BAM: _LETCHR$ and _GETCHR$ - Printable Version +- QB64 Phoenix Edition (https://staging.qb64phoenix.com) +-- Forum: QB64 Rising (https://staging.qb64phoenix.com/forumdisplay.php?fid=1) +--- Forum: QBJS, BAM, and Other BASICs (https://staging.qb64phoenix.com/forumdisplay.php?fid=50) +--- Thread: BAM: _LETCHR$ and _GETCHR$ (/showthread.php?tid=1646) Pages:
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BAM: _LETCHR$ and _GETCHR$ - CharlieJV - 04-28-2023 RE: BAM: _LETCHR$ and _GETCHR$ - mnrvovrfc - 04-28-2023 Good stuff. This could be an alternative to the clunky Unicode. The problem is to support it more easily on graphics screens than on SCREEN 0. On the other hand, rastered stuff is less preferable these days than dithered vectors, harder to resize while retaining picture quality. If I were like 10 years younger with a lot of time, and as enthusiastic as Petr I think I would try to make those vectorized OpenGL fonts available in QB64PE. All two of them LOL. RE: BAM: _LETCHR$ and _GETCHR$ - CharlieJV - 04-28-2023 (04-28-2023, 01:55 AM)mnrvovrfc Wrote: .The problem is to support it more easily on graphics screens than on SCREEN 0. This works with any screen mode in BAM. What are you referring to? RE: BAM: _LETCHR$ and _GETCHR$ - CharlieJV - 04-28-2023 (04-28-2023, 01:40 AM)CharlieJV Wrote: An example of some interesting possibilities that are now in easy reach: RE: BAM: _LETCHR$ and _GETCHR$ - bplus - 04-28-2023 Yes I've said it before this is interesting. I am ready to pull out my 8x8 and 8x16 Chararcter Editors and work on a little more. With QB64 it'd be with Graphic screens only but still might be fun with alternate to Print and _PrintString for little character size pictures and modified fonts. RE: BAM: _LETCHR$ and _GETCHR$ - CharlieJV - 04-28-2023 PUTSTRING "Hello World!" Prototype: Copy the code and try it out in BASIC Anywhere Machine. RE: BAM: _LETCHR$ and _GETCHR$ - CharlieJV - 05-09-2023 Tessellation with randomly generated graphics characters RE: BAM: _LETCHR$ and _GETCHR$ - bplus - 05-09-2023 (05-09-2023, 03:34 AM)CharlieJV Wrote: Tessellation with randomly generated graphics characters Tessellation - tiling with a pattern, nifty! I gotta try that. RE: BAM: _LETCHR$ and _GETCHR$ - CharlieJV - 05-09-2023 (05-09-2023, 12:52 PM)bplus Wrote:(05-09-2023, 03:34 AM)CharlieJV Wrote: Tessellation with randomly generated graphics characters Arg! I'm addicted to the damned thing. I wanted to just grab one screenshot, and I am having a devil of a time stopping because I'm finding every new pattern just as wildly interesting as the previous one. RE: BAM: _LETCHR$ and _GETCHR$ - bplus - 05-09-2023 Oh yours looks like tiling on a slant, with pixel offsets?, as opposed to filling "character cells" straight up and down or across fills. I will try that... Do you suppose an 8x8 cell is ideal for neat looking designs? Is you Random fill 50/50? |