EVMS -- Easy Versatile Menu System
#1
Something I'm playing around with:

Code: (Select All)
Screen _NewImage(800, 600, 32)
$Color:32

Type Menu_Entries
    Name As String
    HighLight As Integer
    Active As Integer
    xOffset As Integer
    yOffset As Integer
    width As Integer
    height As Integer
End Type

Type Menu_Metadata
    inUse As Integer
    totalChoices As Integer
    xPos As Integer
    yPos As Integer
    width As Integer
    height As Integer
    layout As Integer '0 for left-right, anything else for up-down
    Active As Integer
    Visible As Integer
End Type


Dim Shared Menu(1 To 100) As Menu_Metadata, MenuChoice(1 To 100, 20) As Menu_Entries

mainmenu = DefineMenu("#File" + Chr$(0) + "#Edit" + Chr$(0) + "#Help, Help me, Rhonda!" + Chr$(0) + "Qui#t" + Chr$(0), 0)

Do
    Cls
    While _MouseInput: Wend
    If _MouseButton(2) And Not omb2 Then
        showIt = Not showIt
        ShowMenu mainmenu, showIt
        If showIt = 0 Then
            style = Not style
            Menu(1).inUse = 0 'a hack so we can watch the menu change styles
            mainmenu = DefineMenu("#File" + Chr$(0) + "#Edit" + Chr$(0) + "#Help, Help me, Rhonda!" + Chr$(0) + "Qui#t" + Chr$(0), style)
        End If

        SetMenuPos mainmenu, _MouseX, _MouseY
    End If
    Drawmenus

    omb2 = _MouseButton(2)
    _Limit 30
    _Display
Loop

Sub Drawmenus
    DC&& = _DefaultColor: BG&& = _BackgroundColor
    Color Black, 0
    For i = 1 To 100
        If Menu(i).inUse And Menu(i).Visible Then
            xp = Menu(i).xPos: yp = Menu(i).yPos
            Line (xp, yp)-Step(Menu(i).width, Menu(i).height), DarkGray, BF
            For j = 1 To Menu(i).totalChoices
                Color Black, 0
                _PrintString (xp + MenuChoice(i, j).xOffset, yp + MenuChoice(i, j).yOffset), MenuChoice(i, j).Name
                h = MenuChoice(i, j).HighLight
                If h Then
                    Color White, 0
                    _PrintString (xp + MenuChoice(i, j).xOffset + (h - 1) * _FontWidth, yp + MenuChoice(i, j).yOffset), Mid$(MenuChoice(i, j).Name, MenuChoice(i, j).HighLight, 1)
                End If


            Next
        End If
    Next
    Color DC&&, BG&&
End Sub

Sub SetMenuPos (whichMenu, xPos, yPos)
    Menu(whichMenu).xPos = xPos
    Menu(whichMenu).yPos = yPos
End Sub

Sub ShowMenu (whichMenu, visible)
    Menu(whichMenu).Visible = visible
End Sub

Function DefineMenu (choices$, layout) 'layout 0 for left-right, anything else for up-down
    'first, check for a free menu handle
    For i = 1 To 100
        If Menu(i).inUse = 0 Then Exit For
    Next
    If i > 100 Then Exit Function 'return a value of 0 as we have no available menus

    MIU = i 'Menu in Use


    'parse choices$
    Dim item(1000) As String
    c$ = choices$
    maxWidth = 0
    Do
        count = count + 1
        i = InStr(c$, Chr$(0))
        If i Then
            item(count) = " " + Left$(c$, i - 1) + " "
            c$ = Mid$(c$, i + 1)
        Else
            item(count) = " " + c$ + " "
        End If
        L = Len(item(count))
        If InStr(item(count), "#") Then L = L - 1
        If L > maxWidth Then maxWidth = L
    Loop Until i = 0 Or c$ = ""

    Menu(MIU).inUse = -1
    Menu(MIU).totalChoices = count
    Menu(MIU).xPos = 0 'can set these later
    Menu(MIU).yPos = 0
    If layout Then 'vertical menu
        Menu(MIU).layout = -1
        Menu(MIU).width = maxWidth * _FontWidth
        Menu(MIU).height = count * _FontHeight
    Else 'hortizontal menu
        Menu(MIU).layout = 0
        Menu(MIU).height = _FontHeight
    End If
    Menu(MIU).Active = 0
    Menu(MIU).Visible = 0

    For i = 1 To count
        L = InStr(item(i), "#")
        If L Then
            MenuChoice(MIU, i).HighLight = L
            item(i) = Left$(item(i), L - 1) + Mid$(item(i), L + 1)
        End If
        MenuChoice(MIU, i).Name = item(i)
        MenuChoice(MIU, i).Active = -1
        If layout Then 'vertical
            MenuChoice(MIU, i).xOffset = 0
            MenuChoice(MIU, i).yOffset = (i - 1) * _FontHeight
            MenuChoice(MIU, i).width = Len(item(i)) * _FontWidth
        Else 'hortizontal
            MenuChoice(MIU, i).xOffset = wide
            MenuChoice(MIU, i).yOffset = 0
            wide = wide + Len(item(i)) * _FontWidth
            MenuChoice(MIU, i).width = Len(item(i)) * _FontWidth
            Menu(MIU).width = wide
        End If
        MenuChoice(MIU, i).height = _FontHeight
    Next
    DefineMenu = MIU
End Function

At the moment, this just demos defining a menu, clicking a button, and popping it onto the screen.  There's no actual "select a choice" function in this yet (hence why it's in the Works in Progress area), so don't think you can actually use this for much yet.

To test this out so far, just run it and right click your mouse a few times.  It should pop up our little menu wherever the mouse is at (or hide the menu on a second click).  Multiple clicks will cycle through the two options which we can set for our menus.

Does this look more-or-less presentable to everyone?  Is there some secret menu layout that I'm missing with this simple set up?  Test it out.  Offer a suggestion or opinion.  And remember -- this is a work in progress and is liable to be changed (or even dropped) without any notice.  Wink
Reply
#2
(11-24-2022, 10:55 PM)SMcNeill Wrote: Something I'm playing around with:

Code: (Select All)
Screen _NewImage(800, 600, 32)
$Color:32

Type Menu_Entries
    Name As String
    HighLight As Integer
    Active As Integer
    xOffset As Integer
    yOffset As Integer
    width As Integer
    height As Integer
End Type

Type Menu_Metadata
    inUse As Integer
    totalChoices As Integer
    xPos As Integer
    yPos As Integer
    width As Integer
    height As Integer
    layout As Integer '0 for left-right, anything else for up-down
    Active As Integer
    Visible As Integer
End Type


Dim Shared Menu(1 To 100) As Menu_Metadata, MenuChoice(1 To 100, 20) As Menu_Entries

mainmenu = DefineMenu("#File" + Chr$(0) + "#Edit" + Chr$(0) + "#Help, Help me, Rhonda!" + Chr$(0) + "Qui#t" + Chr$(0), 0)

Do
    Cls
    While _MouseInput: Wend
    If _MouseButton(2) And Not omb2 Then
        showIt = Not showIt
        ShowMenu mainmenu, showIt
        If showIt = 0 Then
            style = Not style
            Menu(1).inUse = 0 'a hack so we can watch the menu change styles
            mainmenu = DefineMenu("#File" + Chr$(0) + "#Edit" + Chr$(0) + "#Help, Help me, Rhonda!" + Chr$(0) + "Qui#t" + Chr$(0), style)
        End If

        SetMenuPos mainmenu, _MouseX, _MouseY
    End If
    Drawmenus

    omb2 = _MouseButton(2)
    _Limit 30
    _Display
Loop

Sub Drawmenus
    DC&& = _DefaultColor: BG&& = _BackgroundColor
    Color Black, 0
    For i = 1 To 100
        If Menu(i).inUse And Menu(i).Visible Then
            xp = Menu(i).xPos: yp = Menu(i).yPos
            Line (xp, yp)-Step(Menu(i).width, Menu(i).height), DarkGray, BF
            For j = 1 To Menu(i).totalChoices
                Color Black, 0
                _PrintString (xp + MenuChoice(i, j).xOffset, yp + MenuChoice(i, j).yOffset), MenuChoice(i, j).Name
                h = MenuChoice(i, j).HighLight
                If h Then
                    Color White, 0
                    _PrintString (xp + MenuChoice(i, j).xOffset + (h - 1) * _FontWidth, yp + MenuChoice(i, j).yOffset), Mid$(MenuChoice(i, j).Name, MenuChoice(i, j).HighLight, 1)
                End If


            Next
        End If
    Next
    Color DC&&, BG&&
End Sub

Sub SetMenuPos (whichMenu, xPos, yPos)
    Menu(whichMenu).xPos = xPos
    Menu(whichMenu).yPos = yPos
End Sub

Sub ShowMenu (whichMenu, visible)
    Menu(whichMenu).Visible = visible
End Sub

Function DefineMenu (choices$, layout) 'layout 0 for left-right, anything else for up-down
    'first, check for a free menu handle
    For i = 1 To 100
        If Menu(i).inUse = 0 Then Exit For
    Next
    If i > 100 Then Exit Function 'return a value of 0 as we have no available menus

