Waspentalive's Trek - Printable Version +- QB64 Phoenix Edition (https://staging.qb64phoenix.com) +-- Forum: QB64 Rising (https://staging.qb64phoenix.com/forumdisplay.php?fid=1) +--- Forum: QBJS, BAM, and Other BASICs (https://staging.qb64phoenix.com/forumdisplay.php?fid=50) +--- Thread: Waspentalive's Trek (/showthread.php?tid=1217) |
RE: Waspentalive's Trek - waspentalive - 12-05-2022 (12-04-2022, 08:29 PM)waspentalive Wrote:(12-02-2022, 07:36 PM)James D Jarvis Wrote:(12-02-2022, 05:34 PM)CharlieJV Wrote: Just when I thought I was already having a pretty happy Friday: that was awesome. I must forward that to the game's author. Good news people! - When you charge your phasors above 85% you run the risk of damaging them. Thanks, @James D Jarvis for the idea! RE: Waspentalive's Trek - Pete - 12-05-2022 Yeah, but now thay'ze no match for my 6-shooters. (See Av-ee-tar) Thay'ze keeps eh shootin' no matter what! - Sam Eeeew I hatez Klingons! RE: Waspentalive's Trek - James D Jarvis - 12-05-2022 Fire all phasers! RE: Waspentalive's Trek - CharlieJV - 12-08-2022 Ron's got version 1 ready. You'll find the latest version of the Waspentalive's Trek page on the BASIC Anywhere Machine site. Along with the previous two links (play the game, view the source), Ron's also sharing his program in the latest version of BASIC Anywhere Machine, so you'll find a new link for that too. Related: rough and tumble release notes for the latest BASIC Anywhere Machine release. Ron's release notes for Trek: Code: (Select All) ' WasPentalive's Trek RE: Waspentalive's Trek - mnrvovrfc - 12-09-2022 (12-05-2022, 03:54 PM)waspentalive Wrote: Good news people! - When you charge your phasors above 85% you run the risk of damaging them.Why bother measuring them to 100% then? Maybe the threshold should be 95% for the first shot, and it should get lower "astronomically in reverse", such as 85%, 82%, 80% ... ah well I only peeked the source code for this game that I found somewhere in the Python-ized PC-BASIC, better for the "PRINT" statements... LOL couldn't make up its mind what to call Mr. Spock, sometimes used his rank. Sorry Star Trek interested me somewhat but not a great fan and know next to nothing except a bunch of people online that admire that guy. "Pure energy!" That was actually a voice clip of his in a song by Information Society in the late 1980's. RE: Waspentalive's Trek - waspentalive - 12-10-2022 (12-09-2022, 06:18 PM)mnrvovrfc Wrote:One would charge phasors to 100% if one needed a sure kill of all enemy combatants in the sector. This is sort of like the "death blossom" of Last Starfighter. It uses a lot of energy (or it probably will when I adjust it more).(12-05-2022, 03:54 PM)waspentalive Wrote: Good news people! - When you charge your phasors above 85% you run the risk of damaging them.Why bother measuring them to 100% then? Maybe the threshold should be 95% for the first shot, and it should get lower "astronomically in reverse", such as 85%, 82%, 80% ... ah well I only peeked the source code for this game that I found somewhere in the Python-ized PC-BASIC, better for the "PRINT" statements... LOL couldn't make up its mind what to call Mr. Spock, sometimes used his rank. So are you proposing a sort of cool-down period where If you use more than a certain amount of firepower in a time period you definitely damage your phasors, but if you wait between shots you can use more fully charged shots? I will have to think on this a bit as the game is not real-time, more turn-based. RE: Waspentalive's Trek - mnrvovrfc - 12-10-2022 In the documentation: Quote:Looking at the Short Range Sensos, we are at 5,1 (also seen at the top of the screen in the decimal part of our location). There are four stars at 3,7 6,3 8,7 and 8,3. There are three Klingons at 3,5 4,7 and 8,3. The one Klingon at 8,3 is not a good target for a photon torpedo because of the star at 3,7. It was a pain copying that text, but why Google, why? (shakes fists in the air) The "Klingon" ship is at (3,8), isn't it, while there's a star at (8,3)? It's because there is a star "just above" the "Klingon" which is correctly specified at X=3 and Y=7. Anyway the (8,3) isn't a good target for a torpedo anyhow LOL. It might be a scheme for the bad guys to take cover from the Sensors. Just caught "Sensos" instead of "Sensors" starting that quotation. :/ Also no indication what is the 3-digit number with yellow text on the right-hand side of the screenshot. The text with red numbers on green background might look better with yellow print on red instead. Only a suggestion. RE: Waspentalive's Trek - waspentalive - 12-12-2022 (12-10-2022, 01:44 AM)mnrvovrfc Wrote: In the documentation: |