Wl]9M=7U>UmPdDbhhcf#ie0h#\Djl30GifjF02Z=4MM74`Dm22F2"
A$ = A$ + "\Y[J3#:=A0:h^0eU`0i9IkNS2NX4A0V9AJ07dMk6g7_2bCRSSXK3U>0J8FbJ"
A$ = A$ + "h_O3gB?kanWc9U4426LGJB1XP77Z<8XYY?Uo4`9OKBGcAYCI?8=U<>n\=DN="
A$ = A$ + "0>4;U>o0`E^]^5PPJ3AGg11<E_PPU0KjZf0TBC4P2^;#M9<#NBf^gXP7:A4P"
A$ = A$ + "IBT6`1Mg^ama[PlThh8jf#Y3P6RU\6nkg`]dcN\oiLB91QP1gUVD0:haQ:32"
A$ = A$ + "JJjCi?1LbgVdeLDjDf3BC9SS?K3UG3P3aBYc?0LUK[K18Xf#deM#0Ce;8H9`"
A$ = A$ + "V^Z=0Yd41XPk2DG23TWT]k=:hQB41HV4Y1L#g]KLOl:8?9>>R^=Dj0XQH9[Q"
A$ = A$ + "on=L2lSo%%L2"
CASE 7
A$ = ""
A$ = A$ + "haIkH7U3332330=gPLo_]CkSY1SHQ6HWBZJoYFlZd6[d4F=c<omQ5L#3l?7j"
A$ = A$ + "0g1B]0g1BeQfcJPa4M8<^=d_H810l5IK`RR\QVR<bP4V7P\<#djZf??E?Od3"
A$ = A$ + "IlLN:e[>e:eCQc\ci2PQ6W9Tan[2^:]0Lbb3VOC[4Pk0Y6#O#14593X\:8UN"
A$ = A$ + "]gXnPj1h4T746g6bHM5JAmco=86^d2b:Pc\ci2PQ6W98KoEX?>N`dOgf7nN_"
A$ = A$ + "1_AX20^3TZ3]We0S92#jm1E1gXnPj1h4T70b?_7^IPVWco1bXNeYFYN:LVM>"
A$ = A$ + "G0<dh<QoOgB[03GUF0>Ii1c_YE2`MPD3X?X0RRT1DF5TB_fKDO#m0L2b32SK"
A$ = A$ + "3I\^2]Xnim`53GJ1I5`IfiL1`#Sc4T\oZG`2%%L2"
CASE 8
A$ = ""
A$ = A$ + "haIkF7T2334344DoPiooKcEC26K1IJHQN?ZjP`H#d9GNcUGnO`#031<4`#03"
A$ = A$ + "1<00`g1`oSd7BO8m1PEPL9i^iEPY?lml2`?c5^5#^CRLX4iB9bYBTKUf`m4H"
A$ = A$ + "3g:`6^g2Y?Tn#j30[`6>Kh>M`6^EP=L?1f`]2\Qc6^2#j3Y?0\2Kh\Qkd1Kh"
A$ = A$ + "F1f`m4H3g:`6>Kh:0Y?Tn0`:\Qc6^C7\QK5Lf=LO0DT2%%h1"
CASE 9
A$ = ""
A$ = A$ + "haIkF7UZ433256fMPkoMkLi>SA<HJQbigWjlD;OI#C8NX^k^5obWnkI]`RPP"
A$ = A$ + "B302oCh`T5Q5\;Z^<h[hWn;2Q>A8lKcemG42Q\KjQO3\2Q^3]jb43U078`FC"
A$ = A$ + "YX#V5X36Y8]GR?<WnD0Nb>P3R#XCT3SETYRXLFH_1T2Ugg3L42ifT1:=08TS"
A$ = A$ + "lT`T5Q5\;Z^<8Beh1hTng_Qk>Xk#[^<a#9`12\eD::TI1jPA:BkUh3cY?5PW"
A$ = A$ + "\3hP84j4i`H5IZ8:W5fK0Y#imm07Q#^=IPB302i8?9<IAH1kRZ;3RD=N0>Yo"
A$ = A$ + "mKh^3j>dZ;C<D2LP0K=UR2IFP>HTRdN9n`LjC1h9k0>82Q>A><FAV:RbIQm6"
A$ = A$ + "#:DNO?`A8TKC6Xd0P#>bC2CF4F`^XjbP8ES7PCjOo6^kP^3]jb43U078`FCY"
A$ = A$ + "X#V5X36Y8]GR?<WnD0Nb>P3R#XCT3SETYRXLFH_1T2O0Cg3M%%%0"
CASE 10
A$ = ""
A$ = A$ + "haIkH_U\422340UM#fokfk;MTT^3#CHniF3OY078R1\:]6]H^K\dVFBlm]4D"
A$ = A$ + "H#3CR\h7BdhZ`\hXZ;nUT7XoL=Y3RRo8F6`hSYXhRH?g4dFbTX8j[:2<BL_U"
A$ = A$ + "hiIceDgel9ABLg80`8LOAg[ZAQN=aEFM04f7471EaM^RU3J`A6[;lmU<H`H\"
A$ = A$ + "[0G9B1jRk[Wn:6Fi55]d\C4X;NM=;ece;XN9QK58#\8#G09;D2M:D4TX8l`k"
A$ = A$ + "ZEF<H1];XcVRE5=OQ#lMBFPK>91Z[GWA#>k[T8[TfYJ=D=LG#lFFf]`DD=mI"
A$ = A$ + "Zh<K36:>bfiaRcM\DZhY2SB6<5[:j___9ghDk3;#T\oWkb4C2Ah5k6RHB]A8"
A$ = A$ + "S?<JZ0gLfC<F6U^0Z178_CG#9haBe4d4ChFLBT41BBNJAAKB8BfEY;J^JcB9"
A$ = A$ + "::JM?M\l3bJR^XkeDB<m<^K;Jg204ZXRh:W>2JnBAa1nm>c5`DB;3>ML5aJ]"
A$ = A$ + "\A3_W`eR[#WOIocoQ[ThX7;U9>ha[iRSmIRAR3mi^a2b7Q7Wm\Sh:[>02k3R"
A$ = A$ + "SPZh>Gab1=h8Se5nnB6<H<fEP[4Y0MameCO53[lRRFJf92d5_^VUjij5D_T`"
A$ = A$ + "]248F4X;PT5:Q>5:2BD4NhMe:;6\Pf5dICaZRV_#8n>9;`=WT0mcoQ;f#e`M"
A$ = A$ + "1aKIIg2CaWo3gBRcM\DZhY2SB6<5[:j___9ghDk3;#T\oWkb4C2Ah5k6RHB]"
A$ = A$ + "A8S?<JZ0gLfC<F6U^0Z178_CG#9haBe4d4ChFLBT41BBNJAAKB8BfEY;J^Jc"
A$ = A$ + "B9::JM?M\l3bJR^XkeDB<m<^K;Jg204ZXRh:W>2JnBAaodo3g9;O10Xh%%h1"
CASE 11
A$ = ""
A$ = A$ + "haIkG7T3522340UK#_ogfo>CE6n1Sc<B=dUmU040;eF37aPl53R_14U3PD`6"
A$ = A$ + "0T0h:5BPcT:8AQ>hP416WFUkC4?GW24Me]M=L0l[V0bgNo2Yg6`i;7<8OePU"
A$ = A$ + "IQ#\W:7cm^WZ9QQE^83#Q7hl]T>R74i`1T9N#d5D1a3__mYWOn=5HiZKRD2F"
A$ = A$ + "ZVH[\8<Om0LnMoL_3\<;4Rm<n=PEmkgaPUoLfdK9oYI;RPmnf2MPR6[l=jW0"
A$ = A$ + "UkC4?GW24Me]M=L0l[V0bgNo2Yg6`i;7<8OePUIQ#\W:7cm^WZ9QQE^83#Q7"
A$ = A$ + "hl]T>R74i`1T9N#d5D1a3__mYWOn=5HiZKRD2FZVH[\8<Om0LnMoLnRO?hHW"
A$ = A$ + "%%%0"
CASE 12
A$ = ""
A$ = A$ + "haI_FVU]T3233UMPgokfnLjGAR7T0c#\oZ#bGPHV:AnOdl1Ak=FPX19PmSH8"
