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I was messing around with radians and ended up making this. Cheers.
Code: (Select All) 'radian ferris wheel
'james2464 - Nov 11 2022 - Radian Ferris Wheel
Screen _NewImage(800, 600, 32)
Const PI = 3.141592654#
Dim c(2) As Long
c(1) = _RGB(50, 255, 100)
c(2) = _RGB(0, 100, 0)
'origin
xx = 400
yy = 300
w = 120 'wheel radius
p = 10 'number of positions
'=====================================================
h = _Hypot(w, 0)
h1 = _Atan2(0, w)
'=====================================================
Do
_Limit 30
Cls
Circle (xx, yy), w, c(2)
Line (xx, yy)-(xx - 50, yy + w + 40), c(1)
Line (xx, yy)-(xx + 50, yy + w + 40), c(1)
Line (xx - 50, yy + w + 40)-(xx + 50, yy + w + 40), c(1)
h1 = h1 + .002
If h1 >= PI * 2 Then h1 = 0
'-------------------------------------------------
For t = 1 To p
h2 = h1 + ((PI * 2) / p) * t
x = Cos(h2) * h: y = Sin(h2) * h
x2 = Cos(h2) * (h * 1.5): y2 = Sin(h2) * (h * 1.5)
Line (xx, yy)-(xx + x, yy + y), c(2)
Line (xx + x - 7, yy + y)-(xx + x + 7, yy + y), c(1)
Line (xx + x, yy + y)-(xx + x, yy + y + 15), c(1)
Line (xx + x - 7, yy + y + 15)-(xx + x + 7, yy + y + 25), c(1), B
Locate 35 * ((yy + y2 + 50) / 600), 99 * ((xx + x2) / 800)
If h2 >= PI * 2 Then h2 = h2 - PI * 2
Print Using "#.##"; h2
Next t
_Display
Loop
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11-12-2022, 03:03 AM
(This post was last modified: 11-12-2022, 03:05 AM by PhilOfPerth.)
Very nice!
Took me a while (slow learner) to understand what the numbers meant. Thought they were their horizontal positions.
Of all the places on Earth, and all the planets in the Universe, I'd rather live here (Perth, W.A.)
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11-12-2022, 03:48 AM
(This post was last modified: 11-12-2022, 03:52 AM by james2464.)
Sorry, I should have explained a bit. Radians have been a bit confusing to me, and I found out recently that you can just take 2 * PI (6.28) and just consider that to be the same as 360 degrees. But it can still get confusing, especially when QB64 is capable of using higher numbers like 9.50 and it works just fine. Sort of like 1000 degrees I suppose. Then there are negative radians as well. So anyway I wanted to visualize the full radian circle and animate it, so this was the result.
The program uses _atan2 and _hypot to determine the line angle. But the interesting part to me is that only one line is calculated that way. The rest are just that initial radian value + whatever the interval is. Then sin and cos are used to find the line endpoints.
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(11-12-2022, 03:48 AM)james2464 Wrote: Sorry, I should have explained a bit. Radians have been a bit confusing to me, and I found out recently that you can just take 2 * PI (6.28) and just consider that to be the same as 360 degrees. But it can still get confusing, especially when QB64 is capable of using higher numbers like 9.50 and it works just fine. Sort of like 1000 degrees I suppose. Then there are negative radians as well. So anyway I wanted to visualize the full radian circle and animate it, so this was the result.
The program uses _atan2 and _hypot to calculate the line endpoints. But the interesting part to me is that only one line is calculated that way. The rest are just that initial radian value + whatever the interval is. Then it uses sin and cos to find the line endpoints, using the new radian.
No need to be sorry James. It made me look a bit closer than I may have done if you explained it all. Great job!
(I had fun fiddling with it a bit. Couldn't find a speed setting, so I guess that's just a function of the code loops etc.)
Of all the places on Earth, and all the planets in the Universe, I'd rather live here (Perth, W.A.)
