04-28-2023, 01:40 AM
BAM: _LETCHR$ and _GETCHR$
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04-28-2023, 01:55 AM
Good stuff. This could be an alternative to the clunky Unicode. The problem is to support it more easily on graphics screens than on SCREEN 0.
On the other hand, rastered stuff is less preferable these days than dithered vectors, harder to resize while retaining picture quality. If I were like 10 years younger with a lot of time, and as enthusiastic as Petr I think I would try to make those vectorized OpenGL fonts available in QB64PE. All two of them LOL.
04-28-2023, 02:08 AM
04-28-2023, 02:48 AM
Yes I've said it before this is interesting. I am ready to pull out my 8x8 and 8x16 Chararcter Editors and work on a little more. With QB64 it'd be with Graphic screens only but still might be fun with alternate to Print and _PrintString for little character size pictures and modified fonts.
b = b + ...
05-09-2023, 03:34 AM
05-09-2023, 12:52 PM
(05-09-2023, 03:34 AM)CharlieJV Wrote: Tessellation with randomly generated graphics characters Tessellation - tiling with a pattern, nifty! I gotta try that.
b = b + ...
05-09-2023, 04:29 PM
(05-09-2023, 12:52 PM)bplus Wrote:(05-09-2023, 03:34 AM)CharlieJV Wrote: Tessellation with randomly generated graphics characters Arg! I'm addicted to the damned thing. I wanted to just grab one screenshot, and I am having a devil of a time stopping because I'm finding every new pattern just as wildly interesting as the previous one.
05-09-2023, 07:22 PM
Oh yours looks like tiling on a slant, with pixel offsets?, as opposed to filling "character cells" straight up and down or across fills.
I will try that... Do you suppose an 8x8 cell is ideal for neat looking designs? Is you Random fill 50/50?
b = b + ...
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