Alchemy is fixed!
#1
To those of you who helped with my previous feeble attempt at this programme, thank you!

Alchemy has been completely re-worked and has a few extra features:
  • The previous best train of changes for each pair can be viewed.
  • Selection of a pair is simplified
  • An additional set of word-pairs can be substituted by "commenting out" the first two data lines.
  • All files are now correctly attached as a .zip file and can be extracted to the Alchemy folder.

I would appreciate any feedback on the new version.
Code: (Select All)
Screen 9
_FullScreen
Clear
DefInt A-Z
Common Shared try$, fail, tries, prev$, tryvert, targets(), target, firstwords$(), first$, lastwords$(), last$, pairnumber$, pairnumber, names$(), name$, ok$, fail$, temp$
Common Shared added$, removed$, ln$, train$()

maxtries = 20: minsize = 2: ok$ = "o3l32cego4c": fail$ = "o2l16co1gec"
Dim firstwords$(20), lastwords$(20), targets(20), names$(20), train$(20)
Randomize Timer

Data "BIG","SMALL","LION","TIGER","CAR","TRUCK","BLACK","WHITE","WEED","FLOWER","BEDROOM","KITCHEN","COPPER","BRASS","DESERT","OASIS","MILK","HONEY","HORSE","SHEEP"
Data "BADGE","MEDAL","MARRY","DIVORCE","SHED","HOUSE","WAR","PEACE","SUIT","DRESS","BOX","CARTON","ROAD","STREET","DUNCE","GENIUS","CUP","PLATE","STEAK","EGGS"

Data "ORB","SCEPTRE","TOWN","VILLAGE","BURGER","CHIPS","YOUTH","MAIDEN","OLD","NEW","FAKE","GENUINE","TEA","COFFEE","DRESS","SKIRT","PLANTS","WEEDS","PENCIL","CRAYON"
Data "GLASS","BEAKER","GUITAR","PIANO","SLATE","STONE","CORD","ROPE","JUNGLE","DESERT","PANTRY","CUPBOARD","BROOM","SHOVEL","FOOD","DRINK","ORANGE","LEMON","SINNER","SAINT"


AlchemyDescription:
Print
Color 14
Print Tab(36); "ALCHEMY": Color 15
Print
Print " Alchemy (al/ke/mi) can be defined as the process of changing something into"
Print " something different in a mystical way, such as changing ";: Color 14: Print "STONE";: Color 15
Print " into ";: Color 14: Print "GOLD.": Color 15
Print
Print " This game calls upon your skills in this art, to change a word into a"
Print " totally different one, with the least number of changes."
Print
Print " In the usual word-swap game, you repeatedly change one letter of a word for a"
Print " different one, creating a new word, until the target word is produced."
Print
Print " But in Alchemy, you have another tool available to you for the transformation."
Print " You can also ";: Color 14: Print "add";: Color 15: Print " or ";: Color 14: Print "remove";: Color 15: Print " a letter, before re-arranging them, so the word may"
Print " change in length several times as you progress."
Print
Print " As an example, we can change STONE into GOLD with 4 changes:"
Color 14: Print Tab(23); "STONE - TONE - GONE - LONG - GOLD": Color 15
Print
Print " If the wordslists directory is present, each word entered is checked against"
Print " these. If not, they are assumed to be legitimate words."
Print " The wordlist files are the Complete Collins Scrabble Words (2019)."
Print: Color 14
Print Tab(29); "Press a key to continue"
While InKey$ = "": Wend
Play ok$
LoadPairs

Choice: '                                                                                     invites replacing best scores in file with defaults
Color 14
Locate 23, 17
Print "Would you like to delete all previous results (y/n)";
Sleep
Color 15: y$ = UCase$(InKey$)
If y$ = "Y" Then
    Refresh
    Play ok$
    LoadPairs
End If