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(11-12-2022, 03:53 AM)PhilOfPerth Wrote: (11-12-2022, 03:48 AM)james2464 Wrote: Sorry, I should have explained a bit. Radians have been a bit confusing to me, and I found out recently that you can just take 2 * PI (6.28) and just consider that to be the same as 360 degrees. But it can still get confusing, especially when QB64 is capable of using higher numbers like 9.50 and it works just fine. Sort of like 1000 degrees I suppose. Then there are negative radians as well. So anyway I wanted to visualize the full radian circle and animate it, so this was the result.
The program uses _atan2 and _hypot to calculate the line endpoints. But the interesting part to me is that only one line is calculated that way. The rest are just that initial radian value + whatever the interval is. Then it uses sin and cos to find the line endpoints, using the new radian.
No need to be sorry James. It made me look a bit closer than I may have done if you explained it all. Great job!
(I had fun fiddling with it a bit. Couldn't find a speed setting, so I guess that's just a function of the code loops etc.)
Oh you can adjust line 27 (h1 = h1 + .002) if you want to change the speed. Something like .050 would be pretty fast.
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(11-12-2022, 03:59 AM)james2464 Wrote: (11-12-2022, 03:53 AM)PhilOfPerth Wrote: (11-12-2022, 03:48 AM)james2464 Wrote: Sorry, I should have explained a bit. Radians have been a bit confusing to me, and I found out recently that you can just take 2 * PI (6.28) and just consider that to be the same as 360 degrees. But it can still get confusing, especially when QB64 is capable of using higher numbers like 9.50 and it works just fine. Sort of like 1000 degrees I suppose. Then there are negative radians as well. So anyway I wanted to visualize the full radian circle and animate it, so this was the result.
The program uses _atan2 and _hypot to calculate the line endpoints. But the interesting part to me is that only one line is calculated that way. The rest are just that initial radian value + whatever the interval is. Then it uses sin and cos to find the line endpoints, using the new radian.
No need to be sorry James. It made me look a bit closer than I may have done if you explained it all. Great job!
(I had fun fiddling with it a bit. Couldn't find a speed setting, so I guess that's just a function of the code loops etc.)
Oh you can adjust line 27 (h1 = h1 + .002) if you want to change the speed. Something like .050 would be pretty fast. Thanks James.
I had a go a while back at explaining what pi was, using a "circular" shape with increasing numbers of arcs, from 3 to 1000, and summing the lengths of the arcs until they reached 6.28... but I eventually gave up (temporarily?).
Maybe someone cleverer than me will do this (hint, hint)?
Of all the places on Earth, and all the planets in the Universe, I'd rather live here (Perth, W.A.)
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Quote:I had a go a while back at explaining what pi was, using a "circular" shape with increasing numbers of arcs, from 3 to 1000, and summing the lengths of the arcs until they reached 6.28... but I eventually gave up (temporarily?).
Maybe someone cleverer than me will do this (hint, hint)?
Pi is a ratio of the diameter of a circle to the circumference of a circle: d * Pi = circumference
since radius is 1/2 diameter 2 * r * Pi = circumference
If radius is 1, a unit circle they call it, the radian measure = the circumference of the arc
A unit circle (360 degrees) has 2 *Pi circumference ( 2 * 1 * Pi)
Half a unit circle (180 degrees) has Pi circumference (2 * Pi * 1/2)
1/4 unit circle (90 degrees) has Pi/2 circumference as is Pi/2 radians ( 2 * Pi * 1/4)
so 1/n unit circle is 2 * Pi * 1/n radians.
b = b + ...
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I added some background, so I could try a moving cloud effect.