    MIU = i 'Menu in Use


    'parse choices$
    Dim item(1000) As String
    c$ = choices$
    maxWidth = 0
    Do
        count = count + 1
        i = InStr(c$, Chr$(0))
        If i Then
            item(count) = " " + Left$(c$, i - 1) + " "
            c$ = Mid$(c$, i + 1)
        Else
            item(count) = " " + c$ + " "
        End If
        L = Len(item(count))
        If InStr(item(count), "#") Then L = L - 1
        If L > maxWidth Then maxWidth = L
    Loop Until i = 0 Or c$ = ""

    Menu(MIU).inUse = -1
    Menu(MIU).totalChoices = count
    Menu(MIU).xPos = 0 'can set these later
    Menu(MIU).yPos = 0
    If layout Then 'vertical menu
        Menu(MIU).layout = -1
        Menu(MIU).width = maxWidth * _FontWidth
        Menu(MIU).height = count * _FontHeight
    Else 'hortizontal menu
        Menu(MIU).layout = 0
        Menu(MIU).height = _FontHeight
    End If
    Menu(MIU).Active = 0
    Menu(MIU).Visible = 0

    For i = 1 To count
        L = InStr(item(i), "#")
        If L Then
            MenuChoice(MIU, i).HighLight = L
            item(i) = Left$(item(i), L - 1) + Mid$(item(i), L + 1)
        End If
        MenuChoice(MIU, i).Name = item(i)
        MenuChoice(MIU, i).Active = -1
        If layout Then 'vertical
            MenuChoice(MIU, i).xOffset = 0
            MenuChoice(MIU, i).yOffset = (i - 1) * _FontHeight
            MenuChoice(MIU, i).width = Len(item(i)) * _FontWidth
        Else 'hortizontal
            MenuChoice(MIU, i).xOffset = wide
            MenuChoice(MIU, i).yOffset = 0
            wide = wide + Len(item(i)) * _FontWidth
            MenuChoice(MIU, i).width = Len(item(i)) * _FontWidth
            Menu(MIU).width = wide
        End If
        MenuChoice(MIU, i).height = _FontHeight
    Next
    DefineMenu = MIU
End Function

At the moment, this just demos defining a menu, clicking a button, and popping it onto the screen.  There's no actual "select a choice" function in this yet (hence why it's in the Works in Progress area), so don't think you can actually use this for much yet.

To test this out so far, just run it and right click your mouse a few times.  It should pop up our little menu wherever the mouse is at (or hide the menu on a second click).  Multiple clicks will cycle through the two options which we can set for our menus.

Does this look more-or-less presentable to everyone?  Is there some secret menu layout that I'm missing with this simple set up?  Test it out.  Offer a suggestion or opinion.  And remember -- this is a work in progress and is liable to be changed (or even dropped) without any notice.  Wink
I don't see anything on screen, just your screen. Left-clicking has no effect, right-clicking works as you described, showing small menu. Seems like all going to plan so far!
Of all the places on Earth, and all the planets in the Universe, I'd rather live here (Perth, W.A.) Big Grin
Reply
#3
We can now start checking for user responses:

Code: (Select All)
Screen _NewImage(800, 600, 32)
$Color:32

Type Menu_Entries
    Name As String
    HighLight As Integer
    Active As Integer
    xOffset As Integer
    yOffset As Integer
    width As Integer
    height As Integer
End Type

Type Menu_Metadata
    inUse As Integer
    totalChoices As Integer
    xPos As Integer
    yPos As Integer
    width As Integer
    height As Integer
    layout As Integer '0 for left-right, anything else for up-down
    Active As Integer
    Visible As Integer
End Type


Dim Shared Menu(1 To 100) As Menu_Metadata, MenuChoice(1 To 100, 20) As Menu_Entries
Dim Shared As Integer MenuHover, ActiveMenu

mainmenu = DefineMenu("#File" + Chr$(0) + "#Edit" + Chr$(0) + "#Help, Help me, Rhonda!" + Chr$(0) + "Qui#t" + Chr$(0), -1)
SetMenuVisibility mainmenu, -1
SetMenuActive mainmenu, 0


Do
    Cls
    While _MouseInput: Wend
    k = _KeyHit
    mx = _MouseX: my = _MouseY: mb = _MouseButton(1): mb2 = _MouseButton(2)

    If _KeyDown(100308) Or _KeyDown(100307) Then
        Select Case k
            Case 109, 77 'alt-m will toggle my menu here to set it active or not
                If Menu(ActiveMenu).Active Then SetMenuActive ActiveMenu, 0 Else SetMenuActive ActiveMenu, -1
        End Select
    End If

    If k = 27 Then System

    Drawmenus
    result = CheckMenu(k)
    If result Then
        Locate 10, 1: Print "You clicked menu choice:"; MenuChoice(ActiveMenu, result).Name
        Print "Press <ANY KEY> to continue."
        _Display
        Sleep
    End If
    _Limit 30
    _Display
    omb = mb: omb2 = mb2 'store old mouse values
Loop

Sub SetMenuActive (whichmenu, state)
    For i = 1 To 100: Menu(i).Active = 0: Next
    If whichmenu Then
        Menu(whichmenu).Active = state
        If state Then MenuHover = 1 Else MenuHover = 0
        ActiveMenu = whichmenu
    End If
End Sub

Function MouseOverActiveMenu
    If Menu(ActiveMenu).Visible = 0 Then Exit Function
    'the mouse can only be counted as being over the active menu, if the active menu is visible
    mx = _MouseX: my = _MouseY

    If mx > Menu(ActiveMenu).xPos And mx < Menu(ActiveMenu).xPos + Menu(ActiveMenu).width Then 'the mouse is inside the x bounds of our menu
        If my > Menu(ActiveMenu).yPos And my < Menu(ActiveMenu).yPos + Menu(ActiveMenu).height Then 'the mouse is inside the y bounts of our menu
            MouseOverActiveMenu = -1
        End If
    End If
End Function

Function CheckMenu (k) 'pass this your current keyhit value.
    'Checkmenu doesn't actually update or pull info from any buffers itself.  You'll need to get your keystate values elsewhere.
    'as well as have your While _MouseInput: Wend routine elsewhere in your code.

    Static omb, omb2
    mb = _MouseButton(1): mb2 = _MouseButton(2)
    mx = _MouseX: my = _MouseY



    If MouseOverActiveMenu Then
        If Menu(ActiveMenu).Active = 0 Then 'if the menu is unactive and we click on it, make it active
            If mb And Not omb Then SetMenuActive ActiveMenu, -1
        Else 'the menu is already active.  Check to see if we clicked on something
            If Menu(ActiveMenu).layout Then
                If mb And Not omb Then CheckMenu = MenuHover: SetMenuActive ActiveMenu, 0: Exit Function
            Else
                Print "WORK IN PROGRESS"
            End If
        End If

        If Menu(ActiveMenu).layout Then
            If Menu(ActiveMenu).Active Then MenuHover = (my - Menu(ActiveMenu).yPos) \ _FontHeight + 1 Else MenuHover = 0
        Else

        End If
    Else
        If mb And Not omb Then 'clicked outside the active menu
            MenuHover = 0: SetMenuActive ActiveMenu, 0
        End If
    End If
    omb = mb: omb2 = mb2
End Function


Sub Drawmenus
    DC&& = _DefaultColor: BG&& = _BackgroundColor
    Color Black, 0
    For i = 1 To 100
        If Menu(i).inUse And Menu(i).Visible Then
            xp = Menu(i).xPos: yp = Menu(i).yPos
            Line (xp, yp)-Step(Menu(i).width, Menu(i).height), DarkGray, BF
            For j = 1 To Menu(i).totalChoices
                If j = MenuHover Then Color LightGray, Black Else Color Black, 0
                _PrintString (xp + MenuChoice(i, j).xOffset, yp + MenuChoice(i, j).yOffset), MenuChoice(i, j).Name
                h = MenuChoice(i, j).HighLight
                If h <> 0 And Menu(i).Active = -1 Then
                    Color White, 0
                    _PrintString (xp + MenuChoice(i, j).xOffset + (h - 1) * _FontWidth, yp + MenuChoice(i, j).yOffset), Mid$(MenuChoice(i, j).Name, MenuChoice(i, j).HighLight, 1)
                End If
            Next
            If Menu(i).Active = 0 Then Line (xp, yp)-Step(Menu(i).width, Menu(i).height), &H33000000&&, BF
        End If
    Next
    Color DC&&, BG&&
End Sub

Sub SetMenuPos (whichMenu, xPos, yPos)
    Menu(whichMenu).xPos = xPos
    Menu(whichMenu).yPos = yPos
End Sub

Sub SetMenuVisibility (whichMenu, visible)
    Menu(whichMenu).Visible = visible
End Sub

Function DefineMenu (choices$, layout) 'layout 0 for left-right, anything else for up-down
    'first, check for a free menu handle
    For i = 1 To 100
        If Menu(i).inUse = 0 Then Exit For
    Next
    If i > 100 Then Exit Function 'return a value of 0 as we have no available menus

