2D Physics Engine Help - Printable Version +- QB64 Phoenix Edition (https://staging.qb64phoenix.com) +-- Forum: QB64 Rising (https://staging.qb64phoenix.com/forumdisplay.php?fid=1) +--- Forum: Code and Stuff (https://staging.qb64phoenix.com/forumdisplay.php?fid=3) +---- Forum: Help Me! (https://staging.qb64phoenix.com/forumdisplay.php?fid=10) +---- Thread: 2D Physics Engine Help (/showthread.php?tid=1749) Pages:
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RE: 2D Physics Engine Help - TerryRitchie - 06-15-2023 (06-15-2023, 03:43 AM)justsomeguy Wrote: I was looking over your code and WOW you put a lot of effort in your comments with ASCII art and everything. Good job! I wish I had the patience to do that. I will try to improve my source with more commenting.Hey, thanks for all the replies everyone. Sorry I did not get back to this until now, I was busy finishing up the summer banner code to get it submitted by the deadline. I'm going to look over your code. The reason I decided to roll my own code is because I thought no one had attempted this before. I'll gladly use your code and build upon it, and yes, your help would be greatly appreciated. My goal is to have a 2D physics engine at everyone's disposal that is easy to use and implement. I want to write games but I'll tackle libraries if need be to get the results I want. I would eventually like to use the library in lessons on my tutorial site, explaining how to use the engine's various features. It's late so I'll play around with your engine tomorrow, and thank you for posting this! RE: 2D Physics Engine Help - TerryRitchie - 06-16-2023 (06-12-2023, 09:34 PM)justsomeguy Wrote: I'm mechatronic3000.Yes, please do. I've been playing with it (see the DM I sent you) and have some of it figured out. Documentation on features and how to use/setup the engine would be really helpful. Cool stuff! |