3d, maptriangle, fps...ect
#1
Finally everything works properly. A system that can be easily extended from non-source code. I created a structure that allows us to parameterize everything with a simple notepad. Add new maps, terrain, and textures quickly.
I want to make a game that I haven't made before. I deleted the shooting part. There is already such a game. An adventure game with missions and characters would be nice. If you have any ideas, I'd love to read them. even if it seems funny at first. I'm interested in any ideas! moreover, if we could collectively build a game in some form, where more people could take part, that would be wonderful.
It can be tried for now. there is no task, but you can walk around the huge space. There is a lot of garbage among the files, that's why it was 240 Mb, so sorry!


download:
https://drive.google.com/file/d/1yWJ4S9h...sp=sharing


[Image: v25-01-2022-11-29-19-49-47-24.jpg]

[Image: v25-01-2022-11-29-19-50-06-69.jpg]

[Image: v25-01-2022-11-29-19-50-54-33.jpg]
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#2
Is there any way you can put these robots in there?

https://staging.qb64phoenix.com/showthread.php?tid=1161

Maybe it's a robot factory and these guys are now running wild.

Big Grin

Excellent work!  Thanks for sharing this.
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#3
I tried your demo and I am quite impressed!! That was some great work. I will be following to see what it turns in to.
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#4
(11-29-2022, 07:59 PM)james2464 Wrote: Is there any way you can put these robots in there?

https://staging.qb64phoenix.com/showthread.php?tid=1161

Maybe it's a robot factory and these guys are now running wild.

Big Grin

Excellent work!  Thanks for sharing this.
The monsters also, or either. Erm, but it might require a few additional sprites for each creature, so they look more realistic moving around...

I would have to get around to doing it for an idea I have, choosing a couple of monsters and robots, produce like four sprites for each creature for the illusion of animation.

I'm going to try to make it less lame and less complex than this:

https://github.com/lxgr-linux/pokete
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