some suggestions / requests for anyone looking to port a classic game to QB64PE
#4
LOL you require too many editors, that's really not fun playing some of the games. That would have ruined the fun for sure in Arkanoid. One could spend more time creating levels than playing the original ones. For Zork? One controls what levels are created while the others have to play... back to the cavemen of networking, tumble back to Unix... pffft!

ROFL Jumpman, they almost had to ban that one from the Tandy1000's when I went to eighth grade. That game was pretty amazing back then in the mid-1980's IMHO. I spent like five minutes with it. I don't remember but I think I was able to choose "random level" mode, took me to one where the protagonist doesn't jump, just hurls a spear. Has to "run the gauntlet".

I made a Breakout/Arkanoid clone, in Freebasic aided by Windows MCI for sound and music, which is rough around the edges because the ball could be hit from any of four sides and could be lost from any side. Only the first level looks anything like Breakout but the twelveth and last level has no walls, just paddle, ball and bricks at the center. Also created a game which is my clone of Metal Hearts from the Troika series by one of the original Russian programmers of Tetris, but it has a serious bug and is a bit boring to play...

Finally in Freebasic also, I devised the "futuristic Arrow-Shoot" series, not quite like those programs which were lame but were a lot of fun on my Color Computer, from a book of game programs meant for an IBM PC and compatibles. "Ouch! You shot another hunter! Report to the local sheriff!" My answer: "So stop getting in my darned way!" LOL. Eh... it's just a game where a player is an archer, could move up and down on one side of the screen, while the target moves non-chalantly up and down the other side of the screen. My version has graphics. Instead of snotty messages, it has mirrors to break and other wacky stuff. Maybe I could post this program but somebody else would have to convert it to QB64. It uses one external BMP file to import the graphics.

EDIT: Was it MCI or MMC? Don't remember. "Windows Media extensions" or something like that (Win API) which allowed commands to play back MP3 and OGG Vorbis.
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RE: some suggestions / requests for anyone looking to port a classic game to QB64PE - by mnrvovrfc - 02-08-2023, 03:14 AM



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