A$ = A$ + "8VXQ0IBV]?:WC8f0<C9>4RhGY4S0AKG2QT?JZ\21Y8<X5^#WV#Dih;3T:J2R"
A$ = A$ + "`RShd3Mfa4ofig\QbI3R`P3?Zng1h[A0cWHWShRMEJR__8NfBK6RW<Q4gHCM"
A$ = A$ + "_4N`A]94RXK388iTW#\0T[n4F\8QOV0_h4QTV8^HjGfX899DKHh?#fH8I8JV"
A$ = A$ + "X;R<a8c9Jn`#0=GT8<2lBBgNMR2n>ZIm`;oX4\HUTT45Ln#iXJXeSik\bAlI"
A$ = A$ + "gGEam^V_Z?km3PEH7S?oM8ZhmlO^\=h=Dnk#lF37;];a5k:SMDjJU44aMGJe"
A$ = A$ + "4Q9eEfRB8Lb_>Zf#S44n9eaGI`9PiHSVm3I52gTRa4BKI2SlEN::\6<i1bPn"
A$ = A$ + ">4AWSn[10E`Tje5:^aO:2=loI3TfTXR_SBF?ZHOE9W?ZhLN9gGEam^UlnA5_"
A$ = A$ + "3VneiCN?GMN\5S[B0cWHWShRMEJR__8NfBK6RW<Q4gHCM_4N`A]94RXK388i"
A$ = A$ + "TW#\0KOeG>2o<inGj7G<_mSGZ=<nBJL_4AO<Ac4MAT96I>Ac762XiR4QAPGB"
A$ = A$ + "jf[CD`gA=[7Ni7UP5[TTTXPc7:7E3]N<OWE>R?knZ:^gelEmI_O0\2kHli_3"
A$ = A$ + "A5_WocU]1_QbO7RgJhHYM9beECe6jNiB2R8kB;L<BBdKC[^K\YfihjXG7Eka"
A$ = A$ + "SaLRWFRXI#]FP`<h`L\AVaH81Hl2iKC;7QjgV>JjCAQa85QEgc4dGPhA8fGS"
A$ = A$ + "o[1XaH61`Zk25Gi?5I00G8PT85aI4oCC%%L2"
CASE 13
A$ = ""
A$ = A$ + "haIkHVT435224UK0goKKFTZB1Jg>`P[2[Djo;i[289ZZZ<IjG[#Q19eH5:HU"
A$ = A$ + "df4DVo:5da]?RPTQ#mOe2A8=QK6T#bA<bCX;U0mHC1ZW#0>lo9ARHZU07iO?"
A$ = A$ + "161V6aSkgA\89bZRlM<a3F7#PR??FALXgM4niNAP#e4`a9946QMmVWXkj^3Q"
A$ = A$ + "0MLoafd[l2dLbb44[eRP<JD1Ha[H4=8lRm:_TfV#Wa^MTZa9:^E=F1b05;?S"
A$ = A$ + "h5GC0fA7?:WBH_Wh5GKC:N]280Q82`5?b?71lCY6RkGigB0m212OVOXg<4V9"
A$ = A$ + "6gnWbSL=1LLG4nhAbKN825Bdd?Zf7KDim73nog3g61IbH2_P8^`;f[lBJK2_"
A$ = A$ + "8f]PD]38:\TaB2g<X#bVk:XE=<1oV1d>jhAim4ng#JDim4[KoH_cS8J[E]7g"
A$ = A$ + "LgbE>\Dde4#PR?cGALXgM4niNAP#e4`a9946Q?N<;AgeM721jhnS]YGi5XiT"
A$ = A$ + "U98F[51IdX2`RGa8J#h5kEN9]=Q>SMk8ESCDL[J\2T1:FN6a;^VXUFeVCaE_"
A$ = A$ + "A2GbAP;N]280Q82`5?b?71lCY6RkGigB0m212OVOXg<4V96gnWbSL=1LLG4n"
A$ = A$ + "hAbKN825BlooQKQ0=E]<1aJ]88C6C86a7#>m%%h1"
CASE 14
A$ = ""
A$ = A$ + "haIkI7]M\32250Uo0oooKkZMV6U37D0IjC=?=ALWXXBFmNUQiBnibfbkVTl2"
A$ = A$ + "1=6`gg]dH91H0a[k^G\Jd=lLG3RY1BT:QLY`>:eQjA<38m60NiH?VMSUO3;j"
A$ = A$ + "?]c4c1SH4c]?S;5mM<HWXWScW4gGFJ_0G]#nJkg9dcFZ06E94Z=9K6F`jK11"
A$ = A$ + "_j6?GTF8PPFPE5[ZH]EXMo8A5faG\7E2AZ989_7AXO7aGJC8#`_=I5`c<Q`2"
A$ = A$ + "6dSJkN574TYa[fEQ9e<b8lNC>?YK5S03GC:9Z#N47Bk`BKN1o3`laIJQX5>k"
A$ = A$ + "ZG3FE\d8<H7V#Y5VOma2db`eC\RK:]k8JJk3G86A\S1i53hJcaIf[XTHCh22"
A$ = A$ + "_Nij:8<394lTNGbhi5k:A_\4NY`K?`<j\ij2XC3<F?2XHPK5WlR6ODnRePAC"
A$ = A$ + "954VBIWGJ;8NO_IiK\NaN2Y4od0863R#B;lK;D9SHR6ODnRfB9K5M_db5nO#"
A$ = A$ + "ii^I[2B2;`bVZHOTjETB3N]7#l7E_b>1UAfDb9AgO:Jkn]?l7QOM?:6SN5hL"
A$ = A$ + "UDUa#B9N?_EQ9S;DWGloOcI0QX5`ICMo_C\d8I3_>DJQiGO\0]<Lm4[hVBk>"
A$ = A$ + "RVfn`5RA\FiiM#E?Z:6`EiSc<1K#Q3#JYc42U;``=oo8PfTh119]_G0K6PoG"
A$ = A$ + "0lBCI4c6NVejY?:T>5dC>ZHY5VOYOBjnOUP4PEmIoSbCXV\QB9E5d5:XjCPU"
A$ = A$ + "F^##aa]XE53m5<2^l`9I#mZMEHkiZD2CO?E6\PP=[=3LHgJN1ic=Hb\1Qo7D"
A$ = A$ + "N^[11OOfB`IcG8\SBMXN4jRG=60NiH?VMSUO3;j?]c4#E6X2ZNoCMAO73f9j"
A$ = A$ + "ihl9amUUl4O1AMi9%%%0"
CASE 15
A$ = ""
A$ = A$ + "haIkF6T204234[o0ooof5IIQ5K;X`#AX97WLc3f<6C\o<nQ>QI96M2K5m2gn"
A$ = A$ + "WAW8HoeXC4^?=j49k00#;YRoM;inA9g1;iNN9M9UdGA3g^2g>=LaRTM00XU#"
A$ = A$ + "3gA2Jh^=Q`WT<Q]RNQKW6^HAb>00dBXQk81=LgV#hCBV`FA_`]C3G\8I700J"
A$ = A$ + "9d`MTP6^=5?0njXC%%%0"
CASE 16
A$ = ""
A$ = A$ + "haIcF^U[63224VM0koMkiUoT3G4EJ7VDNY1;OHJ56DUeVnkQeL_Y1QX[HdE0"
A$ = A$ + "o_HOR4SoU084=`XU0^UkChgAh4RaMI^:gT7#Do2ie47nUXI7d4nCf7CDGRj["
A$ = A$ + "A[gTG#8Ak54;U<F[I\LCN:a1321j_36W7E40[[dXIcS?nIjX`dWW06#_bhe<"
A$ = A$ + "EGCh2JXi7fh3nX82akGZL;jB8I3;AUFc69S?91SoED>cIDkBY7TQF25=A6Jk"
A$ = A$ + "DVAaHF;Uk<doV<H8>H#8#oM`hlXR0HMU6=KNla?C75Vnl4`0jE6_VYjJ2G#3"
