To any sound gurus around... - Printable Version +- QB64 Phoenix Edition (https://staging.qb64phoenix.com) +-- Forum: QB64 Rising (https://staging.qb64phoenix.com/forumdisplay.php?fid=1) +--- Forum: Code and Stuff (https://staging.qb64phoenix.com/forumdisplay.php?fid=3) +---- Forum: Help Me! (https://staging.qb64phoenix.com/forumdisplay.php?fid=10) +---- Thread: To any sound gurus around... (/showthread.php?tid=51) |
To any sound gurus around... - Pete - 04-19-2022 I'm working on converting TheBOB's KONG2.BAS project to QB64. It just requires a mouse-over, but there is a sound glitch. Illegal function call. Rather than take the time to repost everything here, I'll provide a link: https://www.tapatalk.com/groups/qbasic/0-king-kong-crashed-t39721.html#p213984 There is a zip file in the last post, with all the sound files and graphics libraries. Just compile the KONG2.bas file and run. When the banana hits an object, it will error out. Hit continue, and it will continue, until the next sound channel conflict is encountered. Thanks, Pete RE: To any sound gurus around... - bplus - 04-21-2022 Well if Steve doesn't know Petr might, anyway to get a message to Petr, email? was he on Discord ever? Oh my first edit, BTW what version did the code last work? RE: To any sound gurus around... - Pete - 04-22-2022 (04-21-2022, 11:53 AM)bplus Wrote: Well if Steve doesn't know Petr might, anyway to get a message to Petr, email? was he on Discord ever? Bob was using the SDL version. Update: We decided the difference was not noticeable enough, remmed that one line out, and it works fine, now. Thanks, Pete |