SetPair: '                                                                                     Select pair of words
LoadPairs
Color 14: Print Tab(22); "Which pair would you like, from A to T";
getpair:
pair$ = UCase$(InKey$)
If pair$ < "A" Or pair$ > "T" Then GoTo getpair
If pair$ = Chr$(27) Then Stop
pairnumber = Asc(pair$) - 64
Locate 23, 15: Print "Would you like to peek at the previous best solution (y/n)"
showchain:
k$ = InKey$
If k$ = "" Then GoTo showchain
If UCase$(k$) = "Y" Then ShowBest
StartGame:
Cls
remain = 21: tries = 0: fail = 0 '                                                             start each game with 21 tries remaining
first$ = firstwords$(pairnumber): last$ = lastwords$(pairnumber)
train$(pairnumber) = first$
target = targets(pairnumber): name$ = names$(pairnumber) '                                      get  selected pair details
prev$ = first$ '                                                                                pretend the first was a previous try
Color 14
Locate 1, 39 - Int(Len(first$) / 2): Print first$; Tab(52); "Record:"; target '                 display the first word in yellow on row 2
Color 15
For a = 2 To maxtries + 1: Locate a, 35
Print String$(9, "."): Next '                                                                   show 9 dots for each try (rows 2 to 21)
Color 14
Locate 22, 39 - Int(Len(last$) / 2): Print last$; '                                             display the last word in yellow on row 23
tryvert = 2 '                                                                                   row 3 will take the first try

InviteTry:
If tries = maxtries Then
    Play fail$
    WIPE "23": Color 3:
    Locate 23, 21: Print "You've Used up all of your tries, sorry!"
    WIPE "24"
    Color 15
    Sleep 3
    GoTo StartGame '                                                                             ran out of tries, restart the same pair
Else
    Locate tryvert, 35: Print String$(9, "."); Tab(46); Space$(30)
    WIPE "23": Color 14 '                                                                        refresh remaining tries advice
    Locate 23, 27
    Print "You have"; 20 - tries; "tries remaining"
    Locate tryvert, 3 '                                                                          display invite at tab 10 of current try-line
    Print "Your word (q to quit)";
End If

DealWithTry:
Locate tryvert, 25
Input try$ '                                                                                     show ? outside try-line and set try to first dot
Color 15
try$ = UCase$(try$)
If try$ = "Q" Then Stop
If try$ < "A" Or try$ > "Z" Then Play fail$: GoTo SetPair
tries = tries + 1
Locate tryvert, 35: Print Space$(12)
Locate tryvert, 39 - Int(Len(try$) / 2): Print try$
CheckWord '                                                                                       Call Sub to Check the Player's Word

DealWithCheck:
Locate tryvert, 1: Print Space$(35)
If fail = 1 Then
    Locate tryvert, 35: Print "         "
    Color 3
    Locate tryvert, 39 - Len(try$) / 2
    Print try$
    Color 15
    tryvert = tryvert + 1
    GoTo InviteTry
Else
    If try$ = last$ Then
        Finished
        GoTo SetPair
    Else
        Locate 23, 30
        Print Space$(50)
        tryvert = tryvert + 1
        GoTo InviteTry
    End If
End If

Sub Refresh
    Restore
    target = 21: name$ = "UNSOLVED!"
    Open "alchpairs" For Output As #1
    For a = 1 To 20
        train$(a) = "UNSOLVED!"
        Read first$, last$
        Write #1, first$, last$, target, name$, train$(a)
        Print first$; " "; last$; target; name$
    Next
    Close
    Cls
End Sub

Sub WIPE (ln$) '                                                                                  call with ln$ string of 2-digit line numbers only  eg "012223"  for lines 1, 22 and 23
    For a = 1 To Len(ln$) - 1 Step 2
        Locate Val(Mid$(ln$, a, 2)): Print Space$(80);
    Next
End Sub