A$ = A$ + "=o`6O`75A8NoBUKAG29KH9ZdJf8Il99Hl_RbI>SJG:mP<dBXX9b#KWb<:6cJ"
A$ = A$ + "YLWQngT13a1321j_36W7E40[[dXIcS?nIjX`dWW06#_bhe<EGCh2JXi7fh3n"
A$ = A$ + "X82akGZL;jB8I3;AUFc69S?91SoED>cIDkBY7TQF25=A6JkDVAaHF;Uk<doV"
A$ = A$ + "<H8>H#8#oM`hlXR0HMU6=KNla?C75Vnl4`0jE6_VYjJ2G#3=o`6O`75A8NoB"
A$ = A$ + "UKAG29KH9ZdJf8IdVh?0jnV:%%%0"
CASE 17
A$ = ""
A$ = A$ + "haIkG6S303233<oPnoo]M[2#hj`0^ADOS8^N34#ZGG28N8e^Fg86=JUW\nT6"
A$ = A$ + "D3g`=>V68`=X6_^;cW#^S6dhC^_K_AWlhjCK#<LSbg01^1a#F3co3mc^:^3j"
A$ = A$ + "6eZ12L3RQO_ZN4AV3Wf=]Xaano7^QK\S68`=X6nQgU#aiQni:g`=fA34h6D3"
A$ = A$ + "oNEm8gA3Jl9gg]gXCNLmY=86^AiKP0gPH8[QioQnIG5g1MSJe01^1a`_GE?R"
A$ = A$ + "8cQCkVFdhHoo3g`=fA34h6D3=?lN3T`:%%h1"
CASE 18
A$ = ""
A$ = A$ + "haIkF_U2532346Nf1cnOgNP3UBD;D#b_=FjlFlkUXh=k#doha\IPO;PgF#QL"
A$ = A$ + "D32WeH#H:21=;S8PK21HC3[;SMPXQ`n_41e=<;dO>:AHI7kUHQ:L1M:#mNaL"
A$ = A$ + "Bh:IcP:d3I>MN;`cO:MF#QLD32WeH#H:21=;S8PK21HC3[;SMPXQ`n_41e=l"
A$ = A$ + "gOh^3THQ:L1M:#mNaLBh:IcP:d3I>MN;`cO:MF#QLD32WeH#H:21=;S8PK21"
A$ = A$ + "HC3[;SMPXQ`n_41e=lgOh^3THQ:L1M:#mNaLBh:IcP:d3I>MN;`cO:MF#QLD"
A$ = A$ + "32WeH#H:21=;S8PK21HC3[;SMPXQ`n_41e=lgOh^3THQ:L1M:#mNaLBh:IKP"
A$ = A$ + "O<]=%%h1"
CASE 19
A$ = ""
A$ = A$ + "haIkH7U2333330eg0Mo_]ko4[a\FXE2BnD?XU2Y>Z]Zn58i20E#J#_PlP>19"
A$ = A$ + "2k2b4F5T:0Fn5fPZ8BF#]^b4fb]H2gHX9gPCL63]i_N3Pa09oXm[NjKh30d="
A$ = A$ + "0I1dG8c2X38c208BF00Ab208b11?Ob50?g9:0N>I#0lLB]0hi9W2PW=Inc2M"
A$ = A$ + "WlbjI3I1hEo`TC2lbFQ1lbFQ1lbFQ1lbFGH5ZR8I1ej:CH;gR9LSQVL3>aI<"
A$ = A$ + "dVoj=063TlkoQkk0M3#F0m5b\0j0b\00RT50#T\00RL#`cWL1`cMR2PWC640"
A$ = A$ + "?WD;0NNbY0hICVO4n#iA%%h1"
CASE 20
A$ = ""
A$ = A$ + "haIkF7T[333240UK`Lo_]EoOUMZ1l6[QA6Y`Vj>?U5>a12\l2P7TCo5B52dg"
A$ = A$ + "8R`oo0G<\2P9mco82SeHMI=`?5M8:F?1_HM5\Mi_#00f8m2P_j94b;\AfjBZ"
A$ = A$ + "#jVZ2hiPA5c1Maf<R:HaR;T5?^V>1:^G9iI^Rc^BN7DA_49m4_cY170gidi3"
A$ = A$ + "P]O`b;40P=B_0h[N2Ql2KT]^T:T^YZ0N>HDaL#G\=SX2F\h2IaS[YCPRkEBN"
A$ = A$ + "V[h\[Tg1Ed;AB?akLJ`1`M>Mn0Hk7\l210HSd;0nZW#8_`6I[;Y2YKZ:PW36"
A$ = A$ + "E<7d5Kc8ZP5;^#FlhJj4XhNUTWi:>k:iM#5mBTdCl>W6L0LWCW?0fn1;_#00"
A$ = A$ + "f8m2P_j94b;\AfjBZ#jVZ2hiPA5c1Maf<R:HaR;T5?^6F`70m<C9%%%0"
CASE 21
A$ = ""
A$ = A$ + "haIkF6T334225UK0goKKWVD4a<\H6o#X4IS<nZQd?82cG6A4oKUVGQ18anjb"
A$ = A$ + "o<\0B=N\o5i?6<]?KfOC`960RA#P`Z[h<02QG_eR4HU^e=00VRRf4S03\1F;"
A$ = A$ + ";23LOBKGPa8bQ\5X;aX;PDZ[B1H_LZo_Q2LVD28#l_mG33XjfB3IL0=gDd9b"
A$ = A$ + "Zc<LM1TQFieXWR24EME6g15iBLFG106RWgYP0DM;\NkJ^YB_ZmHPa8bQ\5X;"
A$ = A$ + "aX;PRF9n2#6gc5QDLFG104o8kkVbk7J^YXCTMVQ3=83]b[AoI6^k0ag;I8NN"
A$ = A$ + "W22#e]`j][iV:mZfS16S87bFP^4S^0:JUh;0IL?G4BaIM50#lS\_K:_OXiVR"
A$ = A$ + ">AfI6>dP<d:_6mWIh^34O_TQhiM:80Eg2[g^VKZd[J?6H<RL8K1jB<j2XXER"
A$ = A$ + "_0TamLA8WLFoNG`75GG;%%%0"
CASE 22
A$ = ""
A$ = A$ + "haIkD7K3003234<K#fo]=]<0>5FLdR47Eom<VkL2^8i]P012T?Rl]76248#2"
A$ = A$ + "SDM\5248#2SdMA7248K2YjH;48#P46YkR>48#f4BeaF8#P09<Bg5M8#P\9T7"
A$ = A$ + "9L;<%%%0"
CASE 23
A$ = ""
A$ = A$ + "haIeE7TS532330egPLo_]SDk#o9h`VR=BUUnEYF;J0PoGam2dB5lT>CjPhgK"
A$ = A$ + "^n1X3R4D4M###X6R:PjS81ZYn0TGS7C:0H6JVQVKln0UO#PcO=d`W0<eVU]l"
A$ = A$ + "c0m5I<Ai3^3\1Yo242[?1F8dMd<D3P0X762U[4#1P7h:U_SA?dOKR<hYJc_N"
A$ = A$ + "M#J7Rg1e0A2:R>888D3A5jVEg5ZYn0TGS7C:0H6JVQVKln0UO#PcO=d`W0<e"
A$ = A$ + "VU]lc0m5I<Ai3^3\1Yo242[?1F8dMd<D3P0X762U[4#1P7h:U_SA?dOKR<hY"
A$ = A$ + "Jc_NM#J7Rg1e0A2:R>888D3A5jVEg5ZYn0TGS7C:0H6JVQVKln0UO#PcO=d`"
A$ = A$ + "W0<eVU]lc0m5I<Ai3^3\1Yo242[?1F8dMd<D3P0X762U[4#1P7h:U_SA?dOK"
A$ = A$ + "R<hYJc_NM#J7Rg1e0A2:R>888D3A5jVEg5ZYn0TGS7C:0H6JVQVKln0UO#Pc"
A$ = A$ + "O=d`W0<eVU]lc0m5I<Ai3^3\1Yo242[?1F8dMd<D3P0X762U[4#1P7HIZ4h?"
