A distorted image
#1
This is just an example of how you can deform images using maptriangle 2D. On line 10, just overwrite the image name with a valid name for your image. Then after launch just move with the mouse.

Code: (Select All)
'image deform demo by Petr
$NoPrefix
Screen NewImage(1024, 768, 32)

DOWN = Height * .7
UP = Height * .3
Gstep = 3 '1 is smoothest cut, best output but "low" speed
ASize = Fix(Width / Gstep)

image& = LoadImage("img.jpg", 32)
v& = _NewImage(1024, 768, 32) 'set image to the same width and height as screen to handle v&
PutImage , image&, v&
FreeImage image&

Dim As Integer XX(ASize), YY(ASize), YY2(ASize)

Do
    While MouseInput
    Wend
    Cls

    i = 0
    XSTEPL = Gstep * Pi / 2 / MouseX '    program use for deformations SINUS so is image width and height recalculated to radians here
    XSTEPR = Gstep * Pi / 2 / (Width - MouseX)
    YP = (-Height / 2 + MouseY)

    For XD = 1 To MouseX Step Gstep
        X = XD
        Y = DOWN + Sin(XP) * YP
        Y2 = UP + Sin(XP) * -YP
        XP = XP + XSTEPL
        XX(i) = X
        YY(i) = Y
        YY2(i) = Y2
        i = i + 1
    Next


    For XD = MouseX To Width - 1 Step Gstep
        X = XD
        Y = DOWN + Sin(XP) * YP
        Y2 = UP + Sin(XP) * -YP
        XP = XP + XSTEPR
        XX(i) = X
        YY(i) = Y
        YY2(i) = Y2
        i = i + 1
    Next
    i = i - 1

    XP = 0

    For MPT = 0 To i - 1
        XS = MPT * Gstep 'step in x in 2d
        XS2 = (MPT + 1) * Gstep

        ScrX = XX(MPT)
        ScrX2 = XX(MPT + 1)
        ScrY2 = YY(MPT)
        ScrY = YY2(MPT + 1)

        MapTriangle (XS, 0)-(XS2, 0)-(XS, 768), v& To(ScrX, ScrY)-(ScrX2, ScrY)-(ScrX, ScrY2), 0
        MapTriangle (XS2, 0)-(XS, 768)-(XS2, 768), v& To(ScrX2, ScrY)-(ScrX, ScrY2)-(ScrX2, ScrY2), 0
    Next

    Display
    Limit 120
Loop


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#2
Thumbs Up 
Oh there's Pete!
   

Pretty cool @Petr
b = b + ...
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#3
LOL!  It's like looking into a funhouse mirror... or tripping on LSD.  Maybe both.

As an old 8 & 16 bit computer nerd it sometimes amazes me how fast and smooth stuff like this can be on modern hardware.
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