02-12-2023, 06:32 PM
(02-08-2023, 03:14 AM)mnrvovrfc Wrote: LOL you require too many editors, that's really not fun playing some of the games.
If you don't like it, then don't use it.
As a programmer, I often find the additional benefit of having an editor is it helps you create content more quickly.
(02-08-2023, 03:14 AM)mnrvovrfc Wrote: That would have ruined the fun for sure in Arkanoid.
How? By having the option? Are you saying that you would not be able to resist creating new levels, even if you don't like doing that? If that's the case, I'd say you have other issues, lol. That's like saying you like chocolate and not vanilla, and even having vanilla on the menu would make ice cream not fun for you. That is ridiculous. Do you really want to take away other people's options for things you don't like?
(02-08-2023, 03:14 AM)mnrvovrfc Wrote: One could spend more time creating levels than playing the original ones.
This may come as a shock, but some of us enjoy creating games as much as, if not more than, playing them. And those that don't can ignore the editor and just play the game the way it is out of the box.
(02-08-2023, 03:14 AM)mnrvovrfc Wrote: For Zork? One controls what levels are created while the others have to play... back to the cavemen of networking, tumble back to Unix... pffft!
You are making no sense at all. Have you ever played a classic Infocom game or text adventure? These are local games that run on your PC. There is no networking, and your input does not affect others. An editor simply lets someone make their own game (to play themself or share with others) without having to be a programmer.
(02-08-2023, 03:14 AM)mnrvovrfc Wrote: I made a Breakout/Arkanoid clone, in Freebasic
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also, I devised the "futuristic Arrow-Shoot" series
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Maybe I could post this program but somebody else would have to convert it to QB64.
Maybe someone would be interested, only one way to find out!
Cheers