A$ = A$ + "eW_m%%%0"
CASE 24
A$ = ""
A$ = A$ + "haIkH7TK532346VKP_ogf^hUB6?f^BiUOfe\Zh_X2SQPZJ4A\:?aW78HEY[:"
A$ = A$ + "P`bG0kQPP9b0#XnF=;TG3FJG71FjNcR6RTX1544A66\P>m]W?8PL6UjTPgAS"
A$ = A$ + "S0GO<F[c1k4N^L<g4aPU>ZA0PkYXo#=0TJDAE0PdDdL931H1e5>HH;R467`1"
A$ = A$ + "SQR3lmV]`1Nimd22bPfGR3T`FC;2LR]iicdWjLlh4b1S=>HH]<Q5B==EH1Ke"
A$ = A$ + "LES3\]nXnc4#ZN>SDPEoFXQ#OnDaOo_76o3j2B`5_kR0IA7#1FBTda2Mm=D#"
A$ = A$ + "UlZ06Nn]X?3<Yo4aKQa[G81A\d22k2UjTPmQ3;LZO_:Lffc_El5#NCS1<A60"
A$ = A$ + "2Wjk^o<][S0jmSeM]g2ABdP22RD_gW26_IT4bIDZC2N7=>2LmaH]>7\Chiba"
A$ = A$ + "LC43FjX610^WRn3e0#ZA5E10BCAcU<4P5DGhPQ]8BHL07<6:>`gKf27hUgC;"
A$ = A$ + "883JO9>#2K=]8`9fVW?COZcaSC87<fhPQeb4F8edDQ5\EcE=>`fjSj?C0Yji"
A$ = A$ + "<B1FmKQ62miC5omoNhoo?L?0\T8YS5jjKXP:iE1<llKAO6HBo9Rg2SG_#2RH"
A$ = A$ + "Y54f5:e91k37Fh70A2fm%%%0"
CASE 25
A$ = ""
A$ = A$ + "haIkF5T33323;o0noof]MY2GR1bHHaZR?e:Za>4bV;UoKH_Q09^4QZGLSLKG"
A$ = A$ + "_N5d[P?j_#cnj``\:A0m:gOdKQF[k`HM=P7?3=fDo`aR<f;O_:6o`#P4PFVV"
A$ = A$ + "bJk#D[IR[Xmh?JQ97e^C7]Ho5lV7Sl3bD63Vi9eD_OoXnUCCS>moHWEcng4D"
A$ = A$ + "#IdFCSmN7A6_#H[WhW31m0fUjE=BklaIWQk0cGmEJP7EI6^UQ090]<=UefQX"
A$ = A$ + "FCVQSbH`<OVQSL8J`GQNO6#IdFCI6^7?4d3HGZGe8]c7I6^<3WW5mgG6ZHHX"
A$ = A$ + "5g4481XUYY\f>4eJb<LD63Vic<LT3A3n:dkc0:SfJ:c`mhQPN0kBmZ6YMn8c"
A$ = A$ + "`UIhl\Xonb#533]hVP090]<=UefQXFCVQSbH`<OVQSL8J`GQNO6#I`:f?_7B"
A$ = A$ + "QII4fj78N9iK%%h1"
CASE 26
A$ = ""
A$ = A$ + "haIkD7K3002334T=`kofB9<04YX`UfG:GWC>gjjB:9P0124MV8Ul948#PXh0"
A$ = A$ + "248#li4cKU7124CUHPC`8#P0aC28#P0AW96h4<248#lT0248#dIRe6#2%%L2"
CASE 27
A$ = ""
A$ = A$ + "haIkH6^333224fg0NoOKgBfbZL09RX;fdkneLhGdD>XTfJ?09_eF8^fU8:T#"
A$ = A$ + "ld4GkB45R4M77S0>kK;A[oI`_o78d?McCh;83>PbC\?_;eLJo94d:^<2\6BI"
A$ = A$ + "n;#X;K`Zf?;3[^6S0>JmNn^bN3OV4VGbhd6]<AW<gFm2;`4463Wh6X61eiZl"
A$ = A$ + "9]19#[_CPZ4n5DZ0CAP6lk:1WQ[>15eFDNWh0=>SjBPdW9A;hga=eVP8B;<O"
A$ = A$ + "#Am?efN?8<G1WQSc`]H2>3gYYmW##[hb8`J8Ui_0Q^\1[Jko<>CC07]N?OGI"
A$ = A$ + "_Q?C2c;ILJSFVXCVK[NQ5H22SQCL3DSPjLEnTfP4Xeg9#E2o2:EPY8#3nMUP"
A$ = A$ + "c`EWPRJ;:_CLP6WAM9#jcTPO7>Z5[G#\%%L2"
CASE 28
A$ = ""
A$ = A$ + "haIkD_T2033240]g0_ogf^[T:Ja1o#ReIIPgVaXGGM?dC:BH2oQ#1WXhmcS8"
A$ = A$ + "ffeR#9]DH:hR>Vdj=Q1hi8FN>Da:M4Ag^n4LLb21lLkZdTF]_AOh`G3\98he"
A$ = A$ + "io[0_Mm9hh]C8PWCObYl65JTO<25LR2R_d>R0KG;2UhDH:hR91T:6DQnQ[Re"
A$ = A$ + "Pg2ZPei^8`KG;2UdBQYP;jHB[g46PWSHii#5[dA4MkjC`a9;4`c][BCJen6m"
A$ = A$ + "Q3O=`VPPGWo_2lfeWPSg>Q0N>m9WbKDXAna8D`9:8nBk82\M]8DRCQYP;:8g"
A$ = A$ + "^[L^%%%0"
CASE 29
A$ = ""
A$ = A$ + "haIkF6U333323=g0^ogfmg4>4[YThBeT<ObS:35JU7SD4A<F6J1[I72hJ\0Y"
A$ = A$ + "7D9?0X#42JATPA^0l:3bC8BASF^]JiSTOm=jM0bOHT1H=R^QRnNC60fo#5b0"
A$ = A$ + "`1>d6j0I=:ST6`Ra#=8fn9^#SigW?00FJc=hMPYlY3>MPil3X2=0Fm:1]7M<"
A$ = A$ + "DdUcY0^6f3gF0kQ[2:JH?L_jo`nZ1E?Im>mmV>#Ng0EX3T_aPf#78BPL=f3W"
A$ = A$ + "m`M<H>o0Z`NhXA735MiL:P[Qm`]5`NhZPR6f3Wm`93Tg=#5j0iK<X=d1R48G"
A$ = A$ + "Sm`I?L73Vc?P:\7>Jda#AG>W2hJH?LK1\7^:XXQm`I?LZ0`n7Z#60>`Qf#78"
A$ = A$ + "[AITd0F<6]i_job37VoOg3gX6R1;B;5l1XV9%%h1"
CASE 30
A$ = ""
A$ = A$ + "haI]I7UL333240M_1Lo_]MjT9f2HG9`1[?e;P\\DgVYe\k1n<\dX?HLhoYXb"
A$ = A$ + "6#f::lI:Rl<P\A^fcAi88JEZ00A[N>HN00LY6`KU[00`UO3<1`NOF0T]:3lc"
A$ = A$ + "\9Ql5SjP\E>`<A[63\`X=8KeG8fXAS]`j8[RXX=#cFMOf>8P`ddD]C#mFMm9"
A$ = A$ + "77POjDZF9XD[0N9XGZffh^hZ5GB7HM1k0TBe\^`YCiD5FG`Z0[YJFGP=_>l:"
A$ = A$ + "?_>E[?le9?`[5:VWf?>XCL4mBEP2^O_c>ZJ3b[9KBLBK4?TJEZC;WhNiiPi1"
A$ = A$ + "0`57Pm#\E^>10^lKP90fkcd3OYd>5`?cV4bG<B0f3M2eL[AK`hP57GE`VO;#"
A$ = A$ + "kT>YYEjT\GHMTEEQS1dcF?TOPe0ADgCT0j2`3bOGMLnMPG#G0M1#PH\V[2D4"
A$ = A$ + "jThlS09ai0H=0Mheh09:j0#RkT#QXXY0EnX6dO7>e#e_70RUjjm^>l:1W2e8"
A$ = A$ + "W8\Fe6F?dcIGW3_b#li=D#:9:eZf`blR8Z2QGIHiiUE0b;1=`I>`]MK0aMT6"
A$ = A$ + "27J_0\L5K9<X8P:PIRF=6HaAJ?O2`9P\l[O2bdk1IW8?1_=X^>H;W]BXD[n>"
