QB64 Phoenix Edition
QB64 Pac-Man Clone - Printable Version

+- QB64 Phoenix Edition (https://staging.qb64phoenix.com)
+-- Forum: QB64 Rising (https://staging.qb64phoenix.com/forumdisplay.php?fid=1)
+--- Forum: Code and Stuff (https://staging.qb64phoenix.com/forumdisplay.php?fid=3)
+---- Forum: Programs (https://staging.qb64phoenix.com/forumdisplay.php?fid=7)
+---- Thread: QB64 Pac-Man Clone (/showthread.php?tid=1331)

Pages: 1 2 3 4 5


RE: QB64 Pac-Man Clone - bplus - 02-06-2023

"yokai" 

Maybe ogre is better translation both monster and mean spirited. Shrek might be the exception sometimes referred to as ogre. I never found ogre commonly used until I started doing easy crossword puzzles.

Maybe I am sounding like a brook... Smile


RE: QB64 Pac-Man Clone - TerryRitchie - 02-06-2023

(02-03-2023, 07:49 PM)RedAfro-LIVE Wrote: Hi Terry,

This is an awesome clone!  It feels like the original.

I have a question regarding this code... What guidelines would I be required to uphold with if I wanted to modify this code and share the compiled executable freely among others? I could easily have fun building off this code to derive into somthing totaly different. 

I would also include the original source code along with the modified source code. I am even willing to privately provide you a copy of what I am doing and make sure your ok with it prior to my given it out. 

among the changes added would be different mazes (both in size and pattern), more monsters (quantity and types), and some of the pellets themselves would move.

Thanks
- RedAfro

Sorry that I'm just now responding to this. I didn't see it until now. You are free to modify the code any way you wish and share it with others. There is no need for you to share your changes with me for approval or anything like that.

That being said I need to mention that I believe Pac-Man is still the property of NamCo. I wrote the code as an educational tool to aid others in game programming and cited this at the top of the code. If you plan to distribute anything with the Pac-Man (maybe even the ghosts) character for profit you may run into trouble.

Terry


RE: QB64 Pac-Man Clone - RedAfro-LIVE - 02-06-2023

(02-06-2023, 05:41 PM)TerryRitchie Wrote:
(02-03-2023, 07:49 PM)RedAfro-LIVE Wrote: Hi Terry,

This is an awesome clone!  It feels like the original.

I have a question regarding this code... What guidelines would I be required to uphold with if I wanted to modify this code and share the compiled executable freely among others? I could easily have fun building off this code to derive into somthing totaly different. 

I would also include the original source code along with the modified source code. I am even willing to privately provide you a copy of what I am doing and make sure your ok with it prior to my given it out. 

among the changes added would be different mazes (both in size and pattern), more monsters (quantity and types), and some of the pellets themselves would move.

Thanks
- RedAfro

Sorry that I'm just now responding to this. I didn't see it until now. You are free to modify the code any way you wish and share it with others. There is no need for you to share your changes with me for approval or anything like that.

That being said I need to mention that I believe Pac-Man is still the property of NamCo. I wrote the code as an educational tool to aid others in game programming and cited this at the top of the code. If you plan to distribute anything with the Pac-Man (maybe even the ghosts) character for profit you may run into trouble.

Terry

Terry, 

You are correct regarding NamCo still being the property owners. And anyone monetizing at ant level from the likeness could find themselves in a unfavorable situation rather fast. 

This is something I am putting out there for fun and totally free. I just want to be sure none of the sources used are in no way offended by my adaptations.

Thanks for ringing in as I would have not move forward without first seeing some sort of feedback.

Awesome code by the way, I have always believed the notation of the code is it's true foundation of strength. 

- RedAfro


RE: QB64 Pac-Man Clone - bplus - 02-06-2023

@RedAfro-LIVE be careful of images and sounds that you are unsure of source. They may have licensing concerns.


RE: QB64 Pac-Man Clone - TerryRitchie - 02-06-2023

(02-06-2023, 06:20 PM)RedAfro-LIVE Wrote:
(02-06-2023, 05:41 PM)TerryRitchie Wrote:
(02-03-2023, 07:49 PM)RedAfro-LIVE Wrote: Hi Terry,

This is an awesome clone!  It feels like the original.

I have a question regarding this code... What guidelines would I be required to uphold with if I wanted to modify this code and share the compiled executable freely among others? I could easily have fun building off this code to derive into somthing totaly different. 

I would also include the original source code along with the modified source code. I am even willing to privately provide you a copy of what I am doing and make sure your ok with it prior to my given it out. 

among the changes added would be different mazes (both in size and pattern), more monsters (quantity and types), and some of the pellets themselves would move.

Thanks
- RedAfro

Sorry that I'm just now responding to this. I didn't see it until now. You are free to modify the code any way you wish and share it with others. There is no need for you to share your changes with me for approval or anything like that.

That being said I need to mention that I believe Pac-Man is still the property of NamCo. I wrote the code as an educational tool to aid others in game programming and cited this at the top of the code. If you plan to distribute anything with the Pac-Man (maybe even the ghosts) character for profit you may run into trouble.

