Manual Pyramid Peg Game - SierraKen - 08-08-2022
This is a computer version of a very old wooden peg pyramid game. Everything is manual so please read the directions at the start page. If you have any questions, please ask. I would also like comments. I thought about making it non-manual with it detecting jumps, etc. but it would add a lot of programming time and I thought that it's good enough the way it is, just like the original. I think I saw someone make this, or something like this many months ago on the old forum, but I wanted to make my own version. I also know there's a lot of code here and better programmers could have made it a lot less, but I just kept it simple.
I hope you have fun with it!
Code: (Select All) 'Manual Pyramid Peg Game - by SierraKen"
'Made on August 7, 2022.
'This game only has the pegs and board, you have to use the mouse to control everything.
Screen _NewImage(600, 600, 32)
_Title "Manual Pyramid Peg Game - by SierraKen - Space Bar Resets - Esc Quits"
start:
_Limit 20
Cls
Print " Manual Pyramid Peg Game"
Print: Print
Print " By SierraKen"
Print: Print
Print "This game only has the pegs and board, you have to use the mouse to"
Print "control everything."
Print
Print "How To Play:"
Print "1. First remove one peg anywhere on the board."
Print "2. Then jump over an existing peg, using another existing peg,"
Print " onto an empty hole."
Print "3. First click the peg that you want to jump with to delete it"
Print " from that first hole."
Print "4. Then click the empty hole you are jumping into to add the peg."
Print "5. And then make sure and click the peg you jumped over to delete it."
Print "6. Keep doing this until you cannot jump over any others."
Print "7. To win the game you need to only have one peg left."
Print "8. You can only go in a straight line and cannot skip over other"
Print " holes or pegs."
Print "9. Space Bar resets the game."
Print "10. Esc ends the program."
Print: Print: Print
Print " Click This Screen With Your Mouse To Start."
Do
While _MouseInput: Wend
mouseLeftButton = _MouseButton(1)
If mouseLeftButton Then
Clear_MB 1
GoTo begin:
End If
Loop
begin:
cl = 255
h1 = 0: h2 = 0: h3 = 0: h4 = 0: h5 = 0: h6 = 0: h7 = 0: h8 = 0
h9 = 0: h10 = 0: h11 = 0: h12 = 0: h13 = 0: h14 = 0: h15 = 0
Cls
For yy = 0 To 600
cc = cc + .2
Line (0, yy)-(600, yy), _RGB32(0, 0, cc)
Next yy
cc = 0
Line (300, 50)-(50, 550), _RGB32(200, 84, 0)
Line (300, 50)-(550, 550), _RGB32(200, 84, 0)
Line (50, 550)-(550, 550), _RGB32(200, 84, 0)
Paint (300, 52), _RGB32(200, 84, 0)
'Pegs
'Bottom Holes Left To Right.
cl = 255
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (150, 475), sz, _RGB32(cl, cl, cl)
Next sz
cl = 255
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (225, 475), sz, _RGB32(cl, cl, cl)
Next sz
cl = 255
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (300, 475), sz, _RGB32(cl, cl, cl)
Next sz
cl = 255
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (375, 475), sz, _RGB32(cl, cl, cl)
Next sz
cl = 255
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (450, 475), sz, _RGB32(cl, cl, cl)
Next sz
'Second Level Holes Left To Right
cl = 255
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (185, 400), sz, _RGB32(cl, cl, cl)
Next sz
cl = 255
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (260, 400), sz, _RGB32(cl, cl, cl)
Next sz
cl = 255
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (335, 400), sz, _RGB32(cl, cl, cl)
Next sz
cl = 255
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (410, 400), sz, _RGB32(cl, cl, cl)
Next sz
'Third Level Holes Left To Right
cl = 255
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (225, 325), sz, _RGB32(cl, cl, cl)
Next sz
cl = 244
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (300, 325), sz, _RGB32(cl, cl, cl)