A$ = A$ + "ah#::bRUL3b:2[QXE0C1P0MRRTE4;MK[l_>73j459[8]6SMQY2d?:2k1KG[<"
A$ = A$ + "ke0A<`68njnLWLe93LK\BlUjje;=aY;`FmUS#jmT3ETPl6inUD#N<4O=24[P"
A$ = A$ + "45MXR8H>00LiWPeMT8k2:8eYNPo\\0H7PhSKjl_=8Kee==;930;?EV9ZH<`B"
A$ = A$ + "SdNna0LS<[2g>moiTl48Z#T4]45e7b7RdXC8ZHi#WLMHRO?::2a_>#8aa1QF"
A$ = A$ + "Y08J56301dQGI8n9>3j`[aQ:aMai[35CedPE6j7gmmWTZ0_A>89j8]g2KAnl"
A$ = A$ + "enk`m7`H%%L2"
CASE 31
A$ = ""
A$ = A$ + "haIkF6U333323=g0^ogfmg4>4[YThBeT<ObS:35JU7SD4A<F6J1[I72hJ\0Y"
A$ = A$ + "7D9?0X#42JATPA^0l:3bC8BASF^]JiSTOm=jM0bOHT1H=R^QRnNC60fo#5b0"
A$ = A$ + "`1>d6j0I=:ST6`Ra#=8fn9^#SigW?00FJc=hMPYlY3>MPil3X2=0Fm:1]7M<"
A$ = A$ + "DdUcY0^6f3gF0kQ[2:JH?L_jo`nZ1E?Im>mmV>#Ng0EX3T_aPf#78BPL=f3W"
A$ = A$ + "m`M<H>o0Z`NhXA735MiL:P[Qm`]5`NhZPR6f3Wm`93Tg=#5j0iK<X=d1R48G"
A$ = A$ + "Sm`I?L73Vc?P:\7>Jda#AG>W2hJH?LK1\7^:XXQm`I?LZ0`n7Z#60>`Qf#78"
A$ = A$ + "[AITd0F<6]i_job37VoOg3gX6R1;B;5l1XV9%%h1"
CASE 32
A$ = ""
A$ = A$ + "haIkF7S4334235UK0goK[kG#SQMAD9:iETaC2aOgc73\o608fX#ZH339R=>4"
A$ = A$ + "4S0HXmC2f2#a7`G0oLV72kaoPkF8I?n`i>8M?n?0^10kI=;l<]`g=;lK\5^E"
A$ = A$ + "HLJSQEn3BJ0UgIL24NgG46oMhI``]8i`X=E8PeWWJhJ1ZQ[3Dl1D=L9kE3gO"
A$ = A$ + "SJh:2;L[`hdF=L?0ZQ[5X6^o0e`e2D3GM`?WiQ`Ne`U3Pm\6e`E4FhFQaY]J"
A$ = A$ + "hN0D3G;#=Lo1ZQ[5X6^jPO>c3QmZQ;70kI=ZQ[8\`]2SCKe`m0X6^F0]6^?0"
A$ = A$ + "U;8^%%%0"
CASE 33
A$ = ""
A$ = A$ + "haIkF5]K4422do0nooKK_[g238X`jjUnPGJJd<0cjP>QF[A_nenl[KcS0#On"
A$ = A$ + "e]a0hooAI`K8:HS1XaDQ[7U1_Ql3j_=OnLTbnkZgo9[eAiG:ZKSi8o>M^\8M"
A$ = A$ + "_81S2cFEg>09QF:>J:>hn^Sl]O>leZk`A\FYPU=<53kiHDQUBFKSjjP;eU8m"
A$ = A$ + "JEDQUjKl6l[hUX1jRjA00I=i9_PjNe>dDaQifdZ0`eEO[DnNBNCd20I;e5E_"
A$ = A$ + ">5Kf;:O7^o0`^B[14n_bmIGL4YE[aAenA47[i`I0`\ajRW8:S3g80>KKM1A3"
A$ = A$ + "bnANW[Z;ZN?T37VAGf?__KmCNIe5KJYLhZkRBn1=`Qk<3gfi`G[^37cLhZjn"
A$ = A$ + "LVQc^I30Q>L;10bJbCN1emZMXYR3c]YE1P[[nFYlmTlVX50bFZ;ZNM:f\GDW"
A$ = A$ + "IhRh8B[FSSZmS8>FcQc0PISe5?AD67^A0LfWIh^;#mCNIe5KJYLhZkRBn1=`"
A$ = A$ + "Qk<3gfi`G[^37cLhZjnLVQc^I30Q>L;10bJbCN1emZMXYR3c]YE1P[[nFYlm"
A$ = A$ + "TlVX50bFZ;ZNM:f\GDWIhRh8B[FSSZmS8>FcQc0PISe5?AD67^A0LfWIh^;#"
A$ = A$ + "mCNIe5KJYLhZkRBn1=`Qk<3gfi`G[^37cLhZjnLVQc^I30Q>L;10bJbCN1em"
A$ = A$ + "ZMXYR3c]YE1P[[nFYlmTlVX50bFZ;ZNM:f\GDWIhRh8B[:`1EgQ;U;:0\eIh"
A$ = A$ + "jO:fGZd_?T_KCM1A3bnANW[Z[_lIFGc_Rch76hX?%%%0"
CASE 34
A$ = ""
A$ = A$ + "haIkH7TJ343445]_1emof6<6S=Jj:42oi_bJIm0K4B]D[9cn8Ulo3TM:\`V4"
A$ = A$ + "JhZ4NhDbM0YUC2YUC2YUC2YUC2YUC2YUC2YUC263QiQ`jQ`n:Qj3QjlI:27<"
A$ = A$ + "CAhPI:27<W3NhB>omi;idmU\VcfOUa_kWi]957DGLhPjV<>XF\`1_;DcM195"
A$ = A$ + "Q3B:27Tc1?L9oU`1;i?5>H=oQ`1ULdQal#Im#IOUBmQBM^biE:WkZLoQbmP:"
A$ = A$ + "gW[dGROOKToO:mkZdg^bk?DN7Ubk1oUV]0QNcFP#_I;#Xg\58dKf24nnMhnk"
A$ = A$ + "P`jQ`n:Qj3QjlI:27<CAhPI:27<W3NhB>omi;idmU\Vkg?gg_3gFnmnnSJa2"
A$ = A$ + "7l^#=g5TD4>8Y8L#>7l`UlG27\ToDhPel727DbA76c3Ue3UmE:e7:ei:WGYL"
A$ = A$ + "^[bm7:g3ZLO^BO9gGoEo0l\f%%h1"
CASE 35
A$ = ""
A$ = A$ + "haIkHVU333324=g0^ogfZ^YfJ<fJ6SW#Ubl9hGn`4<;77gUmB7ME?_`4f75O"
A$ = A$ + "nOL^4A;CP;H2[A1Wo;?[ClfCTM22_S7n2<W8AP89#0NRDB2<P`[mcV05hBNE"
A$ = A$ + "d#;:AICe`8bmQ<1?_VLI20?kX0INU]7A\Sf?l49e6eYC\ok:cVA\J<gJd<kh"
A$ = A$ + "4]fc?7dKM`WbXN;Y[E9=gEcZ144e\j<1aUlZT1:6R2Vh`AXHVC9c>[H70BfU"
A$ = A$ + "QRMb8IgBWNSG9AXh^b\#V0G`4FS2>_UiOkK87dk`Bo]T^^24912#Q[OP1Dfj"
A$ = A$ + "iX0Gb[R6Ja7oXXYJhS3Vg3I:VM>gb44=a5IWQ#a>IJL>a8?aOD[J39foMUIc"
A$ = A$ + "8F=VK=JVMLRFkiW3j]>hCID_UdeZTVkZIe02RJFMVPhBNEb053A1CLh8D<cY"
A$ = A$ + "TIWE\309kb#a>IT\KY=ghe=0\ic`%%%0"
CASE 36
A$ = ""
A$ = A$ + "haIkF_T3423330=g0Oo_]c:ZXY9KH\=OcBoZDQfP80kZHDH^408Gl0EKA\2P"
A$ = A$ + ">4iL5#<7[1be7L]P`14TQ7e^h0^L]MO`DPF0H;#6PAA7FfKn#ANckmAQdUT4"
A$ = A$ + "`bTK6>[#E_0O`A_[E`agiknAS#8mHL_PRLf#E>IX<W9dD];W6Hh0d#O`igWo"
A$ = A$ + "bQd:40H[d10Ia14\QYZE40F61[Mci1]_PlPUlo4>YNGnPS_c77JQD8E?5`ao"
