BASIMAGE1 Roguelikegraphics
#5
Fascinating. An interesting concept.

I am going to assume that, the addition of the "spritesheet" data stored within the main program itself, could possibly reduce time in "reading" the sheet.

I am however left with two questions.

1. Is there an overall saving of disc space by having the data stored withing the main program? ie: Core program + external datasheet or Combined.
2. If the user wanted to edit a sprite, just how could that be done, without an "external" file?

Do not misunderstand. I do not oppose the use of such a program. This is an interesting concept. I would be understandably curious, at some point in time, to see an application or game created by using this method. This program is quite good. I look forward to witnessing its progress.

Well done.

J
May your journey be free of incident. Live long and prosper.
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Messages In This Thread
BASIMAGE1 Roguelikegraphics - by James D Jarvis - 04-27-2022, 12:43 PM
RE: BASIMAGE1 Roguelikegraphics - by bplus - 04-27-2022, 01:57 PM
RE: BASIMAGE1 Roguelikegraphics - by bplus - 04-27-2022, 03:52 PM
RE: BASIMAGE1 Roguelikegraphics - by johnno56 - 04-27-2022, 08:29 PM



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