Code: (Select All)
_TITLE "Mystify.bas by Bob Seguin"
_FULLSCREEN
TYPE MovingPolyType
x AS INTEGER
y AS INTEGER
IncX AS INTEGER
IncY AS INTEGER
END TYPE
TYPE HoldingPolysType
x AS INTEGER
y AS INTEGER
END TYPE
DIM Co(1 TO 8) AS MovingPolyType
DIM Slots(1 TO 11, 1 TO 8) AS HoldingPolysType
DEFINT A-Z
'Establish random starting coordinates and x/y increments for polygons
SCREEN 12
RANDOMIZE TIMER
FOR n = 1 TO 8
Co(n).x = INT(RND * 400) + 1
Co(n).y = INT(RND * 240) + 1
Rand = INT(RND * 2) + 1
SELECT CASE Rand
CASE 1
Co(n).IncX = -INT(RND * 12) + 1
CASE 2
Co(n).IncX = INT(RND * 12) + 1
END SELECT
Rand = INT(RND * 2) + 1
SELECT CASE Rand
CASE 1
Co(n).IncY = -INT(RND * 12) + 1
CASE 2
Co(n).IncY = INT(RND * 12) + 1
END SELECT
NEXT n
FOR Reps = 1 TO 8
Slots(1, Reps).x = Co(Reps).x + 119: Slots(1, Reps).y = Co(Reps).y + 119
NEXT Reps
OneSwitch = 1
ThreeSwitch = 1
One = 16
Three = 52
PALETTE 0, 655360
PALETTE 4, 63
GOSUB ColorSet
ON TIMER(1) GOSUB ColorSet
TIMER ON
DO
FOR n = 1 TO 8
GOSUB Direction
NEXT n
FOR Reps = 11 TO 2 STEP -1
FOR Pots = 1 TO 8
Slots(Reps, Pots).x = Slots(Reps - 1, Pots).x
Slots(Reps, Pots).y = Slots(Reps - 1, Pots).y
NEXT Pots
NEXT Reps
'For this small-area-of-activity version, new coordinates are assigned
'and set to occur center screen (+ 119).
FOR Pots = 1 TO 8
Slots(1, Pots).x = Co(Pots).x + 119
Slots(1, Pots).y = Co(Pots).y + 119
NEXT Pots
'Erase last polygon
LINE (Slots(11, 1).x, Slots(11, 1).y)-(Slots(11, 2).x, Slots(11, 2).y), 0
LINE (Slots(11, 2).x, Slots(11, 2).y)-(Slots(11, 3).x, Slots(11, 3).y), 0
LINE (Slots(11, 3).x, Slots(11, 3).y)-(Slots(11, 4).x, Slots(11, 4).y), 0
LINE (Slots(11, 4).x, Slots(11, 4).y)-(Slots(11, 1).x, Slots(11, 1).y), 0
LINE (Slots(11, 5).x, Slots(11, 5).y)-(Slots(11, 6).x, Slots(11, 6).y), 0
LINE (Slots(11, 6).x, Slots(11, 6).y)-(Slots(11, 7).x, Slots(11, 7).y), 0
LINE (Slots(11, 7).x, Slots(11, 7).y)-(Slots(11, 8).x, Slots(11, 8).y), 0
LINE (Slots(11, 8).x, Slots(11, 8).y)-(Slots(11, 5).x, Slots(11, 5).y), 0
'Draw new first polygons and redraw existing polygons so that all the
'erasures are overdrawn, all polygons take on the updated color, and
'the second-color polygons overdraw the first-color polygons.
WAIT &H3DA, 8
WAIT &H3DA, 8, 8
FOR Reps = 1 TO 10
IF Slots(Reps, 1).x <> 0 THEN
LINE (Slots(Reps, 1).x, Slots(Reps, 1).y)-(Slots(Reps, 2).x, Slots(Reps, 2).y), 1
LINE (Slots(Reps, 2).x, Slots(Reps, 2).y)-(Slots(Reps, 3).x, Slots(Reps, 3).y), 1
LINE (Slots(Reps, 3).x, Slots(Reps, 3).y)-(Slots(Reps, 4).x, Slots(Reps, 4).y), 1
LINE (Slots(Reps, 4).x, Slots(Reps, 4).y)-(Slots(Reps, 1).x, Slots(Reps, 1).y), 1
END IF
NEXT Reps
FOR Reps = 1 TO 10
IF Slots(Reps, 1).x <> 0 THEN
LINE (Slots(Reps, 5).x, Slots(Reps, 5).y)-(Slots(Reps, 6).x, Slots(Reps, 6).y), 2
LINE (Slots(Reps, 6).x, Slots(Reps, 6).y)-(Slots(Reps, 7).x, Slots(Reps, 7).y), 2
LINE (Slots(Reps, 7).x, Slots(Reps, 7).y)-(Slots(Reps, 8).x, Slots(Reps, 8).y), 2
LINE (Slots(Reps, 8).x, Slots(Reps, 8).y)-(Slots(Reps, 5).x, Slots(Reps, 5).y), 2
END IF
NEXT Reps
LOOP UNTIL INKEY$ <> ""
TIMER OFF
CLS
SYSTEM
Direction:
SELECT CASE Co(n).x
CASE IS <= 0
Co(n).IncX = INT(RND * 12) + 1
CASE IS >= 399
Co(n).IncX = -INT(RND * 12) + 1
END SELECT
SELECT CASE Co(n).y
CASE IS <= 0
Co(n).IncY = INT(RND * 12) + 1
CASE IS >= 239
Co(n).IncY = -INT(RND * 12) + 1
END SELECT
Co(n).x = Co(n).x + Co(n).IncX
Co(n).y = Co(n).y + Co(n).IncY
RETURN
ColorSet:
SELECT CASE OneSwitch
CASE 1
One = One + 1
IF One = 63 THEN OneSwitch = 0
CASE 0
One = One - 1
IF One = 0 THEN OneSwitch = 1
END SELECT
SELECT CASE ThreeSwitch
CASE 1
Three = Three + 1
IF Three = 63 THEN ThreeSwitch = 0
CASE 0
Three = Three - 1
IF Three = 0 THEN ThreeSwitch = 1
END SELECT
PALETTE 1, 2490368 + ((63 - Three) * 256) + One
PALETTE 2, (Three * 65536) + ((63 - One) * 256) + 38
RETURN