Trying to figure algorithm to draw and paint polygons
#11
Okay, this floats my boat something silly.  Macro-programming to generate standard BASIC code for polygon generation.

Although the BAM source code is useless for QB64PE, the exported program is post-processing: so the end result is a BASIC program that will work A-1 with QB64PE.

Well, EXCEPTION: I've got an instance of IFF in the generated code.

Regardless, I think anybody will find in there what they need to create proper QB64PE code.

Details: Testing: POLYGON macro and support library

Well, proof will be in the pudding.  I've got to test everything for various polygons to see if the code breaks.
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#12
This test program is kind of fun:
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