Resurrected for Halloween: ASCII Invaders Halloween Edition
#12
I'm sorry for bringing up this topic almost two months after the last post LOL but it's fair for me to warn that I'm having trouble running this game on Spiral Linux. It might be today that I upgraded to Linux v6 kernel -- a first for Debian-based distro. Before that (with Linux v5.19.0 kernel) this program executed without problems. I tried to get fancy to get it to use a font other than the "system" one but it didn't work. I had been compiling and running the program as it was originally presented here.

Erm, an interruption to say... I really liked this game! More challenging because the alien missile "eats" the tank's, makes it harder when a few invaders remain. It's addictive because the user could press only one key. But that scheme falls apart because I want two-letter, not three-letter name on high scores list. But that's a childish request...

Anyway this might have to do with the kernel and other things. I should check this on the Arch-based distro installs that I have which have even newer point-point releases, the latest at this moment should be v6.0.10.

This is the error message I've been getting ("altonly" is what I named this program LOL):
Code: (Select All)
[xcb] Unknown request in queue while dequeuing
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
altonly: ../../src/xcb_out.c:479: _xcb_out_flush_to: Assertion `XCB_SEQUENCE_COMPARE(request, <=, c->out.request)' failed.
Aborted

Sometimes the lines beginning with "[xcb]" aren't displayed. A window appears briefly, a mix of the desktop and any other window (usually the terminal) that might have been in its way, and then bumps back down to the terminal displaying the error.

c. 10 minutes later:

Switched to EndeavourOS. The program executed without problems without any change in the source code. However, something happened to the game after I killed all the aliens in the first round, and it stayed this way:

[Image: ascii-invaders-empty.png]
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RE: Resurrected for Halloween: ASCII Invaders Halloween Edition - by mnrvovrfc - 11-29-2022, 11:49 PM



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