    MIU = i 'Menu in Use


    'parse choices$
    Dim item(1000) As String
    c$ = choices$
    maxWidth = 0
    Do
        count = count + 1
        i = InStr(c$, Chr$(0))
        If i Then
            item(count) = " " + Left$(c$, i - 1) + " "
            c$ = Mid$(c$, i + 1)
        Else
            item(count) = " " + c$ + " "
        End If
        L = Len(item(count))
        If InStr(item(count), "#") Then L = L - 1
        If L > maxWidth Then maxWidth = L
    Loop Until i = 0 Or c$ = ""

    Menu(MIU).inUse = -1
    Menu(MIU).totalChoices = count
    Menu(MIU).xPos = 0 'can set these later
    Menu(MIU).yPos = 0
    If layout Then 'vertical menu
        Menu(MIU).layout = -1
        Menu(MIU).width = maxWidth * _FontWidth
        Menu(MIU).height = count * _FontHeight
    Else 'hortizontal menu
        Menu(MIU).layout = 0
        Menu(MIU).height = _FontHeight
    End If
    Menu(MIU).Active = 0
    Menu(MIU).Visible = 0

    For i = 1 To count
        L = InStr(item(i), "#")
        If L Then
            MenuChoice(MIU, i).HighLight = L
            item(i) = Left$(item(i), L - 1) + Mid$(item(i), L + 1)
        End If
        MenuChoice(MIU, i).Name = item(i)
        MenuChoice(MIU, i).Active = -1
        If layout Then 'vertical
            MenuChoice(MIU, i).xOffset = 0
            MenuChoice(MIU, i).yOffset = (i - 1) * _FontHeight
            MenuChoice(MIU, i).width = Len(item(i)) * _FontWidth
        Else 'hortizontal
            MenuChoice(MIU, i).xOffset = wide
            MenuChoice(MIU, i).yOffset = 0
            wide = wide + Len(item(i)) * _FontWidth
            MenuChoice(MIU, i).width = Len(item(i)) * _FontWidth
            Menu(MIU).width = wide
        End If
        MenuChoice(MIU, i).height = _FontHeight
    Next
    DefineMenu = MIU
End Function


Note:  I've always enjoyed Terry Ritchie's menu library, but it does one thing which doesn't always play nice with my code:  It monopolizes the keyboard and mouse while active.  This menu system is being built upon the base principal of NOT doing that, so you're going to have to pass it keycodes and update your mouse buffers elsewhere in your code for this to work properly.  (Or at all, honestly. Tongue )

Alt-M has now been added to the demo as a way to turn our menu active or inactive.
Mouse click on the inactive menu to make it active.
Move mouse up or down to watch our highlighted choice change to stay current with the mouse.
Click the mouse with the pointer in the menu, and with the menu active, and get a selection!
Click the mouse outside the menu, and the menu goes inactive without a selection.


Keyboard support is still forthcoming. (So far, ALT-M is the only stroke keyed into the program.)
Horizontal layout is still forthcoming.  (We can draw them, but we can't interact with them yet.)

Still definitely a work-in-progress, but it's inching forward into something usable every so slowly!  Wink
Reply
#4
(11-25-2022, 04:43 AM)SMcNeill Wrote: Note:  I've always enjoyed Terry Ritchie's menu library, but it does one thing which doesn't always play nice with my code:  It monopolizes the keyboard and mouse while active. 

Yeah, that's one of the reasons I rarely used it with a lot of my own software over the years. It was a LOT of work incorporating it into Minesweeper. Looking forward to seeing your approach.
Reply
#5
Code: (Select All)
Screen _NewImage(800, 600, 32)
$Color:32

Type Menu_Entries
    Name As String
    HighLight As Integer
    Active As Integer
    xOffset As Integer
    yOffset As Integer
    width As Integer
    height As Integer
End Type

Type Menu_Metadata
    inUse As Integer
    totalChoices As Integer
    xPos As Integer
    yPos As Integer
    width As Integer
    height As Integer
    layout As Integer '0 for left-right, anything else for up-down
    Active As Integer
    Visible As Integer
    CaseSensitive As Integer
End Type


Dim Shared Menu(1 To 100) As Menu_Metadata, MenuChoice(1 To 100, 20) As Menu_Entries
Dim Shared As Integer MenuHover, ActiveMenu

mainmenu = DefineMenu("#File" + Chr$(0) + "#Edit" + Chr$(0) + "#Help, Help me, Rhonda!" + Chr$(0) + "Qui#t" + Chr$(0), -1)
SetMenuVisibility mainmenu, -1
SetMenuActive mainmenu, 0
SetMenuSensitive mainmenu, 0 'we're not a case sensitive menu (F = f, T = t, as far as we're concerned here.)

Do
    Cls
    While _MouseInput: Wend
    k = _KeyHit
    mx = _MouseX: my = _MouseY: mb = _MouseButton(1): mb2 = _MouseButton(2)

    If _KeyDown(100308) Or _KeyDown(100307) Then
        Select Case k
            Case 109, 77 'alt-m will toggle my menu here to set it active or not
                If Menu(ActiveMenu).Active Then SetMenuActive ActiveMenu, 0 Else SetMenuActive ActiveMenu, -1
        End Select
    End If

    Drawmenus
    result = CheckMenu(k)

    If result Then
        Locate 10, 1: Print "You clicked menu choice:"; MenuChoice(ActiveMenu, result).Name
        Print "Press <ANY KEY> to continue."
        _Display
        Sleep
    End If

    If result = 4 Then System 'You did click "QUIT" after all!

    _Limit 30
    _Display
    omb = mb: omb2 = mb2 'store old mouse values
Loop

Sub SetMenuSensitive (whichmenu, state)
    Menu(whichmenu).CaseSensitive = state
End Sub

Sub SetMenuActive (whichmenu, state)
    For i = 1 To 100: Menu(i).Active = 0: Next
    If whichmenu Then
        Menu(whichmenu).Active = state
        If state Then MenuHover = 1 Else MenuHover = 0
        ActiveMenu = whichmenu
    End If
End Sub

Function MouseOverActiveMenu
    If Menu(ActiveMenu).Visible = 0 Then Exit Function
    'the mouse can only be counted as being over the active menu, if the active menu is visible
    mx = _MouseX: my = _MouseY

    If mx > Menu(ActiveMenu).xPos And mx < Menu(ActiveMenu).xPos + Menu(ActiveMenu).width Then 'the mouse is inside the x bounds of our menu
        If my > Menu(ActiveMenu).yPos And my < Menu(ActiveMenu).yPos + Menu(ActiveMenu).height Then 'the mouse is inside the y bounts of our menu
            MouseOverActiveMenu = -1
        End If
    End If
End Function

Function CheckMenu (tempK As Long) 'pass this your current keyhit value.
    'Checkmenu doesn't actually update or pull info from any buffers itself.  You'll need to get your keystate values elsewhere.
    'as well as have your While _MouseInput: Wend routine elsewhere in your code.

    Static omb, omb2, omx, omy
    mb = _MouseButton(1): mb2 = _MouseButton(2)
    mx = _MouseX: my = _MouseY

    k = tempK
    If Menu(ActiveMenu).CaseSensitive = 0 Then k = k And Not 32

    If Menu(ActiveMenu).Visible = 0 Then Exit Function 'We don't check anything for hidden menus



    If Menu(ActiveMenu).Active Then
        If k > 0 Then 'process keyhits sent to the checkmenu

            If _KeyDown(100308) Or _KeyDown(100307) Then 'we're dealing with an ALT + keypress
                For i = 1 To Menu(ActiveMenu).totalChoices
                    H = MenuChoice(ActiveMenu, i).HighLight

                    If H Then
                        a = Asc(MenuChoice(ActiveMenu, i).Name, H)
                        If Menu(ActiveMenu).CaseSensitive = 0 Then a = a And Not 32
                        If a = k Then CheckMenu = i: SetMenuActive ActiveMenu, 0: Exit Function
                    End If
                Next
            End If


            If Menu(ActiveMenu).layout Then
                Select Case k 'normal keystrokes
                    Case 18432
                        MenuHover = MenuHover - 1
                        If MenuHover < 1 Then MenuHover = Menu(ActiveMenu).totalChoices
                    Case 20480
                        MenuHover = MenuHover + 1
                        If MenuHover > Menu(ActiveMenu).totalChoices Then MenuHover = 1
                    Case 13
                        CheckMenu = MenuHover: SetMenuActive ActiveMenu, 0: Exit Function
                End Select
            Else
                Select Case k

                End Select
            End If
        End If
    End If


    If MouseOverActiveMenu Then
        If Menu(ActiveMenu).Active = 0 Then 'if the menu is unactive and we click on it, make it active
            If mb And Not omb Then SetMenuActive ActiveMenu, -1
        Else 'the menu is already active.  Check to see if we clicked on something
            If Menu(ActiveMenu).layout Then
                If mb And Not omb Then CheckMenu = MenuHover: SetMenuActive ActiveMenu, 0: Exit Function
            Else
                Print "WORK IN PROGRESS"
            End If
        End If