A$ = A$ + "cm<HG`5jXP:hilbb5oU[en3V2d20K1b0<:j`bNc7:bKN_?:T^TT0FV>dbhQF"
A$ = A$ + "V?dA_[E`agiknAS#8mHL_PRLf#E>IX<W9dD];W6Hh0d#O`igWo^1TFR0089l"
A$ = A$ + "1P\h02f`De:20bCJm3#a%%L2"
CASE 37
A$ = ""
A$ = A$ + "haIkF6U332333=g0^ogf9a6E5AcD2hd#D]o1`?nP8J\\8OeFCbI14lSMe5;#"
A$ = A$ + "dl;7#aWPT0_cC9N1a_3ngeoW1>^O[1KG4DPaO:X1GWE1moVQne;k:claZYDo"
A$ = A$ + "OD=`<f1W#Dbne^GJ?8[m2h0FVF#P\?IP3Xh_bIDJRMh<3RO7<`N#7?dWhd7h"
A$ = A$ + "P1hIH;HoZRUMalAkRMhL0H7>G0;C;8#fW<`1DlGi<:=a>LV1a_32>SZ7LW6I"
A$ = A$ + "n1N6FfQK8#aWMhRE\3W30k`i2HIJ11bnT1>PRo:WAY9fQc<8nM#`IDmPkd8c"
A$ = A$ + "?`c`b>L31:n\3G\RMhL0VD7^AUP#2nPl%%L2"
CASE 38
A$ = ""
A$ = A$ + "haIkH6U[43225UM0koMk;IBJEh2J1AnjiG]Lid15:d<<c4^hO[;:`C[;A`l2"
A$ = A$ + "TD4TfjTO82G2Qd9=b_KCA\f5#=>Q`8NNJY6WHfXMM107WHTYLZmT>UShYhc:"
A$ = A$ + "XN;n`ciH4?oVK8dV3BHo^RP`C80A7[MAEQ2FiY;#LDic:Ri2n?oJ#L25Ki=0"
A$ = A$ + "daRW]38`cdbK8Kl0B>VHe>5fFfkeESkl9PR_QJa3jY_##W#XEl86<Q9#1GRd"
A$ = A$ + "2]LFMkL>iD9Fl7geakP>?P]?dP4MdC\UNk_VPldf9>OW8nTcS8dV[W`CX2R>"
A$ = A$ + "Fk2gS5RWX2CL]b7F2lLQ10;L:5QlB[PBkGH2MlI7Dj0<41N>k1LD3iM^8^?1"
A$ = A$ + "1\GWbD#1KN2R#TgUYha4d2Pb86<N:E#LOQ6>[Z?W35FCnQ8L94BWd8LjgJ_N"
A$ = A$ + "_T>j9fB_mmCLT>US8nTc44?oVK8dV3Bhe4NR`C80A7[MAEQ2FiYooOh`PBbF"
A$ = A$ + "N30M\hIk02l<]l6b6?PTS9F]CQ]UmNMeh>O2XhKXFlPNj;4d94J5?R1CH2D`"
A$ = A$ + "U8]#;WEg>WC>ERooo`iAdA?aFj]oJ2bCKWhlMRhC>?R#K^N2?Q:8jH];L?F8"
A$ = A$ + "NR:<ae:OH9`c560\`YD4b;]2:]OQ9daWM#Y3`#4hi\7`A=TgiRhn44`NM:C1"
A$ = A$ + "5\i982ANGVR7C#;0:SHnk9:Qh?0\%%L2"
CASE 39
A$ = ""
A$ = A$ + "haIkF6U[53224eM`\og]_g7RPXdNEAR=AoKba9E74BCYD2o_BdB:L3PlZAh7"
A$ = A$ + "0`#h;8oECe2=HN7#4IE2=#^fW3ENoIM\BFe_2f0X=?^S#Nk6A?H:RI9giE3>"
A$ = A$ + "_j705a`>TGC[6WjM=USBIiT7bL8>fNm#>D[g[46D4CiP?3:7N1RX?Wb<J95O"
A$ = A$ + ":#0I5PQ`G#n[VZ5J`l>P8bNYM^jH^977bHYUM\BFe_2f0X=?^SklZC34#F1H"
A$ = A$ + "8l5`G[W05a`>TGC[6Wko`5ZS]G?T3ejm:Q15aD>hcPbQGP8jcY<SFBaW24#F"
A$ = A$ + "1H8l5ToZYJQ6<_38R\GJW[>VKbaQ<FJI7[TEm[P=0JcSkh>_jd01TE062O1l"
A$ = A$ + "ej9#A<\3iedZain?LQjHke3i#]N_BH#A<U3n<XLh58RnL:cXUDlY01TE062O"
A$ = A$ + "1i_JZFX1ck0R8kUfiZSiVLL8SUFfa:IEo:H3Pflh>^c[>=#0I5PQ`G0O]N2D"
A$ = A$ + "43k#N=]JL^o3GX>fNm#>D[g[46D4CiP?3:7N1RX?Wb<J95>1n3`Q%%L2"
CASE 40
A$ = ""
A$ = A$ + "haIkF7K3043244lk0goMkWj2h0QA3Y[4CjMn^^cm5<TlG#N8T628#DG01R`1"
A$ = A$ + "8#bR\Wm2#V7B3148Z;P0Ah048IAfcN18c3YQ024e5#P8L02T\8kI_0TiQd#0"
A$ = A$ + "1Rj28#4>01BFTO0M%%L2"
CASE ELSE: EXIT SUB
END SELECT
origdest = _DEST
v& = _NEWIMAGE(100, 100, 256)
DIM m AS _MEM: m = _MEMIMAGE(v&)
btemp$ = ""
FOR i& = 1 TO LEN(A$) STEP 4: B$ = MID$(A$, i&, 4)
IF INSTR(1, B$, "%") THEN
FOR C% = 1 TO LEN(B$): F$ = MID$(B$, C%, 1)
IF F$ <> "%" THEN C$ = C$ + F$
NEXT: B$ = C$: END IF: FOR j = 1 TO LEN(B$)
IF MID$(B$, j, 1) = "#" THEN
MID$(B$, j) = "@": END IF: NEXT
FOR t% = LEN(B$) TO 1 STEP -1
B& = B& * 64 + ASC(MID$(B$, t%)) - 48
NEXT: X$ = "": FOR t% = 1 TO LEN(B$) - 1
X$ = X$ + CHR$(B& AND 255): B& = B& \ 256
NEXT: btemp$ = btemp$ + X$: NEXT
btemp$ = _INFLATE$(btemp$, m.SIZE)
_MEMPUT m, m.OFFSET, btemp$: _MEMFREE m
BASIMAGE1& = _COPYIMAGE(v&): _FREEIMAGE v&
_DEST BASIMAGE1&
_CLEARCOLOR 0: _PALETTECOLOR 15, clr&, BASIMAGE1&
_DEST origdest
'tile the image on screen
FOR x = 0 TO _WIDTH STEP size
FOR y = 0 TO _HEIGHT STEP size
_PUTIMAGE (x, y)-(x + size, y + size), BASIMAGE1&
NEXT
NEXT
_FREEIMAGE BASIMAGE1&
END SUB
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What is the maximum size of Bidimensional Array? |
Posted by: Pedro - 11-12-2022, 06:02 PM - Forum: Help Me!
- Replies (11)
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Greetings to all and congratulations for the creators of this forum and qb64Pe programmers.
I am programing something in QB64, and I need to create an array bidimensional of 3^14. I need 13 different values in each cell, so I used _bit*4 to store.
