Spiro - A Simulation - Printable Version +- QB64 Phoenix Edition (https://staging.qb64phoenix.com) +-- Forum: QB64 Rising (https://staging.qb64phoenix.com/forumdisplay.php?fid=1) +--- Forum: Code and Stuff (https://staging.qb64phoenix.com/forumdisplay.php?fid=3) +---- Forum: Programs (https://staging.qb64phoenix.com/forumdisplay.php?fid=7) +---- Thread: Spiro - A Simulation (/showthread.php?tid=384) Pages:
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RE: Spiro - A Simulation - bplus - 05-10-2022 And now let's go back and try what Ashish attempted at start, Wheel within wheel within..., only not 10 times! Just a couple is enough, I think: Code: (Select All) _Title "Wheel within Wheel within..." ' b+ 2022-05-10 from So there is proof of concept of gears within gears but! A real physical Spirograph wouldn't work because you have to keep pressure on the gears to keep the teeth in the grooves, eventually that pressure will work against that goal when pushing one way will throw gears out on the opposite side you are pushing. RE: Spiro - A Simulation - bplus - 05-10-2022 Thumbs up to @TarotRedhand for bringing up such an interesting topic and have me digging up stuff I haven't seen in years! This stuff was never posted at .org nor even .net that I recall. (Maybe Walter's but before my time?) RE: Spiro - A Simulation - johnno56 - 05-11-2022 Would it not be good if it could work? For example: The inner wheels were 'fly wheels'. Once they were 'up to speed', the sheer mass and momentum, should get a few 'orbits' done before opposing forces would cause it to slow down... Just a thought... Cool... RE: Spiro - A Simulation - TarotRedhand - 05-11-2022 I would just point out that mine pre-dates all of those and is K.I.S.S.ware . TR |