polyFT - draw filled polygons
#1
an update of an older sub to draw filled polygons using _maptriangle . This one is faster than the earlier version (polyT) and includes options for rotation, horizontal and vertical scaling, and a border.

Code: (Select All)
'draw_polyFT
' by James D.  Jarvis  , August 20,2023
'draw filled  polygons
'
'HEADER
Dim Shared xmax, ymax
xmax = 800: ymax = 500
Screen _NewImage(xmax, ymax, 32)
Dim Shared pk& 'must be included in a program that uses polyFT
pk& = _NewImage(3, 3, 32) 'must be included in a program that uses polyFT

'======================================
' demo
'======================================
' This demo draws 64000 random polygons, and then clears the screen and draws a handful of polygons  rotating

Randomize Timer

t1 = Timer
For reps = 1 To 64000
    polyFT Int(Rnd * xmax), Int(Rnd * ymax), Int(3 + Rnd * 20), Int(3 + Rnd * 12), Int(Rnd * 60), Int(1 + Rnd * 3), Int(1 + Rnd * 3), _RGB32(Int(Rnd * 256), Int(Rnd * 256), Int(Rnd * 256)), _RGB32(Int(Rnd * 256), Int(Rnd * 256), Int(Rnd * 256))
Next reps
t2 = Timer
Print "That took "; t2 - t1; " seconds to draw 64000 polygons"
Sleep
rtn = 0
Do
    _Limit 60
    Cls
    Print "Press <ESC> to quit>"
    polyFT 100, 100, 40, 3, rtn, 1, 1, _RGB32(100, 200, 50), 0
    polyFT 200, 100, 40, 4, 45 + rtn, 1, 1, _RGB32(100, 200, 250), 0
    polyFT 300, 100, 40, 5, rtn, 1, 1, _RGB32(200, 100, 250), 0
    polyFT 400, 100, 40, 6, rtn, 1, 1, _RGB32(100, 250, 150), 0
    polyFT 500, 100, 40, 7, rtn, 1, 1, _RGB32(150, 200, 200), 0
    polyFT 600, 100, 40, 8, 22.5 + rtn, 1, 1, _RGB32(200, 200, 0), 0
    _PrintString (100 - (_PrintWidth("Triangle")) / 2, 160), "Triangle"
    _PrintString (200 - (_PrintWidth("Square")) / 2, 160), "Square"
    _PrintString (300 - (_PrintWidth("Pentagon")) / 2, 160), "Pentagon"
    _PrintString (400 - (_PrintWidth("Hexagon")) / 2, 160), "Hexagon"
    _PrintString (500 - (_PrintWidth("Heptagon")) / 2, 160), "Heptagon"
    _PrintString (600 - (_PrintWidth("Octagon")) / 2, 160), "Octagon"
    rtn = rtn + 1: If rtn > 360 Then rtn = 0
    _Display 'for smooth display
Loop Until InKey$ = Chr$(27)

'==========================================================================
'subroutines
'
'  polyFT    draw a filled polygon
'
' setklr    is a sub to build the color image used by triangles in  polyFT
'====================================== ==================================
Sub polyFT (cx As Long, cy As Long, rad As Long, sides As Integer, rang As Long, ww, vv, klr As _Unsigned Long, lineyes As _Unsigned Long)
    'draw an equilateral polygon using filled triangle for each segment
    'centered at cx,cy to radius rad of sides # of face rotated to angle rang scaled to ww and vv of color klr and lineyes if there is an outline, a value 0 would create no outline
    setklr klr
    Dim px(sides)
    Dim py(sides)
    pang = 360 / sides
    ang = 0
    For p = 1 To sides
        px(p) = cx + (rad * Cos(0.01745329 * (ang + rang))) * ww
        py(p) = cy + (rad * Sin(0.01745329 * (ang + rang))) * vv
        ang = ang + pang

    Next p
    For p = 1 To sides - 1
        _MapTriangle (0, 0)-(0, 2)-(2, 0), pk& To(cx, cy)-(px(p), py(p))-(px(p + 1), py(p + 1))
        If lineyes > 0 Then Line (px(p), py(p))-(px(p + 1), py(p + 1)), lineyes
    Next p
    _MapTriangle (0, 0)-(0, 2)-(2, 0), pk& To(cx, cy)-(px(sides), py(sides))-(px(1), py(1))
    If lineyes > 0 Then Line (px(sides), py(sides))-(px(1), py(1)), lineyes



End Sub
Sub setklr (klr As Long)
    'internal routine to setup an image to copy a colored triangle from in the color klr
    'called by polyT
    _Dest pk&
    Line (0, 0)-(2, 2), klr, BF
    _Dest 0
End Sub
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#2
WOW, fantastic code!

64,000 polygons drawn in 1.8seconds lol.

Beautiful rotation too. Heart
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
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#3
Cool... 64,000 in 0.765625 seconds... Nicely done!!
May your journey be free of incident. Live long and prosper.
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#4
Nice snippet of code!  Thank for sharing.

My laptop took 2.199 secs to draw 64k polygons.

- Dav

Find my programs here in Dav's QB64 Corner
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#5
Fixed a couple types in the comments. Hope folks can get some use out of this code.   My laptop draws 64,000 polygons in .8242 to .9883 seconds, the overall size and number of slices in each polygon creating the difference; borders surely have some impact as well but I haven't ran any good testing to figure out how much.
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#6
Could not resist it... Re-ran with 1,000,000 polygons! 12.08789 seconds... This is fun!
May your journey be free of incident. Live long and prosper.
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