Sub LoadPairs
    Restore
    Cls
    Color 14: Print Tab(37); "Word Pairs"
    Print Tab(20); "Pair"; Tab(30); "From"; Tab(41); "To"; Tab(50); "Best"; Tab(62); "By"
    Color 15
    If _FileExists("alchpairs") Then
        Open "alchpairs" For Input As #1
        For a = 1 To 20
            Input #1, firstwords$(a), lastwords$(a), targets(a), names$(a), train$(a) '                      loads word-pairs from "alchpairs" file
            Color 14: Print Tab(20); Chr$(a + 64);: Color 15: Print Tab(30); firstwords$(a); Tab(40); lastwords$(a); Tab(50); targets(a); Tab(60); names$(a)
        Next
        Close #1
    Else Refresh
    End If
End Sub

Sub ShowBest
    Cls: Locate 12, 2
    If train$(pairnumber) = "UNSOLVED!" Then Print Tab(35);
    Print train$(pairnumber): Sleep 2: Cls
End Sub

Sub CheckWord
    added = 0: added$ = "": removed = 0: removed$ = "": fail = 0 '                                 initialise added, removed and fail flag
    Locate tryvert, 48: Print Space$(32)
    Locate tryvert, 48
    CountAdded:
    temp$ = prev$ '                                                                                 use temp$ as sacrificial to keep prev$ intact while checking for added
    For a = 1 To Len(try$) '                                                                        for each letter in try$...
        l$ = Mid$(try$, a, 1) '                                                                     take a letter l$ of temp$
        po = InStr(temp$, l$) '                                                                     find its position po in temp$ (if any)
        If po < 1 Then '                                                                            if not found...
            added = added + 1
            added$ = added$ + l$ '                                                                   count it and add to added$
        Else
            Mid$(temp$, po, 1) = " "
        End If
    Next

    CountRemoved:
    temp$ = try$ '                                                                                     use temp$ as sacrificial to keep prev$ intact while checking for added
    For a = 1 To Len(prev$) '                                                                          for each letter in try$...
        l$ = Mid$(prev$, a, 1) '                                                                       take a letter l$ of temp$
        po = InStr(temp$, l$) '                                                                        find its position po in temp$ (if any)
        If po < 1 Then '                                                                               if not found...
            removed = removed + 1
            removed$ = removed$ + l$ '                                                                 add it to added$
        Else
            Mid$(temp$, po, 1) = " "
        End If
    Next
    If added > 1 Then Color 3 Else Color 15
    Print "Added "; added$;
    If removed > 1 Then Color 3 Else Color 15
    Print Tab(60); "Removed "; removed$ '                                                               show letters that have been added or removed, colour cyan if too many

    DictionaryCheck:
    If Not _DirExists("wordlists") Then isaword = 1: GoTo checksfinished
    WIPE "23"
    filename$ = "wordlists/" + Left$(try$, 1) '                                                        select dictionary file of first letter of try-word
    Open filename$ For Input As #1
    getaword:
    isaword = 0
    While Not EOF(1)
        Input #1, dictword$ '                                                                          read each word from dictionary
        If try$ = dictword$ Then isaword = 1: Exit While '                                             if word is found, don't look any further
    Wend
    Close
    checksfinished:
    Locate 23, 1
    If added > 1 Or removed > 1 Or isaword = 0 Then '                                                  if more than one letter added or removed, or word not found, set fail flag
        Play fail$
        Color 3 '                                                                                      colour of try changed to cyan if word failed
        Print Tab(35); "Word failed";
        Color 15
        fail = 1
    Else
        Play ok$
        Print Tab(37); "Word ok"; '                                                                     otherwise, declare word as ok and make this the new prev$
        prev$ = try$
        train$(pairnumber) = train$(pairnumber) + "-" + try$
    End If
    Sleep 1
    WIPE "23"
End Sub