        If mx <> omx Or my <> omy Then 'if the mouse x/y position changed, update the menu hover choice
            If Menu(ActiveMenu).layout Then
                If Menu(ActiveMenu).Active Then MenuHover = (my - Menu(ActiveMenu).yPos) \ _FontHeight + 1 Else MenuHover = 0
            Else

            End If
        End If
    Else
        If mb And Not omb Then 'clicked outside the active menu
            MenuHover = 0: SetMenuActive ActiveMenu, 0
        End If
    End If
    omb = mb: omb2 = mb2
    omx = mx: omy = my
End Function


Sub Drawmenus
    DC&& = _DefaultColor: BG&& = _BackgroundColor
    Color Black, 0
    For i = 1 To 100
        If Menu(i).inUse And Menu(i).Visible Then
            xp = Menu(i).xPos: yp = Menu(i).yPos
            Line (xp, yp)-Step(Menu(i).width, Menu(i).height), DarkGray, BF
            For j = 1 To Menu(i).totalChoices
                If j = MenuHover Then Color LightGray, Black Else Color Black, 0
                _PrintString (xp + MenuChoice(i, j).xOffset, yp + MenuChoice(i, j).yOffset), MenuChoice(i, j).Name
                h = MenuChoice(i, j).HighLight
                If h <> 0 And Menu(i).Active = -1 Then
                    Color White, 0
                    _PrintString (xp + MenuChoice(i, j).xOffset + (h - 1) * _FontWidth, yp + MenuChoice(i, j).yOffset), Mid$(MenuChoice(i, j).Name, MenuChoice(i, j).HighLight, 1)
                End If
            Next
            If Menu(i).Active = 0 Then Line (xp, yp)-Step(Menu(i).width, Menu(i).height), &H33000000&&, BF
        End If
    Next
    Color DC&&, BG&&
End Sub

Sub SetMenuPos (whichMenu, xPos, yPos)
    Menu(whichMenu).xPos = xPos
    Menu(whichMenu).yPos = yPos
End Sub

Sub SetMenuVisibility (whichMenu, visible)
    Menu(whichMenu).Visible = visible
End Sub

Function DefineMenu (choices$, layout) 'layout 0 for left-right, anything else for up-down
    'first, check for a free menu handle
    For i = 1 To 100
        If Menu(i).inUse = 0 Then Exit For
    Next
    If i > 100 Then Exit Function 'return a value of 0 as we have no available menus

    MIU = i 'Menu in Use


    'parse choices$
    Dim item(1000) As String
    c$ = choices$
    maxWidth = 0
    Do
        count = count + 1
        i = InStr(c$, Chr$(0))
        If i Then
            item(count) = " " + Left$(c$, i - 1) + " "
            c$ = Mid$(c$, i + 1)
        Else
            item(count) = " " + c$ + " "
        End If
        L = Len(item(count))
        If InStr(item(count), "#") Then L = L - 1
        If L > maxWidth Then maxWidth = L
    Loop Until i = 0 Or c$ = ""

    Menu(MIU).inUse = -1
    Menu(MIU).totalChoices = count
    Menu(MIU).xPos = 0 'can set these later
    Menu(MIU).yPos = 0
    If layout Then 'vertical menu
        Menu(MIU).layout = -1
        Menu(MIU).width = maxWidth * _FontWidth
        Menu(MIU).height = count * _FontHeight
    Else 'hortizontal menu
        Menu(MIU).layout = 0
        Menu(MIU).height = _FontHeight
    End If
    Menu(MIU).Active = 0
    Menu(MIU).Visible = 0
    Menu(MIU).CaseSensitive = -1

    For i = 1 To count
        L = InStr(item(i), "#")
        If L Then
            MenuChoice(MIU, i).HighLight = L
            item(i) = Left$(item(i), L - 1) + Mid$(item(i), L + 1)
        End If
        MenuChoice(MIU, i).Name = item(i)
        MenuChoice(MIU, i).Active = -1
        If layout Then 'vertical
            MenuChoice(MIU, i).xOffset = 0
            MenuChoice(MIU, i).yOffset = (i - 1) * _FontHeight
            MenuChoice(MIU, i).width = Len(item(i)) * _FontWidth
        Else 'hortizontal
            MenuChoice(MIU, i).xOffset = wide
            MenuChoice(MIU, i).yOffset = 0
            wide = wide + Len(item(i)) * _FontWidth
            MenuChoice(MIU, i).width = Len(item(i)) * _FontWidth
            Menu(MIU).width = wide
        End If
        MenuChoice(MIU, i).height = _FontHeight
    Next
    DefineMenu = MIU
End Function


We now have keyboard support!  (Well for vertical menus...  The horizontal menus are still very much a WIP. )

We also now offer an option for case sensitive menus.  "#File", sets up a hotkey for "Alt + F" to quick choose that menu option.  With a single toggle now to  SetMenuSensitive, we can now set if we want to check for case sensitivity characters.  Is "F" the same as "f", as far as we're concerned with the menu?  Set the toggle and decide for yourself!
Reply
#6
(11-25-2022, 04:58 AM)TerryRitchie Wrote:
(11-25-2022, 04:43 AM)SMcNeill Wrote: Note:  I've always enjoyed Terry Ritchie's menu library, but it does one thing which doesn't always play nice with my code:  It monopolizes the keyboard and mouse while active. 

Yeah, that's one of the reasons I rarely used it with a lot of my own software over the years. It was a LOT of work incorporating it into Minesweeper. Looking forward to seeing your approach.

The basic concept here breaks down to this logic:

Code: (Select All)
    While _MouseInput: Wend
    k = _KeyHit
    result = CheckMenu(k)

You have to manually update your mouse buffers yourself -- the check menu routine doesn't do that at all for you -- and you have to send it whatever keypress you want it to check against.  (And even then, it only does those things if the menu is VISIBLE and ACTIVE.)

Note that the menu doesn't have any hotkey configured to automatically make it active, so by default, it won't ever interfere with any of your program's configured keystrokes.  You have to manually make the menu active yourself:

Code: (Select All)
    If _KeyDown(100308) Or _KeyDown(100307) Then
        Select Case k
            Case 109, 77 'alt-m will toggle my menu here to set it active or not
                If Menu(ActiveMenu).Active Then SetMenuActive ActiveMenu, 0 Else SetMenuActive ActiveMenu, -1
        End Select
    End If

(If the menu is visible, and ACTIVE, but basically in stand-by mode, you can click the mouse on it to make it fully active.  Otherwise, the menu does nothing at all until it's set active and ready for interaction.)



Another base concept here is that I'm not worrying about trying to support multi-level menus.  Everything is just a single level branch...

For example, what we have in the demo here is just a single menu with "File, Edit, Help, and Quit".  My basic idea here is that we'd start with the mainmenu and set it visible and active.  The user chooses one of those options (or cancels/ clicks outside the menu), and if they choose "File", for example, then we simply pull up a different menu, display its choices (Open, Save, Recent Files, ect), and process things as normal there.

Multiple windows can be visible (such as MainMenu, FileMenu), but only one can ever be active at a time (FileMenu), which is the one we're actually interacting with.  The rest are just there for past reference, and whatnot, so the user can know how they navigated to where they are now.  (Provided we keep them visible, that is.  After all, it's just a toggle to change visible state for us.)
Reply
#7
A demo where we're actually doing something in the background (only printing "Hello World", but it's still doing something), so you can see how our menu would interact with the main program.   Notice that the whole time the menu is up and going here, the main program doesn't stop doing its thing until we actually select a choice, and then it pauses because that's what we chose to have it do with our result:

Code: (Select All)
    If result Then
        Print
        Print
        Print "You clicked menu choice:"; MenuChoice(ActiveMenu, result).Name
        Print "Press <ANY KEY> to continue."
        _Display
        Sleep
    End If


It's that Sleep statement in there that tells us to stop and take a pause so you can read what choice you made.  Smile



And here's the "Run stuff in the background with the menu" demo:

Code: (Select All)
Screen _NewImage(800, 600, 32)
$Color:32

Type Menu_Entries
    Name As String
    HighLight As Integer
    Active As Integer
    xOffset As Integer
    yOffset As Integer
    width As Integer
    height As Integer
End Type

Type Menu_Metadata
    inUse As Integer
    totalChoices As Integer
    xPos As Integer
    yPos As Integer
    width As Integer
    height As Integer
    layout As Integer '0 for left-right, anything else for up-down
    Active As Integer
    Visible As Integer
    CaseSensitive As Integer
End Type


Dim Shared Menu(1 To 100) As Menu_Metadata, MenuChoice(1 To 100, 20) As Menu_Entries
Dim Shared As Integer MenuHover, ActiveMenu

mainmenu = DefineMenu("#File" + Chr$(0) + "#Edit" + Chr$(0) + "#Help, Help me, Rhonda!" + Chr$(0) + "Qui#t" + Chr$(0), -1)
SetMenuVisibility mainmenu, -1
SetMenuActive mainmenu, 0
SetMenuSensitive mainmenu, 0 'we're not a case sensitive menu (F = f, T = t, as far as we're concerned here.)

