Button rack or hotkey function
#1
Been working on a new version of my grain harvest database, and while building a support file editing section, I conceived of the need to quickly and easily display a row of button choices, along with the ability to accept hotkeys in lieu of mouse clicks.

It depends upon a few of my other library routines (included in the code), but anything could be easily adapted. I'm particularly indebted to Steve for his MBS function and SierraKen for his beveled calculator button algorithm.

Code: (Select All)
'Button & hotkey choosing routine. FUNCTION Chs_Key_Button%    Coding by OldMoses
'supporting subroutines by Steve McNeill & SierraKen

'chose from aligned and identically sized and spaced controls in
'vertical or horizontal orientation, or use hotkeys
'Esc keypress returns -1

SCREEN _NEWIMAGE(1024, 512, 32)
DIM lbl(7) AS STRING '
DIM ani(5) AS STRING
lbl(1) = "One": lbl(2) = "Two": lbl(3) = "Three": lbl(4) = "Four": lbl(5) = "Five": lbl(6) = "Six": lbl(7) = "Seven"
ani(1) = "Dog": ani(2) = "Cat": ani(3) = "Horse": ani(4) = "Frog": ani(5) = "Jerk"
DO
    CLS
    scene% = scene% + 1
    SELECT CASE scene%
        CASE 1
            x% = _SHR(_WIDTH(0), 1) '                                   screen centered (512,256), seven horizontal buttons
            y% = _SHR(_HEIGHT(0), 1): w% = 60: h% = 32: sp% = 4: it% = 7
            cho% = Chs_Key_Button%("1234567", "h", y%, it%, w%, h%, sp%, x%, lbl())
            IF cho% > 0 THEN x$ = lbl(cho%)
        CASE 2
            x% = _SHR(_WIDTH(0), 1) '                                   screen centered (512,256), four horizontal buttons
            y% = _SHR(_HEIGHT(0), 1): w% = 60: h% = 32: sp% = 20: it% = 4
            cho% = Chs_Key_Button%("DCHF", "h", y%, it%, w%, h%, sp%, x%, ani())
            IF cho% > 0 THEN x$ = ani(cho%)
        CASE 3
            x% = _SHR(_WIDTH(0), 2) '                                   screen left quarter (256,256), four vertical buttons
            y% = _SHR(_HEIGHT(0), 1): w% = 60: h% = 32: sp% = 16: it% = 4
            cho% = Chs_Key_Button%("1234", "v", x%, it%, w%, h%, sp%, y%, lbl())
            IF cho% > 0 THEN x$ = lbl(cho%)
        CASE 4
            x% = _SHR(_WIDTH(0), 2) * 3 '                               screen right quarter (768,256), four vertical buttons
            y% = _SHR(_HEIGHT(0), 1): w% = 60: h% = 32: sp% = 16: it% = 5
            cho% = Chs_Key_Button%("DCHFJ", "v", x%, it%, w%, h%, sp%, y%, ani())
            IF cho% > 0 THEN x$ = ani(cho%)
        CASE 5
            x% = 137 '                                                    upper right corner (137,20), five horizontal buttons
            y% = 20: w% = 50: h% = 50: sp% = 6: it% = 5
            cho% = Chs_Key_Button%("12345", "h", y%, it%, w%, h%, sp%, x%, lbl())
            IF cho% > 0 THEN x$ = lbl(cho%)
    END SELECT
    LOCATE 1, 1
    SELECT CASE cho%
        CASE -1: EXIT DO
        CASE ELSE: PRINT "You chose "; _TRIM$(x$); ";";
    END SELECT
    PRINT " press any key to continue"
    SLEEP
    IF scene% = 5 THEN scene% = 0
LOOP
END


