Posts: 159
Threads: 10
Joined: Apr 2022
Reputation:
32
Very cool. Impressive how much is going on in so little code.
View in QBJS
Posts: 2,700
Threads: 124
Joined: Apr 2022
Reputation:
134
Better with pset than circle radius 1, for sure!
b = b + ...
Posts: 1,507
Threads: 160
Joined: Apr 2022
Reputation:
116
My little tweak to this routine. I think this gives me the prettiest little snow globe you guys ever did see!
Code: (Select All) SCREEN 12
RANDOMIZE TIMER
pi = 3.1415
n = 200
r = (2 * pi) / 100
sz = 200
scrw = 640: scrh = 480
sw = scrw / sz: sh = scrh / sz
offset = scrh / 4.5
PSET (320, 240), RND * 256
DO
CLS
FOR i = 50 TO n
FOR j = 50 TO n
u = SIN(i + v) + SIN(r * i + x)
v = COS(i + v) + COS(r * i + x)
x = u + t
q = scrw / 2 + u * offset
a = scrh / 2 + v * offset
PSET (q, a), RND * 256
lastq = q: lasta = a
NEXT j
NEXT i
t = t + .001
_DISPLAY
_LIMIT 30
LOOP
Posts: 490
Threads: 95
Joined: Apr 2022
Reputation:
23
(11-15-2022, 11:33 PM)bplus Wrote: Better with pset than circle radius 1, for sure!
No kidding. CIRCLE statements in a loop bring BAM to a brutal crawl.
That, dbox, is a wickedly cool version that I just had to try; PSET makes a ginormous difference:
Posts: 2,700
Threads: 124
Joined: Apr 2022
Reputation:
134
11-20-2022, 09:49 AM
(This post was last modified: 11-20-2022, 09:58 AM by bplus.)
I found another version of this through Johnno at RCBasic which came from Marcus at Naalaa from SpecBas by Paul Dunn, so this gets around! I like coloring and slowed it down with making t much smaller:
Code: (Select All) Const xmax = 512, ymax = 512
_Title "Bubble Universe - ESC to exit" ' from johnno at RCBasic forum 2022-11-14
Screen _NewImage(xmax, ymax, 32)
' ---------------
' Paul Dunn posted this code but for SpecBAS in a facebook group.
' It looked so cool that I had to rewrite it in Naalaa 7. Marcus
'
' bplus QB64 Mod of RCB version by Johnno56
TAU = 6.283185307179586
n = 200
r = TAU / 235
x = 0
y = 0
v = 0
t = 0
hw = xmax / 2
hh = ymax / 2
Do
Color _RGB32(0, 0, 0)
Cls
For i = 0 To n
For j = 0 To n
u = Sin(i + v) + Sin(r * i + x)
v = Cos(i + v) + Cos(r * i + x)
x = u + t
Color _RGB(i, j, 99)
PSet (hw + u * hw * 0.4, hh + v * hh * 0.4)
Next
Next
t = t + 0.001 ' slowed way way down from .025
_Display
_Limit 30
Loop Until _KeyDown(27)
b = b + ...
Posts: 1,616
Threads: 157
Joined: Apr 2022
Reputation:
77
Didn't you used to have an avatar from that planet?
Pete
If eggs are brain food, Biden takes his scrambled.
Posts: 2,700
Threads: 124
Joined: Apr 2022
Reputation:
134
11-20-2022, 04:33 PM
(This post was last modified: 11-20-2022, 04:33 PM by bplus.)