But the down array is the max lenght array I get
matrix = 3 ^ 10
DIM disaci(matrix, matrix) AS _BIT * 4
If I considerer only one bit for cell to store, then I can up lenght array to 3^11.
The question is: Can I make this array with QB64?
matrix = 3 ^ 14
DIM disaci(matrix, matrix) AS _BIT * 4
or forget it?
Thank you very much for attention
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DAY 007: _PRESERVE |
Posted by: SMcNeill - 11-12-2022, 08:35 AM - Forum: Keyword of the Day!
- Replies (4)
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This is another one of those commands that, unfortunately, we see people using wrong all the time. Let's see if we can help showcase a bit of a better way to use it than what many are doing for their standard practice.
First, let's start with the same basic questions as every day.
What is it? _PRESERVE is a command which is used when REDIM-ing an array and one wishes to preserve the existing data within it. It mainly only works properly with single dimensional arrays, so I'm not going to talk about the issues it faces with multi-dimensional arrays here. If someone is truly curious about those problems, go watch my movie-length video on REDIM and how it interacts with _MEM commands and memory. https://staging.qb64phoenix.com/showthre...707#pid707
How's it used? Place your _PRESERVE statement after REDIM and then set your array to the new size that you need it to be. The syntax here is rather simple for folks to grasp.
So how's it used wrongly?? Let me share a BAD example of the command to begin with -- we see this type of code all the time:
Code: (Select All) OPEN "myfile.txt" FOR INPUT AS #1
DO UNTIL EOF(1)
count = count + 1
IF count > UBOUND(array) THEN REDIM _PRESERVE array(count) AS STRING
LINE INPUT array(count)
LOOP
A file is opened where one might not know the length of the file contents, but they want to read each line into an array. How do many people do this? They end up reading the file one line at a time and growing the array with REDIM and _PRESERVE until it's large enough to hold all their data.
As I've said many times regarding this practice: Yuck! Yucky! YUCK!!
Let me showcase why this is a bad practice:
Code: (Select All) Limit = 5000000 '5,000,000 -- only a limit of five million
count = 0: t## = Timer
ReDim Array(0) As Long 'a standard redimable array, with a starting index of zero
Do
count = count + 1
If count > UBound(Array) Then ReDim _Preserve Array(count) As Long
Loop Until count >= Limit
Print Using " ##.##### seconds to redim and preserve our array as we go one increment at a time."; Timer - t##
Print "Phew! That took a wee bit to just redim and count, now didn't it?"
Print "IS there a better way??"
Print
Print "How about:"
count = 0: t## = Timer
ReDim _Preserve Array(100000) As Long 'start with an arbitary large number to begin with...
Do
count = count + 1
If count > UBound(Array) Then ReDim _Preserve Array(count + 100000) As Long 'add a large number of elements all at once, instead of 1 at a time
Loop Until count >= Limit
ReDim _Preserve Array(count) As Long 'resize the array to the max size AFTER the loop is finished.
Print Using " ##.##### seconds to redim and preserve our array as we go in large chunks."; Timer - t##
Now there's two REDIM and _PRESERVE loops inside the above code. Let's explain them both a little:
The first loop does nothing but counts from 0 to 5,000,000 and redims and preserves as we see above -- WITHOUT any calls to load data from the drive or anything else. All I want to show here is *how long* it takes for REDIM and PRESERVE to resize our array in this manner.