Terry

Terry, 

You are correct regarding NamCo still being the property owners. And anyone monetizing at ant level from the likeness could find themselves in a unfavorable situation rather fast. 

This is something I am putting out there for fun and totally free. I just want to be sure none of the sources used are in no way offended by my adaptations.

Thanks for ringing in as I would have not move forward without first seeing some sort of feedback.

Awesome code by the way, I have always believed the notation of the code is it's true foundation of strength. 

- RedAfro

As long as you keep your project free and for educational purposes only you should be ok.


RE: QB64 Pac-Man Clone - mnrvovrfc - 02-06-2023

(02-06-2023, 03:19 PM)SMcNeill Wrote: Puckman (the original version of Pac-Man, before its name was changed) was created in Japan where they evil doers were called "yokai".  Yokai is one of those words which doesn't translate 100% to English,and can be considered to reference any of the spooky things that go bump in the night.  Boogeymen, ghosts, demons, ogres, trolls, and goblins... All are yokai.

LOL learning fun things about the Japanese language lately. In Wikipedia, such as how "Daihatsu" automaker came up with its name. Play-on-words and syllable tricks are possible in any language.

However, I resented some things called "anime" which I enjoyed while I went to school, such as "He-Man and the Masters of the Universe" and "Thundercats". Had to relax from "anime" being anything that resembled "Dragonball-Z" or any cartoon with Japanese and no English subtitles...

Watched a bit of "Sailor Moon" and resented the leading (and goofy) protagonist being called "Serena" in English when her original name was Osagi. Meanwhile her friends' names went largely unchanged.


RE: QB64 Pac-Man Clone - bplus - 02-06-2023

(02-06-2023, 07:55 PM)TerryRitchie Wrote:
(02-06-2023, 06:20 PM)RedAfro-LIVE Wrote:
(02-06-2023, 05:41 PM)TerryRitchie Wrote: Sorry that I'm just now responding to this. I didn't see it until now. You are free to modify the code any way you wish and share it with others. There is no need for you to share your changes with me for approval or anything like that.

That being said I need to mention that I believe Pac-Man is still the property of NamCo. I wrote the code as an educational tool to aid others in game programming and cited this at the top of the code. If you plan to distribute anything with the Pac-Man (maybe even the ghosts) character for profit you may run into trouble.

Terry

Terry, 

You are correct regarding NamCo still being the property owners. And anyone monetizing at ant level from the likeness could find themselves in a unfavorable situation rather fast. 

This is something I am putting out there for fun and totally free. I just want to be sure none of the sources used are in no way offended by my adaptations.

Thanks for ringing in as I would have not move forward without first seeing some sort of feedback.

Awesome code by the way, I have always believed the notation of the code is it's true foundation of strength. 

- RedAfro

As long as you keep your project free and for educational purposes only you should be ok.

Very debatable, what's the line between education and entertainment when it comes to game creation?

I think money is main concern, if anyone wants to try and make money off other people's work then that of course will draw lawyers like flies.

But even when we aren't concerned with money you still might have to worry about giving credit, though who is going to get upset enough to call a lawyer, only if code goes viral I think. So you are probably safe, is that same as OK? 

OK legally or OK probably safe?


RE: QB64 Pac-Man Clone - madscijr - 02-07-2023

(02-06-2023, 05:41 PM)TerryRitchie Wrote: You are free to modify the code any way you wish and share it with others.

Speaking of modifying, is there any chance of you making a level editor or a Ms. Pac Man variant, or is that up to us? Big Grin


RE: QB64 Pac-Man Clone - TerryRitchie - 02-08-2023

(02-07-2023, 09:52 PM)madscijr Wrote:
(02-06-2023, 05:41 PM)TerryRitchie Wrote: You are free to modify the code any way you wish and share it with others.

Speaking of modifying, is there any chance of you making a level editor or a Ms. Pac Man variant, or is that up to us? Big Grin

That's up to you for now. I didn't design the game with level editing in mind so it would be a major change to how things operate.

Converting it to Ms. PacMan wouldn't be too difficult. The data lines containing the level would need to be changed, sounds and graphics changed, and of course fruit that travels would need to be coded in. I can't remember right off the top of my head but if Ms. PacMan had different level layouts that would need addressing too, which would be the most difficult part.


RE: QB64 Pac-Man Clone - madscijr - 02-08-2023

(02-08-2023, 01:43 AM)TerryRitchie Wrote:
(02-07-2023, 09:52 PM)madscijr Wrote:
(02-06-2023, 05:41 PM)TerryRitchie Wrote: You are free to modify the code any way you wish and share it with others.

Speaking of modifying, is there any chance of you making a level editor or a Ms. Pac Man variant, or is that up to us? Big Grin

That's up to you for now. I didn't design the game with level editing in mind so it would be a major change to how things operate.

Converting it to Ms. PacMan wouldn't be too difficult. The data lines containing the level would need to be changed, sounds and graphics changed, and of course fruit that travels would need to be coded in. I can't remember right off the top of my head but if Ms. PacMan had different level layouts that would need addressing too, which would be the most difficult part.

Thanks Terry, this will be a programming challenge for the future. Keep up the good work! Smile