12-07-2022, 10:01 PM
I'll answer at the same time, I hope it's okay!
MNRVOVRFC, no, it's not _maptriangle (I had a good laugh at that) but after all, 1 _putimage can be rewritten to 2 _maptriangle !
I wanted to include what you suggested in this last update. I use Windows, I don't know Linux. I don't understand exactly what's going on. I always try to keep my code to the point. I avoid declaring variables and gigantic "type" instructions, everything should be mechanical, short, in blocks rather than many sub-names. Just the bottom line, and calculations rather than formality. Therefore, whoever uses the code can modify it as needed.
BPLUS, you can't see much from the picture you made. Since this is a highly color-reducing process, it is better to try an image that expresses as little content as possible on the surface, because a lot of information will be lost from the image during the conversion. A face or an object is preferable.
Pete! KFC I see, you got the point!
I fixed some things and added a feature. From now on, after the basic settings, there are 3 types of work. An endless cycle of variable character width, uniform character width, and randomly placed characters.
The latter is interesting because it tries to place a character in a random place that matches the pitch-depth ratio. If we look at the monitor closely, we see ants that are nervous and moving, looking at the monitor from a distance and squinting, we can see the image.
I changed the update at the beginning of the post.
MNRVOVRFC, no, it's not _maptriangle (I had a good laugh at that) but after all, 1 _putimage can be rewritten to 2 _maptriangle !
I wanted to include what you suggested in this last update. I use Windows, I don't know Linux. I don't understand exactly what's going on. I always try to keep my code to the point. I avoid declaring variables and gigantic "type" instructions, everything should be mechanical, short, in blocks rather than many sub-names. Just the bottom line, and calculations rather than formality. Therefore, whoever uses the code can modify it as needed.
BPLUS, you can't see much from the picture you made. Since this is a highly color-reducing process, it is better to try an image that expresses as little content as possible on the surface, because a lot of information will be lost from the image during the conversion. A face or an object is preferable.
Pete! KFC I see, you got the point!
I fixed some things and added a feature. From now on, after the basic settings, there are 3 types of work. An endless cycle of variable character width, uniform character width, and randomly placed characters.
The latter is interesting because it tries to place a character in a random place that matches the pitch-depth ratio. If we look at the monitor closely, we see ants that are nervous and moving, looking at the monitor from a distance and squinting, we can see the image.
I changed the update at the beginning of the post.