Our second loop works a wee bit different than the first -- instead of resizing itself one element at a time, it resizes in *large chunks*. At the end of our loops, BOTH arrays are the exact same size -- but there's a slight difference in the speed and performance between the two routines as show in the image below.
12.2 seconds for the first loop to run and resize. 0.1 seconds for the second loop. AND REMEMBER -- This isn't actually reading data or assigning data to the array, or anything else with these loops. This is the simple speed difference in how long it takes them both to resize and count to five million!
Use REDIM and _PRESERVE properly in your code, and you may be able to cut down load/processing times from multiple seconds/minutes to just fractions of a second. _PRESERVE is an important command for any programmer's tool box, but it's definitely one which needs to be used properly so that it doesn't bog down your programs unnecessarily.
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Simple Mouse Wheel Scolling |
Posted by: Pete - 11-12-2022, 03:52 AM - Forum: Utilities
- Replies (9)
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Building this as an addition to Sam-Clip
Code: (Select All) FOR i = 1 TO 50
REDIM _PRESERVE c$(i)
c$(i) = LTRIM$(STR$(i))
NEXT
WIDTH 80, 25
idx = -1: GOSUB dsp
DO
_LIMIT 60
WHILE _MOUSEINPUT
mw = mw + _MOUSEWHEEL
WEND
IF mw <> oldmw THEN
adj = SGN(mw - oldmw): mw = 0
IF idx > 0 AND adj < 0 OR idx <= UBOUND(c$) - (_HEIGHT - 1) AND adj > 0 THEN GOSUB dsp
END IF
oldmw = mw
LOOP
dsp:
CLS
IF idx < 0 THEN
idx = UBOUND(c$) - (_HEIGHT - 2)
IF idx <= 1 THEN idx = 0
ELSE
idx = idx + adj
END IF
LOCATE 1, 1
i = idx: j = 0
DO
i = i + 1
j = j + 1: LOCATE j, 1
PRINT c$(i)
LOOP UNTIL CSRLIN = _HEIGHT - 1 OR i = UBOUND(c$)
RETURN
Pete
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QB64 IDE bug and an SNL moment... |
Posted by: Pete - 11-12-2022, 03:09 AM - Forum: General Discussion
- Replies (12)
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So I start typing away at this itty bitty program when all of a sudden, bam! The crazy IDE eats a piece of my code. Well Jane, I look at the screen and say, "Hey! Why'd you eat a piece of my code?" Now the I-D-E, it can't talk back to me, especially with it's mouth all full of my code, but it just goes to show you, Jane, it's always something...
Try and type then press Enter...
Code: (Select All) REDIM c$(1000): idx = UBOUND(c$) - _HEIGHT - 125
Sam Samannadanna
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Radian Ferris Wheel |
Posted by: james2464 - 11-11-2022, 11:58 PM - Forum: Programs
- Replies (14)
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I was messing around with radians and ended up making this. Cheers.
Code: (Select All) 'radian ferris wheel
'james2464 - Nov 11 2022 - Radian Ferris Wheel
Screen _NewImage(800, 600, 32)
Const PI = 3.141592654#
Dim c(2) As Long
c(1) = _RGB(50, 255, 100)
c(2) = _RGB(0, 100, 0)
'origin
xx = 400
yy = 300
w = 120 'wheel radius
p = 10 'number of positions
'=====================================================
h = _Hypot(w, 0)
h1 = _Atan2(0, w)
'=====================================================
Do
_Limit 30
Cls
Circle (xx, yy), w, c(2)
Line (xx, yy)-(xx - 50, yy + w + 40), c(1)
Line (xx, yy)-(xx + 50, yy + w + 40), c(1)
Line (xx - 50, yy + w + 40)-(xx + 50, yy + w + 40), c(1)
h1 = h1 + .002
If h1 >= PI * 2 Then h1 = 0
'-------------------------------------------------
For t = 1 To p
h2 = h1 + ((PI * 2) / p) * t
x = Cos(h2) * h: y = Sin(h2) * h
x2 = Cos(h2) * (h * 1.5): y2 = Sin(h2) * (h * 1.5)
Line (xx, yy)-(xx + x, yy + y), c(2)
Line (xx + x - 7, yy + y)-(xx + x + 7, yy + y), c(1)
Line (xx + x, yy + y)-(xx + x, yy + y + 15), c(1)
Line (xx + x - 7, yy + y + 15)-(xx + x + 7, yy + y + 25), c(1), B
Locate 35 * ((yy + y2 + 50) / 600), 99 * ((xx + x2) / 800)
If h2 >= PI * 2 Then h2 = h2 - PI * 2
Print Using "#.##"; h2
Next t
_Display
Loop
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Determing FPS within another FPS .. How? |
Posted by: TerryRitchie - 11-11-2022, 10:46 PM - Forum: Help Me!
- Replies (21)
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I'm finishing up a Pac-Man clone. The game runs at 60 frames per second just like the original. During game play the speed of both Pac-Man and the ghosts are modified by level events and by advancing to higher levels. The speed of these objects is adjusted in 5% increments resulting in a loss of 3 frames per second per 5% loss:
100% = 60FPS (the fastest any object travels)
95% = 57FPS (60 * .95)
90% = 54FPS (60 * .9)
85% = 51FPS (60 * .85)
...
...
40% = 24FPS (60 * .4) (the slowest any object travels - ghost in the tunnel on level 1)
The usual way I adjust speeds in games is to use MOD and skip frames when the outcome is 0 (zero):
IF Frames MOD 20 THEN ... (every 20th frame will be skipped resulting in 95% or 57FPS)
IF Frames MOD 10 THEN ... (every 10th frame will be skipped resulting in 90% or 54FPS)
IF Frames MOD 5 THEN ... (every 5th frame will be skipped resulting in 80% or 48FPS)
..
.. Etc.
This can also be done in reverse for lower frame rates:
IF Frames MOD 20 = 0 THEN ... (all but three frames will be skipped resulting in 3FPS)
IF Frames MOD 10 = 0 THEN ... (all but six frames will be skipped resulting in 6FPS)
..
.. And so on
My problem is that neither of these methods will yield 85%(51FPS), 60%(36FPS), 55%(33FPS), 45% (27FPS), and 40%(24FPS) all of which I need.
There must be a simple formula I am overlooking to use within a 60FPS loop:
Object.FPS = 24
Frame = 0
DO
_LIMIT 60
Frame = Frame + 1
( If Object.FPS multiplied by some magical number= current frame then draw it ... formula here)
LOOP
I know I could set up individual frame counters for every object and skip, say, every 9th frame to achieve 85%. However, the original Pac-Man arcade machine had 16K of ROM and 2K of RAM and I can't imagine this was the procedure used with such limited space.
I also realize that I could simply use single precision numbers for x,y and add the percentage ( x! = x! + .85 : 85% for instance ) to get the desired outcome, but again, using single precision values in that era would have been a no-no given the speed over head.
How did those early programmers do this with Integers? Is there a formula I'm overlooking? Help me Obi-Wan math wizards, you are my only hope. I've stared at this for far too long now. My brain hurts.
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Calculator in the works (vintage look?) |
Posted by: CharlieJV - 11-11-2022, 08:15 PM - Forum: Works in Progress
- No Replies
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Just for the giggles. BAM-first version that I'll tweak later, if any tweaks needed, to get working in QB64PE.
I've got the buttons setup (including button color change on hover) and a little sound effect when pressing and depressing a button.
A few hours of work left, so sneak peek:
A much prettier program can be created with QB64PE, but I'm interested in the retro/vintage look.
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