Do
    Print "Hello World";
    While _MouseInput: Wend
    k = _KeyHit
    mx = _MouseX: my = _MouseY: mb = _MouseButton(1): mb2 = _MouseButton(2)

    If _KeyDown(100308) Or _KeyDown(100307) Then
        Select Case k
            Case 109, 77 'alt-m will toggle my menu here to set it active or not
                If IsMenuActive(mainmenu) Then SetMenuActive mainmenu, 0 Else SetMenuActive mainmenu, -1
        End Select
    End If

    Drawmenus
    result = CheckMenu(k)

    If result Then
        Print
        Print
        Print "You clicked menu choice:"; MenuChoice(ActiveMenu, result).Name
        Print "Press <ANY KEY> to continue."
        _Display
        Sleep
    End If

    If result = 4 Then System 'You did click "QUIT" after all!

    _Limit 30
    _Display
    omb = mb: omb2 = mb2 'store old mouse values
Loop

Sub SetMenuSensitive (whichmenu, state)
    Menu(whichmenu).CaseSensitive = state
End Sub

Sub SetMenuActive (whichmenu, state)
    For i = 1 To 100: Menu(i).Active = 0: Next
    If whichmenu Then
        Menu(whichmenu).Active = state
        If state Then MenuHover = 1 Else MenuHover = 0
        ActiveMenu = whichmenu
    End If
End Sub

Function IsMenuActive% (whichmenu)
    IsMenuActive% = Menu(whichmenu).Active
End Function

Function MouseOverActiveMenu
    If Menu(ActiveMenu).Visible = 0 Then Exit Function
    'the mouse can only be counted as being over the active menu, if the active menu is visible
    mx = _MouseX: my = _MouseY

    If mx > Menu(ActiveMenu).xPos And mx < Menu(ActiveMenu).xPos + Menu(ActiveMenu).width Then 'the mouse is inside the x bounds of our menu
        If my > Menu(ActiveMenu).yPos And my < Menu(ActiveMenu).yPos + Menu(ActiveMenu).height Then 'the mouse is inside the y bounts of our menu
            MouseOverActiveMenu = -1
        End If
    End If
End Function

Function CheckMenu (tempK As Long) 'pass this your current keyhit value.
    'Checkmenu doesn't actually update or pull info from any buffers itself.  You'll need to get your keystate values elsewhere.
    'as well as have your While _MouseInput: Wend routine elsewhere in your code.

    Static omb, omb2, omx, omy
    mb = _MouseButton(1): mb2 = _MouseButton(2)
    mx = _MouseX: my = _MouseY

    k = tempK
    If Menu(ActiveMenu).CaseSensitive = 0 Then k = k And Not 32

    If Menu(ActiveMenu).Visible = 0 Then Exit Function 'We don't check anything for hidden menus



    If Menu(ActiveMenu).Active Then
        If k > 0 Then 'process keyhits sent to the checkmenu

            If _KeyDown(100308) Or _KeyDown(100307) Then 'we're dealing with an ALT + keypress
                For i = 1 To Menu(ActiveMenu).totalChoices
                    H = MenuChoice(ActiveMenu, i).HighLight

                    If H Then
                        a = Asc(MenuChoice(ActiveMenu, i).Name, H)
                        If Menu(ActiveMenu).CaseSensitive = 0 Then a = a And Not 32
                        If a = k Then CheckMenu = i: SetMenuActive ActiveMenu, 0: Exit Function
                    End If
                Next
            End If


            If Menu(ActiveMenu).layout Then
                Select Case k 'normal keystrokes
                    Case 18432
                        MenuHover = MenuHover - 1
                        If MenuHover < 1 Then MenuHover = Menu(ActiveMenu).totalChoices
                    Case 20480
                        MenuHover = MenuHover + 1
                        If MenuHover > Menu(ActiveMenu).totalChoices Then MenuHover = 1
                    Case 13
                        CheckMenu = MenuHover: SetMenuActive ActiveMenu, 0: Exit Function
                    Case 27
                        MenuHover = 0: SetMenuActive ActiveMenu, 0 'close the menu without a result
                End Select
            Else
                Select Case k

                End Select
            End If
        End If
    End If


    If MouseOverActiveMenu Then
        If Menu(ActiveMenu).Active = 0 Then 'if the menu is unactive and we click on it, make it active
            If mb And Not omb Then SetMenuActive ActiveMenu, -1
        Else 'the menu is already active.  Check to see if we clicked on something
            If Menu(ActiveMenu).layout Then
                If mb And Not omb Then CheckMenu = MenuHover: SetMenuActive ActiveMenu, 0: Exit Function
            Else
                Print "WORK IN PROGRESS"
            End If
        End If

        If mx <> omx Or my <> omy Then 'if the mouse x/y position changed, update the menu hover choice
            If Menu(ActiveMenu).layout Then
                If Menu(ActiveMenu).Active Then MenuHover = (my - Menu(ActiveMenu).yPos) \ _FontHeight + 1 Else MenuHover = 0
            Else

            End If
        End If
    Else
        If mb And Not omb Then 'clicked outside the active menu
            MenuHover = 0: SetMenuActive ActiveMenu, 0
        End If
    End If
    omb = mb: omb2 = mb2
    omx = mx: omy = my
End Function


Sub Drawmenus
    DC&& = _DefaultColor: BG&& = _BackgroundColor
    Color Black, 0
    For i = 1 To 100
        If Menu(i).inUse And Menu(i).Visible Then
            xp = Menu(i).xPos: yp = Menu(i).yPos
            Line (xp, yp)-Step(Menu(i).width, Menu(i).height), DarkGray, BF
            For j = 1 To Menu(i).totalChoices
                If j = MenuHover Then Color LightGray, Black Else Color Black, 0
                _PrintString (xp + MenuChoice(i, j).xOffset, yp + MenuChoice(i, j).yOffset), MenuChoice(i, j).Name
                h = MenuChoice(i, j).HighLight
                If h <> 0 And Menu(i).Active = -1 Then
                    Color White, 0
                    _PrintString (xp + MenuChoice(i, j).xOffset + (h - 1) * _FontWidth, yp + MenuChoice(i, j).yOffset), Mid$(MenuChoice(i, j).Name, MenuChoice(i, j).HighLight, 1)
                End If
            Next
            If Menu(i).Active = 0 Then Line (xp, yp)-Step(Menu(i).width, Menu(i).height), &H33000000&&, BF
        End If
    Next
    Color DC&&, BG&&
End Sub

Sub SetMenuPos (whichMenu, xPos, yPos)
    Menu(whichMenu).xPos = xPos
    Menu(whichMenu).yPos = yPos
End Sub

Sub SetMenuVisibility (whichMenu, visible)
    Menu(whichMenu).Visible = visible
End Sub

Function DefineMenu (choices$, layout) 'layout 0 for left-right, anything else for up-down
    'first, check for a free menu handle
    For i = 1 To 100
        If Menu(i).inUse = 0 Then Exit For
    Next
    If i > 100 Then Exit Function 'return a value of 0 as we have no available menus

    MIU = i 'Menu in Use


    'parse choices$
    Dim item(1000) As String
    c$ = choices$
    maxWidth = 0
    Do
        count = count + 1
        i = InStr(c$, Chr$(0))
        If i Then
            item(count) = " " + Left$(c$, i - 1) + " "
            c$ = Mid$(c$, i + 1)
        Else
            item(count) = " " + c$ + " "
        End If
        L = Len(item(count))
        If InStr(item(count), "#") Then L = L - 1
        If L > maxWidth Then maxWidth = L
    Loop Until i = 0 Or c$ = ""

    Menu(MIU).inUse = -1
    Menu(MIU).totalChoices = count
    Menu(MIU).xPos = 0 'can set these later
    Menu(MIU).yPos = 0
    If layout Then 'vertical menu
        Menu(MIU).layout = -1
        Menu(MIU).width = maxWidth * _FontWidth
        Menu(MIU).height = count * _FontHeight
    Else 'hortizontal menu
        Menu(MIU).layout = 0
        Menu(MIU).height = _FontHeight
    End If
    Menu(MIU).Active = 0
    Menu(MIU).Visible = 0
    Menu(MIU).CaseSensitive = -1

    For i = 1 To count
        L = InStr(item(i), "#")
        If L Then
            MenuChoice(MIU, i).HighLight = L
            item(i) = Left$(item(i), L - 1) + Mid$(item(i), L + 1)
        End If
        MenuChoice(MIU, i).Name = item(i)
        MenuChoice(MIU, i).Active = -1
        If layout Then 'vertical
            MenuChoice(MIU, i).xOffset = 0
            MenuChoice(MIU, i).yOffset = (i - 1) * _FontHeight
            MenuChoice(MIU, i).width = Len(item(i)) * _FontWidth
        Else 'hortizontal
            MenuChoice(MIU, i).xOffset = wide
            MenuChoice(MIU, i).yOffset = 0
            wide = wide + Len(item(i)) * _FontWidth
            MenuChoice(MIU, i).width = Len(item(i)) * _FontWidth
            Menu(MIU).width = wide
        End If
        MenuChoice(MIU, i).height = _FontHeight
    Next
    DefineMenu = MIU
End Function
Reply
#8
Horizontal and vertical menus both work now.
We now can use multiple menus in the same program.