Yes a space ship:
Code: (Select All) Option _Explicit ' b+ changing avatar challenge entry #3 2021-05-26
_Title "Celtic Space Ship Knot 2"
Const xmax = 720
Const ymax = 720
Const cx = 360
Const cy = 360
Dim As Long temp, CSK
Screen _NewImage(xmax, ymax, 32)
_Delay .25
_ScreenMove _Middle
Dim As _Unsigned Long sc1, sc2, sc3 ' ship colors
sc1 = _RGB32(255, 255, 0)
sc2 = _RGB32(200, 0, 0) ' horiontal
sc3 = _RGB32(0, 0, 160) ' vertical
Dim a, x, y, b, c, dc, db
dc = -2 / 45: db = 1 / 45
c = 240: b = 60
_MouseHide
Do
Line (0, 0)-(xmax, ymax), &H09220044, BF
a = a + _Pi(2 / 360): b = b + db: c = c + dc
If b < 60 Then b = 60: db = -db
If b > 120 Then b = 120: db = -db
If c < 120 Then c = 120: dc = -dc
If c > 240 Then c = 240: dc = -dc
x = cx + 120 * Cos(a): y = cy + 120 * Sin(a)
drawShip x, y, sc1
x = cx + c * Cos(a + _Pi(2 / 3)): y = cy + b * Sin(a + _Pi(2 / 3))
drawShip x, y, sc2
x = cx + b * Cos(a + _Pi(4 / 3)): y = cy + c * Sin(a + _Pi(4 / 3))
drawShip x, y, sc3
_Display
_Limit 60
Loop Until _KeyDown(27)
Sub drawShip (x, y, colr As _Unsigned Long) 'shipType collisions same as circle x, y radius = 30
Static ls
Dim light As Long, r As Long, g As Long, b As Long
r = _Red32(colr): g = _Green32(colr): b = _Blue32(colr)
fellipse x, y, 6, 15, _RGB32(r, g - 120, b - 100)
fellipse x, y, 18, 11, _RGB32(r, g - 60, b - 50)
fellipse x, y, 30, 7, _RGB32(r, g, b)
For light = 0 To 5
fcirc x - 30 + 11 * light + ls, y, 1, _RGB32(ls * 50, ls * 50, ls * 50)
Next
ls = ls + 1
If ls > 5 Then ls = 0
End Sub
' ======== helper subs for drawShip that you can use for other things specially fcirc = fill_circle x, y, radius, color
Sub fellipse (CX As Long, CY As Long, xr As Long, yr As Long, C As _Unsigned Long)
If xr = 0 Or yr = 0 Then Exit Sub
Dim h2 As _Integer64, w2 As _Integer64, h2w2 As _Integer64
Dim x As Long, y As Long
w2 = xr * xr: h2 = yr * yr: h2w2 = h2 * w2
Line (CX - xr, CY)-(CX + xr, CY), C, BF
Do While y < yr
y = y + 1
x = Sqr((h2w2 - y * y * w2) \ h2)
Line (CX - x, CY + y)-(CX + x, CY + y), C, BF
Line (CX - x, CY - y)-(CX + x, CY - y), C, BF
Loop
End Sub
Sub fcirc (x As Long, y As Long, R As Long, C As _Unsigned Long) 'vince version fill circle x, y, radius, color
Dim x0 As Long, y0 As Long, e As Long
x0 = R: y0 = 0: e = 0
Do While y0 < x0
If e <= 0 Then
y0 = y0 + 1
Line (x - x0, y + y0)-(x + x0, y + y0), C, BF
Line (x - x0, y - y0)-(x + x0, y - y0), C, BF
e = e + 2 * y0
Else
Line (x - y0, y - x0)-(x + y0, y - x0), C, BF
Line (x - y0, y + x0)-(x + y0, y + x0), C, BF
x0 = x0 - 1: e = e - 2 * x0
End If
Loop
Line (x - R, y)-(x + R, y), C, BF
End Sub
b = b + ...
Posts: 490
Threads: 95
Joined: Apr 2022
Reputation:
23
(11-20-2022, 09:49 AM)bplus Wrote: I found another version of this through Johnno at RCBasic which came from Marcus at Naalaa from SpecBas by Paul Dunn, so this gets around! I like coloring and slowed it down with making t much smaller:
...snip...
That is stunningly beautiful. Thanks for sharing!
BAM version:
Posts: 2,700
Threads: 124
Joined: Apr 2022
Reputation:
134
Thanks Charlie, I wish I came up with this originally.
BTW works in QBJS without mod:
https://qbjs.org/index.html?code=Q29uc3Q...93bigyNykK
b = b + ...
Posts: 490
Threads: 95
Joined: Apr 2022
Reputation:
23
(11-20-2022, 06:05 PM)bplus Wrote: Thanks Charlie, I wish I came up with this originally.
BTW works in QBJS without mod:
https://qbjs.org/index.html?code=Q29uc3Q...93bigyNykK
Yeah, I just updated BAM to accept "32" as parameter for _NEWIMAGE. Links in my previous post updated.
|