Space Invaders Clone - Printable Version +- QB64 Phoenix Edition (https://staging.qb64phoenix.com) +-- Forum: QB64 Rising (https://staging.qb64phoenix.com/forumdisplay.php?fid=1) +--- Forum: Code and Stuff (https://staging.qb64phoenix.com/forumdisplay.php?fid=3) +---- Forum: Programs (https://staging.qb64phoenix.com/forumdisplay.php?fid=7) +---- Thread: Space Invaders Clone (/showthread.php?tid=1027) |
RE: Space Invaders Clone - TerryRitchie - 11-06-2022 (11-06-2022, 03:50 AM)LEM Wrote: Awesome game. Great job on the cloning! Thanks for sharing it. Thank you RE: Space Invaders Clone - TerryRitchie - 11-06-2022 (11-06-2022, 04:22 AM)Pete Wrote: Very impressive. Like having the video game machine right on your laptop. I especially loved the intro. Looking forward to Terry taking the next level up and re-coding the entire game in SCREEN 0. Back in the 90's I wrote ASCII-Pede, Centipede in SCREEN 0 using QB4.5. I wish I could find that code now. I put it on the company Novell server and the boss got a little miffed with me because he kept seeing his sales department playing ASCII-Pede instead of making phone calls. Two days later I caught him playing it! PasciiMan - hmmm... RE: Space Invaders Clone - Pete - 11-06-2022 You could SCREEN 0 your other creation, and then we'd have ASCIIROIDS. Moral up but sales down. Funny story. Good thing you caught the boss playing it. If it were me, I'd be programming some business app, probably a print application he'd be writing my pink slip with! Pete RE: Space Invaders Clone - TerryRitchie - 11-06-2022 (11-06-2022, 06:05 AM)Pete Wrote: You could SCREEN 0 your other creation, and then we'd have ASCIIROIDS. Yikes, Asteroids in SCREEN 0 would be a huge challenge. |