Sub Finished
    Play ok$: Play ok$
    Locate tryvert, 35: Print Space$(12)
    Locate tryvert, 39 - Len(try$) / 2: Print try$
    WIPE "2223"
    Locate 22, 21: Color 14: Print "You did it in"; tries; "changes.  Target was"; targets(pairnumber)
    Sleep 2
    If tries >= targets(pairnumber) Then '                                                              if target is not beaten,
        Exit Sub '                                                                                      go back for next game
    Else
        targets(pairnumber) = tries '                                                                   change the target for that pair to the new best score
        Cls
        Locate 10, 4
        Input "Enter a name for the Best Scores list (or <ENTER> for anonymous)"; winname$ '            get the player's name
        If Len(winname$) < 2 Then winname$ = "ANONYMOUS" '                                              if <ENTER> (or only one character) is given, name is Anonymous
        names$(pairnumber) = UCase$(winname$) '                                                         change the name for that pair to the new name
        Open "alchpairs" For Output As #1
        For a = 1 To 20
            Write #1, firstwords$(a), lastwords$(a), targets(a), names$(a), train$(a) '                            re-write the alchpairs file with the new details
        Next
        Close
    End If
    Cls
    Locate 10, 40 - Len(train$(pairnumber)) / 2: Print train$(pairnumber)
    Print: Print Tab(36); "Press a key"
    Sleep
End Sub


Attached Files
.zip   wordlists.zip (Size: 713.77 KB / Downloads: 40)
Of all the places on Earth, and all the planets in the Universe, I'd rather live here (Perth, W.A.) Big Grin
Reply


Messages In This Thread
Alchemy is fixed! - by PhilOfPerth - 11-21-2022, 05:54 AM
RE: Alchemy is fixed! - by bplus - 11-21-2022, 09:44 AM
RE: Alchemy is fixed! - by PhilOfPerth - 11-22-2022, 12:10 AM
RE: Alchemy is fixed! - by King Mocker - 11-22-2022, 03:52 PM
RE: Alchemy is fixed! - by bplus - 11-22-2022, 06:08 PM
RE: Alchemy is fixed! - by King Mocker - 11-22-2022, 06:46 PM
RE: Alchemy is fixed! - by bplus - 11-22-2022, 07:58 PM
RE: Alchemy is fixed! - by bplus - 11-22-2022, 08:14 PM
RE: Alchemy is fixed! - by King Mocker - 11-22-2022, 08:38 PM
RE: Alchemy is fixed! - by bplus - 11-22-2022, 08:43 PM
RE: Alchemy is fixed! - by PhilOfPerth - 11-22-2022, 11:18 PM
RE: Alchemy is fixed! - by bplus - 11-22-2022, 11:34 PM
RE: Alchemy is fixed! - by PhilOfPerth - 11-22-2022, 11:49 PM
RE: Alchemy is fixed! - by bplus - 11-22-2022, 11:55 PM
RE: Alchemy is fixed! - by PhilOfPerth - 11-23-2022, 12:44 AM
RE: Alchemy is fixed! - by bplus - 11-23-2022, 01:30 AM
RE: Alchemy is fixed! - by King Mocker - 11-23-2022, 02:06 AM
RE: Alchemy is fixed! - by PhilOfPerth - 11-23-2022, 02:25 AM
RE: Alchemy is fixed! - by james2464 - 11-23-2022, 06:57 PM
RE: Alchemy is fixed! - by SMcNeill - 11-24-2022, 02:09 AM
RE: Alchemy is fixed! - by bplus - 11-24-2022, 03:05 AM
RE: Alchemy is fixed! - by SMcNeill - 11-24-2022, 03:11 AM
RE: Alchemy is fixed! - by bplus - 11-24-2022, 03:20 AM
RE: Alchemy is fixed! - by SMcNeill - 11-24-2022, 03:23 AM
RE: Alchemy is fixed! - by bplus - 11-24-2022, 03:53 AM
RE: Alchemy is fixed! - by SMcNeill - 11-24-2022, 04:07 AM
RE: Alchemy is fixed! - by bplus - 11-24-2022, 04:19 AM
RE: Alchemy is fixed! - by bplus - 11-24-2022, 04:35 AM
RE: Alchemy is fixed! - by bplus - 11-24-2022, 05:24 AM
RE: Alchemy is fixed! - by SMcNeill - 11-24-2022, 05:32 AM
RE: Alchemy is fixed! - by PhilOfPerth - 11-24-2022, 08:05 AM



Users browsing this thread: 3 Guest(s)