Next sz
cl = 255
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (375, 325), sz, _RGB32(cl, cl, cl)
Next sz
'Fourth Level Holes Left To Right
cl = 255
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (265, 250), sz, _RGB32(cl, cl, cl)
Next sz
cl = 255
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (340, 250), sz, _RGB32(cl, cl, cl)
Next sz
'Top Level Hole
cl = 255
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (300, 175), sz, _RGB32(cl, cl, cl)
Next sz
Do
_Limit 20
a$ = InKey$
If a$ = Chr$(27) Then End
If a$ = " " Then GoTo start:
While _MouseInput: Wend
x = _MouseX
y = _MouseY
mouseLeftButton = _MouseButton(1)
If mouseLeftButton Then
Clear_MB 1
'First Bottom Level
If x > 135 And x < 165 And y > 460 And y < 490 And h1 = 0 Then
For sz = .25 To 15 Step .1
Circle (150, 475), sz, _RGB32(100, 50, 50)
Next sz
h1 = 1
x = -100
y = -100
cl = 255
End If
If x > 135 And x < 165 And y > 460 And y < 490 And h1 = 1 Then
cl = 255
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (150, 475), sz, _RGB32(cl, cl, cl)
Next sz
h1 = 0
x = -100
y = -100
cl = 255
End If
If x > 210 And x < 240 And y > 460 And y < 490 And h2 = 0 Then
For sz = .25 To 15 Step .1
Circle (225, 475), sz, _RGB32(105, 50, 50)
Next sz
h2 = 1
x = -100
y = -100
cl = 255
End If
If x > 210 And x < 240 And y > 460 And y < 490 And h2 = 1 Then
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (225, 475), sz, _RGB32(cl, cl, cl)
Next sz
h2 = 0
x = -100
y = -100
cl = 255
End If
If x > 285 And x < 315 And y > 460 And y < 490 And h3 = 0 Then
For sz = .25 To 15 Step .1
Circle (300, 475), sz, _RGB32(105, 50, 50)
Next sz
h3 = 1
x = -100
y = -100
cl = 255
End If
If x > 285 And x < 315 And y > 460 And y < 490 And h3 = 1 Then
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (300, 475), sz, _RGB32(cl, cl, cl)
Next sz
h3 = 0
x = -100
y = -100
cl = 255
End If
If x > 360 And x < 390 And y > 460 And y < 490 And h4 = 0 Then
For sz = .25 To 15 Step .1
Circle (375, 475), sz, _RGB32(105, 50, 50)
Next sz
h4 = 1
x = -100
y = -100
cl = 255
End If
If x > 260 And x < 390 And y > 460 And y < 490 And h4 = 1 Then
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (375, 475), sz, _RGB32(cl, cl, cl)
Next sz
h4 = 0
x = -100
y = -100
cl = 255
End If
If x > 435 And x < 465 And y > 460 And y < 490 And h5 = 0 Then
For sz = .25 To 15 Step .1
Circle (450, 475), sz, _RGB32(105, 50, 50)
Next sz
h5 = 1
x = -100
y = -100
cl = 255
End If
If x > 435 And x < 465 And y > 460 And y < 490 And h5 = 1 Then
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (450, 475), sz, _RGB32(cl, cl, cl)
Next sz
h5 = 0
x = -100
y = -100
cl = 255
End If
'Second Level
If x > 170 And x < 200 And y > 385 And y < 415 And h6 = 0 Then
For sz = .25 To 15 Step .1
Circle (185, 400), sz, _RGB32(105, 50, 50)
Next sz
h6 = 1
x = -100
y = -100
cl = 255
End If
If x > 170 And x < 200 And y > 385 And y < 415 And h6 = 1 Then
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (185, 400), sz, _RGB32(cl, cl, cl)
Next sz
h6 = 0
x = -100
y = -100
cl = 255
End If
If x > 245 And x < 275 And y > 385 And y < 415 And h7 = 0 Then
For sz = .25 To 15 Step .1
Circle (260, 400), sz, _RGB32(105, 50, 50)
Next sz
h7 = 1
x = -100
y = -100
cl = 255
End If
If x > 245 And x < 275 And y > 385 And y < 415 And h7 = 1 Then
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (260, 400), sz, _RGB32(cl, cl, cl)
Next sz
h7 = 0
x = -100
y = -100
cl = 255
End If
If x > 320 And x < 350 And y > 385 And y < 415 And h8 = 0 Then
For sz = .25 To 15 Step .1
Circle (335, 400), sz, _RGB32(105, 50, 50)
Next sz
h8 = 1
x = -100
y = -100
cl = 255
End If
If x > 320 And x < 350 And y > 385 And y < 415 And h8 = 1 Then
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (335, 400), sz, _RGB32(cl, cl, cl)
Next sz
h8 = 0
x = -100