The demo has expanded to showcase this functionality:

Code: (Select All)
Screen _NewImage(800, 600, 32)
$Color:32

Type Menu_Entries
    Name As String
    HighLight As Integer
    Active As Integer
    xOffset As Integer
    yOffset As Integer
    width As Integer
    height As Integer
End Type

Type Menu_Metadata
    inUse As Integer
    totalChoices As Integer
    xPos As Integer
    yPos As Integer
    width As Integer
    height As Integer
    layout As Integer '0 for left-right, anything else for up-down
    Active As Integer
    Visible As Integer
    CaseSensitive As Integer
End Type


Dim Shared Menu(1 To 100) As Menu_Metadata, MenuChoice(1 To 100, 20) As Menu_Entries
Dim Shared As Integer MenuHover, ActiveMenu

mainmenu = DefineMenu("#File" + Chr$(0) + "#Edit" + Chr$(0) + "#Help" + Chr$(0) + "Qui#t" + Chr$(0), 0)
filemenu = DefineMenu("#Open" + Chr$(0) + "#Save" + Chr$(0) + "#Print" + Chr$(0), -1)

SetMenuVisibility mainmenu, -1
SetMenuActive mainmenu, 0
SetMenuSensitive mainmenu, 0 'we're not a case sensitive menu (F = f, T = t, as far as we're concerned here.)

SetMenuSensitive filemenu, 0
SetMenuPos filemenu, 0, _FontHeight

Do
    Print "Hello World";
    While _MouseInput: Wend
    k = _KeyHit
    mx = _MouseX: my = _MouseY: mb = _MouseButton(1): mb2 = _MouseButton(2)

    If _KeyDown(100308) Or _KeyDown(100307) Then
        Select Case k
            Case 109, 77 'alt-m will toggle my menu here to set it active or not
                If IsMenuActive(mainmenu) Then SetMenuActive mainmenu, 0 Else SetMenuActive mainmenu, -1
        End Select
    End If

    Line (0, 0)-(_Width, 4 * _FontHeight), &HFF000000, BF 'just a black screen to draw under our menus
    If IsMenuActive(filemenu) = 0 Then SetMenuVisibility filemenu, 0
    Drawmenus
    result = CheckMenu(k)

    Select Case _Trim$(MenuChoice(ActiveMenu, result).Name)
        Case "File"
            SetMenuVisibility filemenu, -1
            SetMenuActive filemenu, -1
        Case "Edit"
            Print
            Print "There is no code for EDIT!  Sorry."
            Print "Press <ANY KEY> to resume."
            _Display
            Sleep
        Case "Help"
            Print
            Print "There is no code for HELP!  Sorry."
            Print "Press <ANY KEY> to resume."
            _Display
            Sleep
        Case "Quit"
            System
        Case "Open"
            file$ = _OpenFileDialog$("Open File", _StartDir$ + "\", "*.*", "Any File", 0)
            _MessageBox "Information", "You selected " + file$
        Case "Save"
            file$ = _SaveFileDialog$("Save File", "", "*.txt|*.doc", "Text files")
            _MessageBox "Information", "File did not get saved to " + file$ + ".  THIS IS JUST A DEMO!"
        Case "Print"
            Print
            Print "There is no code for PRINT!  Sorry."
            Print "Press <ANY KEY> to resume."
            _Display
            Sleep
    End Select

    _Limit 30
    _Display
    omb = mb: omb2 = mb2 'store old mouse values
Loop

Sub SetMenuSensitive (whichmenu, state)
    Menu(whichmenu).CaseSensitive = state
End Sub

Sub SetMenuActive (whichmenu, state)
    For i = 1 To 100: Menu(i).Active = 0: Next
    If whichmenu Then
        Menu(whichmenu).Active = state
        If state Then MenuHover = 1 Else MenuHover = 0
        ActiveMenu = whichmenu
    End If
End Sub

Function IsMenuActive% (whichmenu)
    IsMenuActive% = Menu(whichmenu).Active
End Function

Function MouseOverActiveMenu
    If Menu(ActiveMenu).Visible = 0 Then Exit Function
    'the mouse can only be counted as being over the active menu, if the active menu is visible
    mx = _MouseX: my = _MouseY

    If mx > Menu(ActiveMenu).xPos And mx < Menu(ActiveMenu).xPos + Menu(ActiveMenu).width Then 'the mouse is inside the x bounds of our menu
        If my > Menu(ActiveMenu).yPos And my < Menu(ActiveMenu).yPos + Menu(ActiveMenu).height Then 'the mouse is inside the y bounts of our menu
            MouseOverActiveMenu = -1
        End If
    End If
End Function

Function CheckMenu (tempK As Long) 'pass this your current keyhit value.
    'Checkmenu doesn't actually update or pull info from any buffers itself.  You'll need to get your keystate values elsewhere.
    'as well as have your While _MouseInput: Wend routine elsewhere in your code.

    Static omb, omb2, omx, omy
    mb = _MouseButton(1): mb2 = _MouseButton(2)
    mx = _MouseX: my = _MouseY

    k = tempK
    If Menu(ActiveMenu).CaseSensitive = 0 Then k = k And Not 32

    If Menu(ActiveMenu).Visible = 0 Then Exit Function 'We don't check anything for hidden menus



    If Menu(ActiveMenu).Active Then
        If k > 0 Then 'process keyhits sent to the checkmenu

            If _KeyDown(100308) Or _KeyDown(100307) Then 'we're dealing with an ALT + keypress
                For i = 1 To Menu(ActiveMenu).totalChoices
                    H = MenuChoice(ActiveMenu, i).HighLight

                    If H Then
                        a = Asc(MenuChoice(ActiveMenu, i).Name, H)
                        If Menu(ActiveMenu).CaseSensitive = 0 Then a = a And Not 32
                        If a = k Then CheckMenu = i: SetMenuActive ActiveMenu, 0: Exit Function
                    End If
                Next
            End If

            Select Case k 'normal keystrokes that apply to all layouts
                Case 13
                    CheckMenu = MenuHover: SetMenuActive ActiveMenu, 0: Exit Function
                Case 27
                    MenuHover = 0: SetMenuActive ActiveMenu, 0 'close the menu without a result
            End Select

            If Menu(ActiveMenu).layout Then
                Select Case k 'normal keystrokes
                    Case 18432
                        MenuHover = MenuHover - 1
                        If MenuHover < 1 Then MenuHover = Menu(ActiveMenu).totalChoices
                    Case 20480
                        MenuHover = MenuHover + 1
                        If MenuHover > Menu(ActiveMenu).totalChoices Then MenuHover = 1
                End Select
            Else
                Select Case k
                    Case 19200
                        MenuHover = MenuHover - 1
                        If MenuHover < 1 Then MenuHover = Menu(ActiveMenu).totalChoices
                    Case 19712
                        MenuHover = MenuHover + 1
                        If MenuHover > Menu(ActiveMenu).totalChoices Then MenuHover = 1
                End Select
            End If
        End If
    End If


    If MouseOverActiveMenu Then
        If Menu(ActiveMenu).Active = 0 Then 'if the menu is unactive and we click on it, make it active
            If mb And Not omb Then
                SetMenuActive ActiveMenu, -1
                If Menu(ActiveMenu).layout Then
                    MenuHover = (my - Menu(ActiveMenu).yPos) \ _FontHeight + 1
                Else
                    For i = 1 To Menu(ActiveMenu).totalChoices
                        xPos = Menu(ActiveMenu).xPos + MenuChoice(ActiveMenu, i).xOffset
                        If mx >= xPos And mx <= xPos + MenuChoice(ActiveMenu, i).width Then MenuHover = i: Exit For
                    Next
                End If
            End If
        Else 'the menu is already active.  Check to see if we clicked on something
            If mb And Not omb Then omb = mb: CheckMenu = MenuHover: SetMenuActive ActiveMenu, 0: Exit Function

            If mx <> omx Or my <> omy Then 'if our mouse position moved, see if we need to update our hover selection
                If Menu(ActiveMenu).layout Then
                    MenuHover = (my - Menu(ActiveMenu).yPos) \ _FontHeight + 1
                Else
                    For i = 1 To Menu(ActiveMenu).totalChoices
                        xPos = Menu(ActiveMenu).xPos + MenuChoice(ActiveMenu, i).xOffset
                        If mx >= xPos And mx <= xPos + MenuChoice(ActiveMenu, i).width Then MenuHover = i: Exit For
                    Next
                End If
            End If
        End If

    Else
        If mb And Not omb Then 'clicked outside the active menu
            MenuHover = 0: SetMenuActive ActiveMenu, 0
        End If
    End If
    omb = mb: omb2 = mb2
    omx = mx: omy = my
End Function