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'vchr:  string of valid hotkey characters
'ori:   "v" = vertical buttons  "h" = horizontal buttons (anything other than 'v' will work for horizontal)
'ledgr: upper y edge of horizontal buttons, or left x edge of vertical buttons
'bl:    number of buttons displayed
'bw:    button pixel width
'bh:    button pixel height
'space: space in pixels between buttons
'cent:  center point of buttons in x for horizontal or y for vertical
FUNCTION Chs_Key_Button% (vchr AS STRING, ori AS STRING, ledgr AS INTEGER, bl AS INTEGER, bw AS INTEGER, bh AS INTEGER, space AS INTEGER, cent AS INTEGER, array() AS STRING)

    m% = bw: n% = bh '                                          duplicate for Con_Blok before possible swap
    IF ori = "v" THEN '                                         flip the axes for vertical orientation
        hpos% = ledgr
        vpos% = cent - _SHR(bh * bl + space * (bl - 1), 1)
        hstp% = 0: vstp% = space + bh
        SWAP bw, bh
    ELSE
        hpos% = cent - _SHR(bw * bl + space * (bl - 1), 1)
        vpos% = ledgr
        hstp% = space + bw: vstp% = 0
    END IF
    FOR a% = 0 TO bl - 1 '                                      Display buttons
        Con_Blok hpos% + a% * hstp%, vpos% + a% * vstp%, m%, n%, _TRIM$(array(a% + 1)), 0, &HFF7F7F7F
    NEXT a%
    DO '                                                        Choosing loop section
        k$ = UCASE$(INKEY$)
        IF k$ <> "" THEN
            IF k$ = CHR$(27) THEN '                             esc to abort, returning -1
                choice% = -1: in% = -1
            ELSE
                choice% = INSTR(vchr, k$)
                IF choice% <> 0 THEN in% = -1 '                 if valid char then return with its index
            END IF
        END IF
        ms = MBS
        IF ms AND 1 THEN '                                      left mouse button clicked
            Clear_MB 1 '                                        clear the mouse click
            x% = _MOUSEX: y% = _MOUSEY '                        we don't want to use mouse position directly
            IF ori = "v" THEN SWAP x%, y% '                     flip the axes for vertical orientation
            rowrange% = _SHR(bh, 1) + ledgr '                   this marks the center of button row
            IF ABS(y% - rowrange%) < _SHR(bh, 1) THEN '         are we within the row of buttons
                odd% = (bl MOD 2 <> 0) '                        is there an odd number of buttons
                full% = space + bw '                            control width + space between
                hfsp% = _SHR(space, 1) '                        half space
                hfbt% = _SHR(bw, 1) '                           half button width

                FOR z% = 1 TO bl
                    IF odd% THEN
                        md% = z% - _CEIL(bl / 2) '              midpoint multiplier, center button on 0
                        ps% = -(md% * full%) * (md% <> 0)
                    ELSE
                        md% = z% - INT(bl / 2) + (SGN(z% - INT(bl / 2)) < 1)
                        ps% = SGN(md%) * ((ABS(md%) - 1) * full% + _SHR(full%, 1))
                    END IF
                    IF ABS(x% - (cent + ps%)) < hfbt% THEN 'use ps% offset from center to position specific button ranges
                        choice% = z%: in% = -1
                    END IF
                NEXT z%

                'alternate code- replacing FOR z%...NEXT block above; both seem to work equally well
                'IF odd% THEN
                '    start% = cent - full% * ((bl - 1) / 2) - hfbt%
                'ELSE
                '    start% = cent - full% * (bl / 2 - 1) - (bw + hfsp%)
                'END IF
                'FOR z% = 1 TO bl
                '    md% = start% + (z% - 1) * full% + hfbt%
                '    IF ABS(x% - md%) < hfbt% THEN
                '        choice% = z%: in% = -1
                '    END IF
                'NEXT z%

            END IF '                                            end: if within row
        END IF '                                                end: if left mouse click
        _LIMIT 30
    LOOP UNTIL in%
    Chs_Key_Button% = choice%

END FUNCTION 'Chs_Key_Button%

'²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²² coding by Steve McNeill
FUNCTION MBS%
    STATIC StartTimer AS _FLOAT
    STATIC ButtonDown AS INTEGER
    'STATIC ClickCount AS INTEGER
    CONST ClickLimit## = .4 'Less than 1/2 of a second to down, up a key to count as a CLICK.
    '                          Down longer counts as a HOLD event.
    SHARED Mouse_StartX, Mouse_StartY, Mouse_EndX, Mouse_EndY
    WHILE _MOUSEINPUT 'Remark out this block, if mouse main input/clear is going to be handled manually in main program.
        SELECT CASE SGN(_MOUSEWHEEL)
            CASE 1: tempMBS = tempMBS OR 512
            CASE -1: tempMBS = tempMBS OR 1024
        END SELECT
    WEND