y = -100
cl = 255
End If
If x > 395 And x < 425 And y > 385 And y < 415 And h9 = 0 Then
For sz = .25 To 15 Step .1
Circle (410, 400), sz, _RGB32(105, 50, 50)
Next sz
h9 = 1
x = -100
y = -100
cl = 255
End If
If x > 395 And x < 425 And y > 385 And y < 415 And h9 = 1 Then
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (410, 400), sz, _RGB32(cl, cl, cl)
Next sz
h9 = 0
x = -100
y = -100
cl = 255
End If
'Third Level
If x > 210 And x < 240 And y > 310 And y < 340 And h10 = 0 Then
For sz = .25 To 15 Step .1
Circle (225, 325), sz, _RGB32(105, 50, 50)
Next sz
h10 = 1
x = -100
y = -100
cl = 255
End If
If x > 210 And x < 240 And y > 310 And y < 340 And h10 = 1 Then
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (225, 325), sz, _RGB32(cl, cl, cl)
Next sz
h10 = 0
x = -100
y = -100
cl = 255
End If
If x > 285 And x < 315 And y > 310 And y < 340 And h11 = 0 Then
For sz = .25 To 15 Step .1
Circle (300, 325), sz, _RGB32(105, 50, 50)
Next sz
h11 = 1
x = -100
y = -100
cl = 255
End If
If x > 285 And x < 315 And y > 310 And y < 340 And h11 = 1 Then
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (300, 325), sz, _RGB32(cl, cl, cl)
Next sz
h11 = 0
x = -100
y = -100
cl = 255
End If
If x > 360 And x < 390 And y > 310 And y < 340 And h12 = 0 Then
For sz = .25 To 15 Step .1
Circle (375, 325), sz, _RGB32(105, 50, 50)
Next sz
h12 = 1
x = -100
y = -100
cl = 255
End If
If x > 360 And x < 390 And y > 310 And y < 340 And h12 = 1 Then
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (375, 325), sz, _RGB32(cl, cl, cl)
Next sz
h12 = 0
x = -100
y = -100
cl = 255
End If
'Fourth Level
If x > 250 And x < 280 And y > 235 And y < 265 And h13 = 0 Then
For sz = .25 To 15 Step .1
Circle (265, 250), sz, _RGB32(105, 50, 50)
Next sz
h13 = 1
x = -100
y = -100
cl = 255
End If
If x > 250 And x < 280 And y > 235 And y < 280 And h13 = 1 Then
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (265, 250), sz, _RGB32(cl, cl, cl)
Next sz
h13 = 0
x = -100
y = -100
cl = 255
End If
If x > 325 And x < 355 And y > 235 And y < 265 And h14 = 0 Then
For sz = .25 To 15 Step .1
Circle (340, 250), sz, _RGB32(105, 50, 50)
Next sz
h14 = 1
x = -100
y = -100
cl = 255
End If
If x > 325 And x < 355 And y > 235 And y < 280 And h14 = 1 Then
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (340, 250), sz, _RGB32(cl, cl, cl)
Next sz
h14 = 0
x = -100
y = -100
cl = 255
End If
'Top Hole
If x > 285 And x < 315 And y > 160 And y < 190 And h15 = 0 Then
For sz = .25 To 15 Step .1
Circle (300, 175), sz, _RGB32(105, 50, 50)
Next sz
h15 = 1
x = -100
y = -100
cl = 255
End If
If x > 285 And x < 315 And y > 160 And y < 190 And h15 = 1 Then
For sz = .25 To 15 Step .1
cl = cl - 1
Circle (300, 175), sz, _RGB32(cl, cl, cl)
Next sz
h15 = 0
x = -100
y = -100
cl = 255
End If
End If
Loop
Sub Clear_MB (var As Integer)
Do Until Not _MouseButton(var)
While _MouseInput: Wend
Loop
End Sub 'Clear_MB
RE: Manual Pyramid Peg Game - mnrvovrfc - 08-08-2022
https://staging.qb64phoenix.com/showthread.php?tid=422
EEG-no-rah-moose ROFLMAO! Kept being called that by the game, and "smart" only once or twice.
RE: Manual Pyramid Peg Game - SierraKen - 08-08-2022
Amazing version Dav made, thanks for showing me.
RE: Manual Pyramid Peg Game - bplus - 08-08-2022
It is an accomplishment to make the pyramid arrangement of balls and making the triangle fill unless you just used paint, oh I bet... ;-))
Oh hey you polled the mouse correctly and even used OldMoses Mouse Clear routine.
RE: Manual Pyramid Peg Game - SierraKen - 08-08-2022
Thanks B+. Yep good ol' Paint works almost every time. And if it doesn't, good ol' COPYIMAGE and PUTIMAGE works too. I worked on it a bit more today but I got into way too many problems. Most likely I'm stopping here.
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