12-06-2022, 01:18 AM
I was going to post this in "Help Me" but it's just a quick question.
From Kong2.bas...I saw this:
And the wiki explains this as:
So I'm just wondering if this is something that would still apply to the latest QB64PE or is this something from the older versions?
It seems to be used for smoother animations but I'm not really 100% sure.
From Kong2.bas...I saw this:
Code: (Select All)
Wait &H3DA, 8
Wait &H3DA, 8, 8
And the wiki explains this as:
Quote:The WAIT statement waits until the value read from an I/O port has certain bits set.
So I'm just wondering if this is something that would still apply to the latest QB64PE or is this something from the older versions?
It seems to be used for smoother animations but I'm not really 100% sure.