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'%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%GIF STUFF%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DIM SHARED MakeGif_OutBuffer AS STRING
DIM SHARED MakeGif_OStartAddress AS INTEGER, MakeGif_OAddress AS INTEGER
DIM SHARED MakeGif_OEndAddress AS INTEGER, MakeGif_OSeg AS INTEGER
DIM SHARED MakeGif_CodeSize AS INTEGER, MakeGif_CurrnetBit AS INTEGER, MakeGif_Char AS LONG
DIM SHARED MakeGIF_BlockLength AS INTEGER, MakeGif_X AS INTEGER, MakeGif_Y AS INTEGER
DIM SHARED MakeGif_MinX AS INTEGER, MakeGif_MinY AS INTEGER
DIM SHARED MakeGif_MaxX AS INTEGER, MakeGif_MaxY AS INTEGER
DIM SHARED MakeGif_Done AS INTEGER, MakeGif_GIFfile AS INTEGER, MakeGif_LastLoc AS LONG
'%%%%%%%%%%%%%%%%%%%%%%%%%%%END OF GIF STUFF%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DIM Demo_T
SCREEN _NEWIMAGE(640, 480, 256)
RANDOMIZE TIMER
FOR i = 1 TO 100
LINE (RND * 640, RND * 480)-(RND * 640, RND * 480), i, BF 'draw some junk on the screen
NEXT
SaveGIF "booga.gif", 0, 0, 0, 639, 479
SLEEP
CLS
SLEEP
Demo_T = _LOADIMAGE("booga.gif")
SCREEN Demo_T
'%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%GIF STUFF%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'-----------------------------------------------------------------------
' PDS 7.1 & QB4.5 GIF Compression Routine v1.00 By Rich Geldreich 1992
' Bug fixed and Overhauled for QB64 by Steve McNeill 2019
'-----------------------------------------------------------------------
SUB SaveGIF (file$, image AS LONG, Xstart, YStart, Xend, Yend)
CONST Table.Size = 7177 'hash table's size - must be a prime number!
'Variables all DIMMED so as to avoid any OPTION _EXPLICIT errors.
DIM Prefix(Table.Size - 1) AS INTEGER
DIM Suffix(Table.Size - 1) AS INTEGER
DIM code(Table.Size - 1) AS INTEGER
DIM ScreenX AS INTEGER
DIM ScreenY AS INTEGER
DIM B AS STRING
DIM NumColors AS INTEGER
DIM BitsPixel AS INTEGER
DIM StartSize AS INTEGER
DIM StartCode AS INTEGER
DIM StartMax AS INTEGER
DIM ColorBits AS INTEGER
DIM a1 AS INTEGER
DIM a AS STRING
DIM R AS INTEGER
DIM G AS INTEGER
DIM B1 AS INTEGER
DIM ImageWidth AS INTEGER
DIM ImageHeight AS INTEGER
DIM MaxCode AS INTEGER
DIM ClearCode AS INTEGER
DIM EOFCode AS INTEGER
DIM NextCode AS INTEGER
DIM a2 AS LONG
DIM Prefix AS INTEGER
DIM Suffix AS INTEGER
DIM Found AS INTEGER
DIM index AS INTEGER
DIM Offset AS INTEGER
DIM D AS INTEGER
DIM S AS INTEGER
D = _DEST: S = _SOURCE
_DEST image&: _SOURCE image&
'MakeGif_MinX, MakeGif_MinY, MakeGif_MaxX, MakeGif_MaxY have the encoding window
ScreenX = _WIDTH: ScreenY = _HEIGHT
MakeGif_MinX = Xstart: MakeGif_MinY = YStart
MakeGif_MaxX = Xend: MakeGif_MaxY = Yend
'Open GIF output file
MakeGif_GIFfile = FREEFILE 'use next free file
OPEN file$ FOR BINARY AS MakeGif_GIFfile
'Put GIF87a header at beginning of file
B$ = "GIF87a"
PUT MakeGif_GIFfile, , B$
'See how many colors are in this image...