Sub Drawmenus
    DC&& = _DefaultColor: BG&& = _BackgroundColor
    Color Black, 0
    For i = 1 To 100
        If Menu(i).inUse And Menu(i).Visible Then
            xp = Menu(i).xPos: yp = Menu(i).yPos
            Line (xp, yp)-Step(Menu(i).width, Menu(i).height), DarkGray, BF
            For j = 1 To Menu(i).totalChoices
                If j = MenuHover And Menu(i).Active Then Color LightGray, Black Else Color Black, 0
                _PrintString (xp + MenuChoice(i, j).xOffset, yp + MenuChoice(i, j).yOffset), MenuChoice(i, j).Name
                h = MenuChoice(i, j).HighLight
                If h <> 0 And Menu(i).Active = -1 Then
                    Color White, 0
                    _PrintString (xp + MenuChoice(i, j).xOffset + (h - 1) * _FontWidth, yp + MenuChoice(i, j).yOffset), Mid$(MenuChoice(i, j).Name, MenuChoice(i, j).HighLight, 1)
                End If
            Next
            If Menu(i).Active = 0 Then Line (xp, yp)-Step(Menu(i).width, Menu(i).height), &H33000000&&, BF
        End If
    Next
    Color DC&&, BG&&
End Sub

Sub SetMenuPos (whichMenu, xPos, yPos)
    Menu(whichMenu).xPos = xPos
    Menu(whichMenu).yPos = yPos
End Sub

Sub SetMenuVisibility (whichMenu, visible)
    Menu(whichMenu).Visible = visible
End Sub

Function DefineMenu (choices$, layout) 'layout 0 for left-right, anything else for up-down
    'first, check for a free menu handle
    For i = 1 To 100
        If Menu(i).inUse = 0 Then Exit For
    Next
    If i > 100 Then Exit Function 'return a value of 0 as we have no available menus

    MIU = i 'Menu in Use


    'parse choices$
    Dim item(1000) As String
    c$ = choices$
    maxWidth = 0
    Do
        count = count + 1
        i = InStr(c$, Chr$(0))
        If i Then
            item(count) = " " + Left$(c$, i - 1) + " "
            c$ = Mid$(c$, i + 1)
        Else
            item(count) = " " + c$ + " "
        End If
        L = Len(item(count))
        If InStr(item(count), "#") Then L = L - 1
        If L > maxWidth Then maxWidth = L
    Loop Until i = 0 Or c$ = ""

    Menu(MIU).inUse = -1
    Menu(MIU).totalChoices = count
    Menu(MIU).xPos = 0 'can set these later
    Menu(MIU).yPos = 0
    If layout Then 'vertical menu
        Menu(MIU).layout = -1
        Menu(MIU).width = maxWidth * _FontWidth
        Menu(MIU).height = count * _FontHeight
    Else 'hortizontal menu
        Menu(MIU).layout = 0
        Menu(MIU).height = _FontHeight
    End If
    Menu(MIU).Active = 0
    Menu(MIU).Visible = 0
    Menu(MIU).CaseSensitive = -1

    For i = 1 To count
        L = InStr(item(i), "#")
        If L Then
            MenuChoice(MIU, i).HighLight = L
            item(i) = Left$(item(i), L - 1) + Mid$(item(i), L + 1)
        End If
        MenuChoice(MIU, i).Name = item(i)
        MenuChoice(MIU, i).Active = -1
        If layout Then 'vertical
            MenuChoice(MIU, i).xOffset = 0
            MenuChoice(MIU, i).yOffset = (i - 1) * _FontHeight
            MenuChoice(MIU, i).width = Len(item(i)) * _FontWidth
        Else 'hortizontal
            MenuChoice(MIU, i).xOffset = wide
            MenuChoice(MIU, i).yOffset = 0
            wide = wide + Len(item(i)) * _FontWidth
            MenuChoice(MIU, i).width = Len(item(i)) * _FontWidth
            Menu(MIU).width = wide
        End If
        MenuChoice(MIU, i).height = _FontHeight
    Next
    DefineMenu = MIU
End Function
Reply
#9
An update to tweak a few things to make them a little more user friendly and interactive.

One important change is the call to CheckMenu -- it now expects you to use two LONG type variables when you call it, so it can pass values back to you via those parameters.

Code: (Select All)
result = CheckMenu(k, mla) 'IMPORTANT NOTE: THESE TWO VARIABLES NEED TO BE LONG TO PASS VALUES BACK AND FORTH PROPERLY!!

k is the variable for whatever you use with your _KEYHIT routine, so you can pass the user's keyboard input to the function.
mla is the Menu Last Active, and you'll probably need it to know which menu the user was interacting with when they generated a result.  (Of course, if you only have a single menu in your program, you can probably forget about this, as it really won't apply so much for you.)




The newest version of this code is now: 
Code: (Select All)
Screen _NewImage(800, 600, 32)

Type Menu_Entries
    Name As String
    HighLight As Integer
    Active As Integer
    xOffset As Integer
    yOffset As Integer
    width As Integer
    height As Integer
End Type

Type Menu_Metadata
    inUse As Integer
    totalChoices As Integer
    xPos As Integer
    yPos As Integer
    width As Integer
    height As Integer
    layout As Integer '0 for left-right, anything else for up-down
    Active As Integer
    Visible As Integer
    CaseSensitive As Integer
End Type


Dim Shared Menu(1 To 100) As Menu_Metadata, MenuChoice(1 To 100, 20) As Menu_Entries
Dim Shared As Integer MenuHover, ActiveMenu
Dim As Long k, mla

mainmenu = DefineMenu("#File" + Chr$(0) + "#Edit" + Chr$(0) + "#Help" + Chr$(0) + "Qui#t" + Chr$(0), 0)
filemenu = DefineMenu("#Open" + Chr$(0) + "#Save" + Chr$(0) + "#Print" + Chr$(0), -1)

SetMenuVisibility mainmenu, -1
SetMenuActive mainmenu, 0
SetMenuSensitive mainmenu, 0 'we're not a case sensitive menu (F = f, T = t, as far as we're concerned here.)

SetMenuSensitive filemenu, 0
SetMenuPos filemenu, 0, _FontHeight

Do
    Print "Hello World";
    While _MouseInput: Wend
    k = _KeyHit
    mx = _MouseX: my = _MouseY: mb = _MouseButton(1): mb2 = _MouseButton(2)

    If _KeyDown(100308) Or _KeyDown(100307) Then
        Select Case k
            Case 109, 77 'alt-m will toggle my menu here to set it active or not
                If IsMenuActive(mainmenu) Then SetMenuActive mainmenu, 0 Else SetMenuActive mainmenu, -1
        End Select
    End If

    Line (0, 0)-(_Width, 4 * _FontHeight), &HFF000000&&, BF 'just a black screen to draw under our menus
    If IsMenuActive(filemenu) = 0 Then SetMenuVisibility filemenu, 0 'If our filemenu isn't active, then it doesn't need to be visible.
    If CheckActiveMenu = 0 Then SetMenuActive mainmenu, 0 'If there' no menus active, I want to default back to the mainmenu being the active one

    Drawmenus
    result = CheckMenu(k, mla) 'IMPORTANT NOTE: THESE TWO VARIABLES NEED TO BE LONG TO PASS VALUES BACK AND FORTH PROPERLY!!

    If result Then
        Select Case mla 'menu last active
            Case mainmenu
                Select Case _Trim$(MenuChoice(mainmenu, result).Name)
                    Case "File"
                        SetMenuVisibility filemenu, -1 'this makes the filemenu visible
                        SetMenuActive filemenu, -1 'and this makes it the active menu that we're interacting with.
                    Case "Edit"
                        Print
                        Print "There is no code for EDIT!  Sorry."
                        Print "Press <ANY KEY> to resume."
                        _Display
                        Sleep
                    Case "Help"
                        Print
                        Print "There is no code for HELP!  Sorry."
                        Print "Press <ANY KEY> to resume."
                        _Display
                        Sleep
                    Case "Quit"
                        System
                End Select
            Case filemenu
                Select Case _Trim$(MenuChoice(filemenu, result).Name)
                    Case "Open"
                        file$ = _OpenFileDialog$("Open File", _StartDir$ + "\", "*.*", "Any File", 0)
                        _MessageBox "Information", "You selected " + file$ + ".  Too bad this is just a demo and we're not really loading anything."
                    Case "Save"
                        file$ = _SaveFileDialog$("Save File", "", "*.txt|*.doc", "Text files")
                        _MessageBox "Information", "File did not get saved to " + file$ + ".  THIS IS JUST A DEMO!"
                    Case "Print"
                        Print
                        Print "There is no code for PRINT!  Sorry."
                        Print "Press <ANY KEY> to resume."
                        _Display
                        Sleep
                End Select
        End Select
    End If

    _Limit 30
    _Display
    omb = mb: omb2 = mb2 'store old mouse values
Loop

Sub SetMenuSensitive (whichmenu, state)
    Menu(whichmenu).CaseSensitive = state
End Sub

Sub SetMenuActive (whichmenu, state)
    For i = 1 To 100: Menu(i).Active = 0: Next
    If whichmenu Then
        Menu(whichmenu).Active = state
        If state Then MenuHover = 1 Else MenuHover = 0
        ActiveMenu = whichmenu
    Else
        ActiveMenu = 0
        MenuHover = 0
    End If
End Sub


Function CheckActiveMenu%
    CheckActiveMenu = ActiveMenu
End Function

Function IsMenuActive% (whichmenu)
    IsMenuActive% = Menu(whichmenu).Active
End Function

Function MouseOverActiveMenu
    If Menu(ActiveMenu).Visible = 0 Then Exit Function
    'the mouse can only be counted as being over the active menu, if the active menu is visible
    mx = _MouseX: my = _MouseY

    If mx > Menu(ActiveMenu).xPos And mx < Menu(ActiveMenu).xPos + Menu(ActiveMenu).width Then 'the mouse is inside the x bounds of our menu
        If my > Menu(ActiveMenu).yPos And my < Menu(ActiveMenu).yPos + Menu(ActiveMenu).height Then 'the mouse is inside the y bounts of our menu
            MouseOverActiveMenu = -1
        End If
    End If
End Function

Function CheckMenu (tempK As Long, LastActiveMenu As Long) 'pass this your current keyhit value.
    'Checkmenu doesn't actually update or pull info from any buffers itself.  You'll need to get your keystate values elsewhere.
    'as well as have your While _MouseInput: Wend routine elsewhere in your code.