Code: (Select All) 'ferris wheel with clouds
'james2464 - Nov 12 2022
Dim Shared scx, scy As Integer
scx = 800: scy = 600
Screen _NewImage(scx, scy, 32)
Const PI = 3.141592654#
Randomize Timer
Dim Shared bg&, cd&(20)
bg& = _NewImage(scx + 1, scy + 1, 32)
For ct = 1 To 20
cd&(ct) = _NewImage(301, 101, 32)
Next ct
Dim Shared c(100) As Long
colour1
Type movingcloud
x As Single
y As Single
xv As Single
End Type
Dim Shared cloud(20) As movingcloud
Dim Shared cloudtotal
cloudtotal = 6
makeclouds
background1
_PutImage (1, 1)-(scx - 1, scy - 1), 0, bg&, (1, 1)-(scx - 1, scy - 1) 'take snapshot of screen
'origin
xx = 400
yy = 300
w = 220 'wheel radius
p = 15 'number of positions
'=====================================================
h = _Hypot(w, 0)
h1 = _Atan2(0, w)
'=====================================================
Do
_Limit 30
Cls
_PutImage (0, 0)-(scx, scy), bg&, 0 'draw background
For ct = 1 To cloudtotal
_PutImage (cloud(ct).x, cloud(ct).y)-(cloud(ct).x + 500, cloud(ct).y + 100), cd&(ct), 0 'cloud
cloud(ct).x = cloud(ct).x + cloud(ct).xv
If cloud(ct).x > 1000 Then
cloud(ct).x = -600
cloud(ct).y = Rnd * 200 - 20
cloud(ct).xv = Rnd * .2 + .3
End If
Next ct
Circle (xx, yy), w, c(0)
Line (xx, yy)-(xx - 50, yy + w + 40), c(0)
Line (xx, yy)-(xx + 50, yy + w + 40), c(0)
Line (xx - 50, yy + w + 40)-(xx + 50, yy + w + 40), c(0)
h1 = h1 + .002
If h1 >= PI * 2 Then h1 = 0
'-------------------------------------------------
For t = 1 To p
h2 = h1 + ((PI * 2) / p) * t
x = Cos(h2) * h: y = Sin(h2) * h
Line (xx, yy)-(xx + x, yy + y), c(0)
Line (xx + x - 7, yy + y - 1)-(xx + x + 7, yy + y + 1), c(12), BF
Line (xx + x, yy + y)-(xx + x, yy + y + 15), c(0)
Line (xx + x - 7, yy + y + 15)-(xx + x + 7, yy + y + 25), c(12), BF
Next t
_Display
Loop
Sub background1
Cls
Line (1, 1)-(scx - 1, scy - 1), c(1), BF
y = 400
For t = 1 To y
m = 255 * ((400 - t) / 400)
c(99) = _RGBA(150, 150, 255, m)
Line (1, t)-(scx - 1, t), c(99)
Next t
ty = scy - y
For t = y To scy
t2 = ((scy - t) * 2)
m = 255 * ((scy - t2) / scy)
c(99) = _RGBA(50, 150, 50, m)
Line (1, t)-(scx - 1, t), c(99)
Next t
End Sub
Sub colour1
c(0) = _RGB(0, 0, 0)
c(1) = _RGB(255, 255, 255)
c(2) = _RGB(255, 255, 0)
c(3) = _RGB(255, 0, 0)
c(4) = _RGB(0, 255, 0)
c(5) = _RGB(0, 255, 255)
c(6) = _RGB(255, 0, 255)
c(7) = _RGB(30, 30, 255)
c(8) = _RGB(150, 150, 250)
c(9) = _RGB(250, 150, 150)
c(10) = _RGB(150, 250, 150)
c(11) = _RGB(150, 150, 255) 'sky blue
c(12) = _RGB(150, 75, 125) 'cars
c(13) = _RGB(255, 0, 0)
c(14) = _RGB(50, 150, 50) 'ground
End Sub
Sub makeclouds
'create cloud images with clear background
For ct = 1 To cloudtotal
Cls 'cloud 1
Line (0, 0)-(302, 102), c(1), B
For t = 1 To 80
x1 = Rnd * 260 - 130
y1 = Rnd * 60 - 30
d1 = Rnd * 12 + 7
For d = d1 To .1 Step -.1
c(99) = _RGB(250 - y1 * 1.2, 250 - y1 * 1.2, 250 - y1 * 1.2)
Circle (150 + x1, 50 + y1), d, c(99) 'outline
Next d
Next t
_PutImage (1, 1)-(301, 101), 0, cd&(ct), (1, 1)-(300, 100)
_ClearColor c(0), cd&(ct)
'starting position
cloud(ct).x = Rnd * 800 - 400: cloud(ct).y = Rnd * 200 - 20
'speed
cloud(ct).xv = Rnd * .2 + .3
Next ct
End Sub
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Nice effects!
b = b + ...
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