NumColors = 256 'who cares about the old school graphic modes with fewer colors? Not me! Find a different encoder. :)
BitsPixel = 8 '8 bits per pixel
StartSize = 9 'first LZW code is 9 bits
StartCode = 256 'first free code
StartMax = 512 'maximum code in 9 bits
ColorBits = 6 'VGA
PUT MakeGif_GIFfile, , ScreenX 'put screen's dimensions
PUT MakeGif_GIFfile, , ScreenY
'pack colorbits and bits per pixel
a1 = 215 ' precalculated value: for 128 + (ColorBits - 1) * 16 + (BitsPixel - 1)
PUT MakeGif_GIFfile, , a1
'throw a zero into the GIF file; reserved for future expansion of format (which will never come)
a$ = CHR$(0)
PUT MakeGif_GIFfile, , a$
'Get the RGB palette from the screen and put it into the file...
FOR a1 = 0 TO 255
'Note: a BIOS call could be used here, but then we have to use
'the messy CALL INTERRUPT subs...
R = _RED(a1, image&)
G = _GREEN(a1, image&)
B1 = _BLUE(a1, image&)
a$ = CHR$(R): PUT MakeGif_GIFfile, , a$
a$ = CHR$(G): PUT MakeGif_GIFfile, , a$
a$ = CHR$(B1): PUT MakeGif_GIFfile, , a$
NEXT
'write out an image descriptor...
a$ = "," '"," is image seperator
PUT MakeGif_GIFfile, , a$ 'write it
PUT MakeGif_GIFfile, , MakeGif_MinX 'write out the image's location
PUT MakeGif_GIFfile, , MakeGif_MinY
ImageWidth = (MakeGif_MaxX - MakeGif_MinX + 1) 'find length & width of image
ImageHeight = (MakeGif_MaxY - MakeGif_MinY + 1)
PUT MakeGif_GIFfile, , ImageWidth 'store them into the file
PUT MakeGif_GIFfile, , ImageHeight
a$ = CHR$(BitsPixel - 1) '# bits per pixel in the image
PUT MakeGif_GIFfile, , a$
a$ = CHR$(StartSize - 1) 'store the LZW minimum code size
PUT MakeGif_GIFfile, , a$
'Initialize the vars needed by PutCode
MakeGif_CurrnetBit = 0: MakeGif_Char = 0
MaxCode = StartMax 'the current maximum code size
MakeGif_CodeSize = StartSize 'the current code size
ClearCode = StartCode 'ClearCode & EOF code are the
EOFCode = StartCode + 1 ' first two entries
StartCode = StartCode + 2 'first free code that can be used
NextCode = StartCode 'the current code
MakeGif_OutBuffer = STRING$(5000, 32) 'output buffer; for speedy disk writes
a2& = SADD(MakeGif_OutBuffer) 'find address of buffer
a2& = a2& - 65536 * (a2& < 0)
MakeGif_OSeg = VARSEG(MakeGif_OutBuffer) + (a2& \ 16) 'get segment + offset >> 4
MakeGif_OAddress = a2& AND 15 'get address into segment
MakeGif_OEndAddress = MakeGif_OAddress + 5000 'end of disk buffer
MakeGif_OStartAddress = MakeGif_OAddress 'current location in disk buffer
DEF SEG = MakeGif_OSeg
FOR a1 = 0 TO Table.Size - 1 'clears the hashing table
Prefix(a1) = -1 '-1 = invalid entry
Suffix(a1) = -1
code(a1) = -1
NEXT
PutCode ClearCode ' clear code
MakeGif_X = Xstart: MakeGif_Y = YStart 'MakeGif_X & MakeGif_Y have the current pixel
Prefix = GetByte 'the first pixel is a special case
MakeGif_Done = 0 '-1 when image is complete
DO 'while there are more pixels to encode
DO 'until we have a new string to put into the table
'get a pixel from the screen and see if we can find
'the new string in the table
Suffix = GetByte
GOSUB Hash 'is it there?
IF Found = -1 THEN Prefix = code(index) 'yup, replace the
'prefix:suffix string with whatever
'code represents it in the table
LOOP WHILE Found AND NOT MakeGif_Done 'don't stop unless we find a new string
PutCode Prefix 'output the prefix to the file
Prefix(index) = Prefix 'put the new string in the table
Suffix(index) = Suffix
code(index) = NextCode 'we've got to keep track if what code this is!
Prefix = Suffix 'Prefix=the last pixel pulled from the screen
NextCode = NextCode + 1 'get ready for the next code
IF NextCode = MaxCode + 1 THEN 'can an output code ever exceed
'the current code size?