    IF _MOUSEBUTTON(1) THEN tempMBS = tempMBS OR 1
    IF _MOUSEBUTTON(2) THEN tempMBS = tempMBS OR 2
    IF _MOUSEBUTTON(3) THEN tempMBS = tempMBS OR 4

    IF StartTimer = 0 THEN
        IF _MOUSEBUTTON(1) THEN 'If a button is pressed, start the timer to see what it does (click or hold)
            ButtonDown = 1: StartTimer = TIMER(0.01)
            Mouse_StartX = _MOUSEX: Mouse_StartY = _MOUSEY
        ELSEIF _MOUSEBUTTON(2) THEN
            ButtonDown = 2: StartTimer = TIMER(0.01)
            Mouse_StartX = _MOUSEX: Mouse_StartY = _MOUSEY
        ELSEIF _MOUSEBUTTON(3) THEN
            ButtonDown = 3: StartTimer = TIMER(0.01)
            Mouse_StartX = _MOUSEX: Mouse_StartY = _MOUSEY
        END IF
    ELSE
        BD = ButtonDown MOD 3
        IF BD = 0 THEN BD = 3
        IF TIMER(0.01) - StartTimer <= ClickLimit THEN 'Button was down, then up, within time limit.  It's a click
            IF _MOUSEBUTTON(BD) = 0 THEN tempMBS = 4 * 2 ^ ButtonDown: ButtonDown = 0: StartTimer = 0
        ELSE
            IF _MOUSEBUTTON(BD) = 0 THEN 'hold event has now ended
                tempMBS = 0: ButtonDown = 0: StartTimer = 0
                Mouse_EndX = _MOUSEX: Mouse_EndY = _MOUSEY
            ELSE 'We've now started the hold event
                tempMBS = tempMBS OR 32 * 2 ^ ButtonDown
            END IF
        END IF
    END IF
    MBS% = tempMBS
END FUNCTION 'MBS%

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SUB Clear_MB (var AS INTEGER)

    DO UNTIL NOT _MOUSEBUTTON(var)
        WHILE _MOUSEINPUT: WEND
    LOOP

END SUB 'Clear_MB


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SUB Con_Blok (xpos AS INTEGER, ypos AS INTEGER, xsiz AS INTEGER, ysiz AS INTEGER, label AS STRING, high AS INTEGER, col AS _UNSIGNED LONG)

    'Create control block
    CN& = _NEWIMAGE(xsiz, ysiz, 32)
    _DEST CN&
    COLOR , col
    CLS
    BevelB xsiz, ysiz, col
    _PRINTMODE _KEEPBACKGROUND
    x% = LEN(label)
    sx = xsiz / 2 - x% * 4: sy = ysiz / 2 - 8
    FOR p = 1 TO x% '                                           iterate through label characters
        COLOR -4294901760 * (p = high) - 4278190080 * (p <> high) '&HFFFF0000  &HFF000000
        IF col = &HFFC80000 THEN COLOR clr&(15)
        _PRINTSTRING (sx + (p - 1) * 8, sy), MID$(label, p, 1)
    NEXT p
    _PUTIMAGE (xpos, ypos), CN&, A&
    _FREEIMAGE CN&

END SUB 'Con_Blok


'²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²² adaptation of code by SierraKen
SUB BevelB (xsiz AS INTEGER, ysiz AS INTEGER, col AS _UNSIGNED LONG)

    'Create control button bevels for 3D effect - called from Con_Blok
    brdr = ABS(INT(ysiz / 4) * (ysiz <= xsiz) + INT(xsiz / 4) * (ysiz > xsiz)) 'select smaller 1/4 size border axis
    FOR bb = 0 TO brdr
        c = c + 100 / brdr
        LINE (0 + bb, 0 + bb)-(xsiz - 1 - bb, ysiz - 1 - bb), _RGBA32(_RED32(col) - 100 + c, _GREEN32(col) - 100 + c, _BLUE32(col) - 100 + c, _ALPHA(col)), B
    NEXT bb

END SUB 'BevelB
DO: LOOP: DO: LOOP
sha_na_na_na_na_na_na_na_na_na:
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#2
LOL cool buttons. B+ gave me your Clear_MB Sub the other day for my calculator, thanks! I posted an update to it today with a fix.
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