11-23-2022, 12:44 AM
(This post was last modified: 11-23-2022, 12:46 AM by PhilOfPerth.)
[attachment=1125 Wrote:bplus pid='10489' dateline='1669161307']@bplus I have made the proposed changes, and used your suggestion of a warning if the wordslists folder is missing. Thanks you.(11-22-2022, 11:49 PM)PhilOfPerth Wrote:(11-22-2022, 11:34 PM)bplus Wrote: Hi @PhilOfPerth,I'll increase the time the Word Failed message is displayed, and give a different message if it's an illegal word; that may make it clearer.
It's OK we 2 idiots bashed our heads and fixed everything. But the alchemy.bas source does have to be one folder up from \wordlists that's what I had to figure out and he had to see that cyan color was a failed word color.
But I think the wordslists folder (not its files) should be at the same level as the .exe file.
Yes, I meant the Alchemy.bas source could not be in with the wordlist files A, B, C,...
You might have a message at start only if the wordlists folder could not be found and that the game would work better with that folder located.
Of all the places on Earth, and all the planets in the Universe, I'd rather live here (Perth, W.A.)