'yup, increase the code size
MaxCode = MaxCode * 2
'Note: The GIF89a spec mentions something about a deferred clear
'code. When the clear code is deferred, codes are not entered
'into the hash table anymore. When the compression of the image
'starts to fall below a certain threshold, the clear code is
'sent and the hash table is cleared. The overall result is
'greater compression, because the table is cleared less often.
'This version of MakeGIF doesn't support this, because some GIF
'decoders crash when they attempt to enter too many codes
'into the string table.
IF MakeGif_CodeSize = 12 THEN 'is the code size too big?
PutCode ClearCode 'yup; clear the table and
FOR a1 = 0 TO Table.Size - 1 'clears the hashing table
Prefix(a1) = -1 '-1 = invalid entry
Suffix(a1) = -1
code(a1) = -1
NEXT
NextCode = StartCode
MakeGif_CodeSize = StartSize
MaxCode = StartMax
ELSE
MakeGif_CodeSize = MakeGif_CodeSize + 1 'just increase the code size if
END IF 'it's not too high( not > 12)
END IF
LOOP UNTIL MakeGif_Done 'while we have more pixels
'Once MakeGif_Done, write out the last pixel, clear the disk buffer
'and fix up the last block so its count is correct
PutCode Prefix 'write last pixel
PutCode EOFCode 'send EOF code
IF MakeGif_CurrnetBit <> 0 THEN
PutCode 0 'flush out the last code...
END IF
PutByte 0
MakeGif_OutBuffer = LEFT$(MakeGif_OutBuffer, MakeGif_OAddress - MakeGif_OStartAddress)
PUT MakeGif_GIFfile, , MakeGif_OutBuffer
a$ = ";" + STRING$(8, &H1A) 'the 8 EOF chars is not standard,
'but many GIF's have them, so how
'much could it hurt?
PUT MakeGif_GIFfile, , a$
a$ = CHR$(255 - MakeGIF_BlockLength) 'correct the last block's count
PUT MakeGif_GIFfile, MakeGif_LastLoc, a$
CLOSE MakeGif_GIFfile
_DEST D: _SOURCE S 'restore the destination and source now that we're done.
EXIT SUB 'so we won't have any issues trying to run the hash routines below.
'this is only one of a plethora of ways to search the table for
'a match! I used a binary tree first, but I switched to hashing
'cause it's quicker(perhaps the way I implemented the tree wasn't
'optimal... who knows!)
Hash:
'hash the prefix & suffix(there are also many ways to do this...)
'?? is there a better formula?
index = ((Prefix * 256&) XOR Suffix) MOD Table.Size
'
'(Note: the table size(7177 in this case) must be a prime number, or
'else there's a chance that the routine will hang up... hate when
'that happens!)
'
'Calculate an offset just in case we don't find what we want on the
'first try...
IF index = 0 THEN 'can't have Table.Size-0 !
Offset = 1
ELSE
Offset = Table.Size - index
END IF
DO 'until we (1) find an empty entry or (2) find what we're lookin for
IF code(index) = -1 THEN 'is this entry blank?
Found = 0 'yup- we didn't find the string
RETURN
'is this entry the one we're looking for?
ELSEIF Prefix(index) = Prefix AND Suffix(index) = Suffix THEN
'yup, congrats you now understand hashing!!!
Found = -1
RETURN
ELSE
'shoot! we didn't find anything interesting, so we must
'retry- this is what slows hashing down. I could of used
'a bigger table, that would of speeded things up a little
'because this retrying would not happen as often...
index = index - Offset
IF index < 0 THEN 'too far down the table?
'wrap back the index to the end of the table
index = index + Table.Size
END IF
END IF
LOOP
END SUB
'Puts a byte into the GIF file & also takes care of each block.
SUB PutByte (a) STATIC
MakeGIF_BlockLength = MakeGIF_BlockLength - 1 'are we at the end of a block?
IF MakeGIF_BlockLength <= 0 THEN ' yup,
MakeGIF_BlockLength = 255 'block length is now 255
MakeGif_LastLoc = LOC(MakeGif_GIFfile) + 1 + (MakeGif_OAddress - MakeGif_OStartAddress) 'remember the pos.
BufferWrite 255 'for later fixing
END IF
BufferWrite a 'put a byte into the buffer
END SUB
'Puts an LZW variable-bit code into the output file...
