12-29-2022, 06:36 PM
I had puzzled over the "larger world" problem... which is what I called what you're calling it. World bigger then the screen.
I did mine in graphics. I populated my "giant world" like a universe... random sized and colored circles, which were meant to be planets. Even named them with a letter and number scheme, so, they seemed more like planet designations.
I found out... the SIZE of my giant world? had no limits the way I did it. The only difference was how "long" it tool for the player to "cruise" across the "universe"
this led me to fooling around with "larger than screen" graphics.
Eventually made "maps" to games which I never made, which you could scroll around on.
I can see now, I'm not the only one interested in programming a "larger world" scenario
I did mine in graphics. I populated my "giant world" like a universe... random sized and colored circles, which were meant to be planets. Even named them with a letter and number scheme, so, they seemed more like planet designations.
I found out... the SIZE of my giant world? had no limits the way I did it. The only difference was how "long" it tool for the player to "cruise" across the "universe"
this led me to fooling around with "larger than screen" graphics.
Eventually made "maps" to games which I never made, which you could scroll around on.
I can see now, I'm not the only one interested in programming a "larger world" scenario