    Static omb, omb2, omx, omy
    mb = _MouseButton(1): mb2 = _MouseButton(2)
    mx = _MouseX: my = _MouseY

    k = tempK
    If ActiveMenu = 0 Then Exit Function
    If Menu(ActiveMenu).CaseSensitive = 0 Then k = k And Not 32
    If Menu(ActiveMenu).Visible = 0 Then Exit Function 'We don't check anything for hidden menus
    LastActiveMenu = ActiveMenu


    If Menu(ActiveMenu).Active Then
        If k > 0 Then 'process keyhits sent to the checkmenu

            If _KeyDown(100308) Or _KeyDown(100307) Then 'we're dealing with an ALT + keypress
                For i = 1 To Menu(ActiveMenu).totalChoices
                    H = MenuChoice(ActiveMenu, i).HighLight

                    If H Then
                        a = Asc(MenuChoice(ActiveMenu, i).Name, H)
                        If Menu(ActiveMenu).CaseSensitive = 0 Then a = a And Not 32
                        If a = k Then CheckMenu = i: SetMenuActive 0, 0: Exit Function
                    End If
                Next
            End If

            Select Case k 'normal keystrokes that apply to all layouts
                Case 13
                    CheckMenu = MenuHover: SetMenuActive 0, 0: Exit Function
                Case 27
                    MenuHover = 0: SetMenuActive 0, 0 'close the menu without a result
            End Select

            If Menu(ActiveMenu).layout Then
                Select Case k 'normal keystrokes
                    Case 18432
                        MenuHover = MenuHover - 1
                        If MenuHover < 1 Then MenuHover = Menu(ActiveMenu).totalChoices
                    Case 20480
                        MenuHover = MenuHover + 1
                        If MenuHover > Menu(ActiveMenu).totalChoices Then MenuHover = 1
                End Select
            Else
                Select Case k
                    Case 19200
                        MenuHover = MenuHover - 1
                        If MenuHover < 1 Then MenuHover = Menu(ActiveMenu).totalChoices
                    Case 19712
                        MenuHover = MenuHover + 1
                        If MenuHover > Menu(ActiveMenu).totalChoices Then MenuHover = 1
                End Select
            End If
        End If
    End If


    If MouseOverActiveMenu Then
        If Menu(ActiveMenu).Active = 0 Then 'if the menu is unactive and we click on it, make it active
            If mb And Not omb Then
                SetMenuActive ActiveMenu, -1
                If Menu(ActiveMenu).layout Then
                    MenuHover = (my - Menu(ActiveMenu).yPos) \ _FontHeight + 1
                Else
                    For i = 1 To Menu(ActiveMenu).totalChoices
                        xPos = Menu(ActiveMenu).xPos + MenuChoice(ActiveMenu, i).xOffset
                        If mx >= xPos And mx <= xPos + MenuChoice(ActiveMenu, i).width Then MenuHover = i: Exit For
                    Next
                End If
            End If
        Else 'the menu is already active.  Check to see if we clicked on something
            If mb And Not omb Then omb = mb: CheckMenu = MenuHover: SetMenuActive 0, 0: Exit Function

            If mx <> omx Or my <> omy Then 'if our mouse position moved, see if we need to update our hover selection
                If Menu(ActiveMenu).layout Then
                    MenuHover = (my - Menu(ActiveMenu).yPos) \ _FontHeight + 1
                Else
                    For i = 1 To Menu(ActiveMenu).totalChoices
                        xPos = Menu(ActiveMenu).xPos + MenuChoice(ActiveMenu, i).xOffset
                        If mx >= xPos And mx <= xPos + MenuChoice(ActiveMenu, i).width Then MenuHover = i: Exit For
                    Next
                End If
            End If
        End If

    Else
        If mb And Not omb Then 'clicked outside the active menu
            MenuHover = 0: SetMenuActive 0, 0
        End If
    End If
    omb = mb: omb2 = mb2
    omx = mx: omy = my
End Function


Sub Drawmenus
    DC&& = _DefaultColor: BG&& = _BackgroundColor
    Color &HFF000000&&, 0
    For i = 1 To 100
        If Menu(i).inUse And Menu(i).Visible Then
            xp = Menu(i).xPos: yp = Menu(i).yPos
            Line (xp, yp)-Step(Menu(i).width, Menu(i).height), &HFFBBBBBB&&, BF
            For j = 1 To Menu(i).totalChoices
                If j = MenuHover And Menu(i).Active Then Color &HFFBBBBBB&&, &HFF000000&& Else Color &HFF000000&&, 0
                _PrintString (xp + MenuChoice(i, j).xOffset, yp + MenuChoice(i, j).yOffset), MenuChoice(i, j).Name
                h = MenuChoice(i, j).HighLight
                If h <> 0 And Menu(i).Active = -1 Then
                    Color &HFFFFFFFF&&, 0
                    _PrintString (xp + MenuChoice(i, j).xOffset + (h - 1) * _FontWidth, yp + MenuChoice(i, j).yOffset), Mid$(MenuChoice(i, j).Name, MenuChoice(i, j).HighLight, 1)
                End If
            Next
            If Menu(i).Active = 0 Then Line (xp, yp)-Step(Menu(i).width, Menu(i).height), &H33000000&&, BF
        End If
    Next
    Color DC&&, BG&&
End Sub

Sub SetMenuPos (whichMenu, xPos, yPos)
    Menu(whichMenu).xPos = xPos
    Menu(whichMenu).yPos = yPos
End Sub

Sub SetMenuVisibility (whichMenu, visible)
    Menu(whichMenu).Visible = visible
End Sub

Function DefineMenu (choices$, layout) 'layout 0 for left-right, anything else for up-down
    'first, check for a free menu handle
    For i = 1 To 100
        If Menu(i).inUse = 0 Then Exit For
    Next
    If i > 100 Then Exit Function 'return a value of 0 as we have no available menus

    MIU = i 'Menu in Use


    'parse choices$
    Dim item(1000) As String
    c$ = choices$
    maxWidth = 0
    Do
        count = count + 1
        i = InStr(c$, Chr$(0))
        If i Then
            item(count) = " " + Left$(c$, i - 1) + " "
            c$ = Mid$(c$, i + 1)
        Else
            item(count) = " " + c$ + " "
        End If
        L = Len(item(count))
        If InStr(item(count), "#") Then L = L - 1
        If L > maxWidth Then maxWidth = L
    Loop Until i = 0 Or c$ = ""

    Menu(MIU).inUse = -1
    Menu(MIU).totalChoices = count
    Menu(MIU).xPos = 0 'can set these later
    Menu(MIU).yPos = 0
    If layout Then 'vertical menu
        Menu(MIU).layout = -1
        Menu(MIU).width = maxWidth * _FontWidth
        Menu(MIU).height = count * _FontHeight
    Else 'hortizontal menu
        Menu(MIU).layout = 0
        Menu(MIU).height = _FontHeight
    End If
    Menu(MIU).Active = 0
    Menu(MIU).Visible = 0
    Menu(MIU).CaseSensitive = -1

    For i = 1 To count
        L = InStr(item(i), "#")
        If L Then
            MenuChoice(MIU, i).HighLight = L
            item(i) = Left$(item(i), L - 1) + Mid$(item(i), L + 1)
        End If
        MenuChoice(MIU, i).Name = item(i)
        MenuChoice(MIU, i).Active = -1
        If layout Then 'vertical
            MenuChoice(MIU, i).xOffset = 0
            MenuChoice(MIU, i).yOffset = (i - 1) * _FontHeight
            MenuChoice(MIU, i).width = Len(item(i)) * _FontWidth
        Else 'hortizontal
            MenuChoice(MIU, i).xOffset = wide
            MenuChoice(MIU, i).yOffset = 0
            wide = wide + Len(item(i)) * _FontWidth
            MenuChoice(MIU, i).width = Len(item(i)) * _FontWidth
            Menu(MIU).width = wide
        End If
        MenuChoice(MIU, i).height = _FontHeight
    Next
    DefineMenu = MIU
End Function
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