SUB PutCode (a) STATIC
MakeGif_Char = MakeGif_Char + a * 2 ^ MakeGif_CurrnetBit 'put the char were it belongs;
MakeGif_CurrnetBit = MakeGif_CurrnetBit + MakeGif_CodeSize ' shifting it to its proper place
DO WHILE MakeGif_CurrnetBit > 7 'do we have a least one full byte?
PutByte MakeGif_Char AND 255 ' yup! mask it off and write it out
MakeGif_Char = MakeGif_Char \ 256 'shift the bit buffer right 8 bits
MakeGif_CurrnetBit = MakeGif_CurrnetBit - 8 'now we have 8 less bits
LOOP 'until we don't have a full byte
END SUB
SUB BufferWrite (a) STATIC
IF MakeGif_OAddress = MakeGif_OEndAddress THEN 'are we at the end of the buffer?
PUT MakeGif_GIFfile, , MakeGif_OutBuffer ' yup, write it out and
MakeGif_OAddress = MakeGif_OStartAddress ' start all over
END IF
POKE MakeGif_OAddress, a 'put byte in buffer
MakeGif_OAddress = MakeGif_OAddress + 1 'increment position
END SUB
'This routine gets one pixel from the display.
FUNCTION GetByte STATIC
GetByte = POINT(MakeGif_X, MakeGif_Y) 'get the "byte"
MakeGif_X = MakeGif_X + 1 'increment MakeGif_X coordinate
IF MakeGif_X > MakeGif_MaxX THEN 'are we too far?
MakeGif_X = MakeGif_MinX 'go back to start
MakeGif_Y = MakeGif_Y + 1 'increment MakeGif_Y coordinate
IF MakeGif_Y > MakeGif_MaxY THEN 'are we too far down?
MakeGif_Done = -1 ' yup, flag it then
END IF
END IF
END FUNCTION
'%%%%%%%%%%%%%%%%%%%%%%%%%%%END OF GIF STUFF%%%%%%%%%%%%%%%%%%%%%%%%%%%%
The wiki has an example of a GIF encoding routine, but it's... Meh! (You can find it here: https://www.qb64phoenix.com/qb64wiki/GIF_Creation )
As you can see from the wiki, it's based off the same code this is: Routine v1.00 By Rich Geldreich 1992
Two problems I really have with the current version in the wiki:
1) A lot of the comments were stripped out and edited for some reason from the program, such as the wiki containing the single line:
DO 'until we have a new string to put into the table
When, the original of Rich's had it written up as:
DO 'until we have a new string to put into the table
'get a pixel from the screen and see if we can find
'the new string in the table
There's also a long comment which the wiki has as just:
'Note: The GIF89a spec mentions something about a deferred clear code
Whereas, the original has this to say for us:
'Note: The GIF89a spec mentions something about a deferred clear
'code. When the clear code is deferred, codes are not entered
'into the hash table anymore. When the compression of the image
'starts to fall below a certain threshold, the clear code is
'sent and the hash table is cleared. The overall result is
'greater compression, because the table is cleared less often.
'This version of MakeGIF doesn't support this, because some GIF
'decoders crash when they attempt to enter too many codes
'into the string table.
Needless to say, I personally am glad I stumbled across an old version of Rich's code on my hard drives, as I'm definitely finding the unedited comments a lot better to help me understand what's going on where, and why.
2) The second problem I have with the wiki version is the fact that it requires a DEFINT, without bothering to specify that (see it hidden away in the "main program"?), which led me to countless hours trying to sort out WHY the wiki version was working with the wiki example, and not with anything I actually tried to use it with...
3) (And I'll toss in a free, bonus problem #3 for you guys!) Even after it got it up and going, it wasn't going very fast for me. (Relatively speaking.) I figured there must be a way to speed the routines up, so I dug around on the old drives, looking to see how I'd did such things before, in the past, and that's when I stumbled upon Rich's actual old code...
So, having the original to work with now, I started playing around with what would be needed to speed it up a bit and make it faster for us in QB64, while working to keep all the comments to help others understand what's going on inside the code. I took out several of the old OUT statements and replaced them with a much simpler _RED, _GREEN, _BLUE version of things. I explicitedly dimmed all the variables so they wouldn't cause any issues with OPTION _EXPLICIT. Fixed a glitch where it was checking the LOC(1) and not the LOC(GIFfile)....
A few tweaks here, a few minor changes there, a lot of DIM work.. and I now have the version posted above, which I thought I'd share for whomever might be interested in studying and learning the GIF format from.