Update @James D Jarvis sorry, didn't want to look like I ignored your comment. I just don't know what to do about it. I've wasted quite some time trying to get better results off some RotoZomm images and failed. You seem to report a distortion due to increase in image size but I see Galleon code does subtract 1 from W and H when starting from 0,0 so IDK?
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A little fun! Along with code for the PLC you get my famous space ship drawing sub.
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Plasma Laser Canon (PLC)
Code: (Select All)
_Title "Plasma Laser Cannon demo" 'b+ 2020-11-11
Screen _NewImage(1024, 700, 32)
_Delay .25
_ScreenMove _Middle
Randomize Timer
Dim Shared tx, ty, tr, tc As _Unsigned Long
newTarget
Do
Cls
'PRINT tx, ty, tr, tc
drawBall tx, ty, tr, tc
drawShip _Width / 2, _Height / 2, &HFF3366AA
While _MouseInput: Wend 'aim with mouse
mx = _MouseX: my = _MouseY: mb = _MouseButton(1)
If mb Then
PLC _Width / 2, _Height / 2, _MouseX, _MouseY, tr
_Display
End If
If _Hypot(mx - tx, my - ty) < tr And mb Then
For r = 0 To 255
fcirc tx, ty, r, _RGBA32(255, 255 - r, 0, 10)
_Display
_Limit 400
Next
newTarget
End If
If InKey$ = " " Then newTarget
_Display
_Limit 60
Loop Until _KeyDown(27)
Sub newTarget
If Rnd < .5 Then
If Rnd < .5 Then tx = Rnd * 200 + 50 Else tx = _Width - 250 + Rnd * 200
ty = Rnd * (_Height - 100) + 50
Else
If Rnd < .5 Then ty = Rnd * 200 + 50 Else ty = _Height - 250 + Rnd * 100
tx = Rnd * (_Width - 100) + 50
End If
tr = Rnd * 50 + 20
tc = _RGB32(60 + Rnd * 195, Rnd * 255, Rnd * 255)
End Sub
Sub PLC (baseX, baseY, targetX, targetY, targetR) ' PLC for PlasmaLaserCannon
r = Rnd ^ 2 * Rnd: g = Rnd ^ 2 * Rnd: b = Rnd ^ 2 * Rnd: hp = _Pi(.5) ' red, green, blue, half pi
ta = _Atan2(targetY - baseY, targetX - baseX) ' angle of target to cannon base
dist = _Hypot(targetY - baseY, targetX - baseX) ' distance cannon to target
dr = targetR / dist
For r = 0 To dist Step .25
x = baseX + r * Cos(ta)
y = baseY + r * Sin(ta)
c = c + .3
fcirc x, y, dr * r, _RGB32(128 + 127 * Sin(r * c), 128 + 127 * Sin(g * c), 128 + 127 * Sin(b * c))
Next
For rr = dr * r To 0 Step -.5
c = c + 1
fcirc x, y, rr, _RGB32(128 + 127 * Sin(r * c), 128 + 127 * Sin(g * c), 128 + 127 * Sin(b * c))
Next
End Sub
Sub drawBall (x, y, r, c As _Unsigned Long)
Dim rred As Long, grn As Long, blu As Long, rr As Long, f
rred = _Red32(c): grn = _Green32(c): blu = _Blue32(c)
For rr = r To 0 Step -1
f = 1 - rr / r
fcirc x, y, rr, _RGB32(rred * f, grn * f, blu * f)
Next
End Sub
Sub drawShip (x, y, colr As _Unsigned Long) 'shipType collisions same as circle x, y radius = 30
Static ls
Dim light As Long, r As Long, g As Long, b As Long
r = _Red32(colr): g = _Green32(colr): b = _Blue32(colr)
fellipse x, y, 6, 15, _RGB32(r, g - 120, b - 100)
fellipse x, y, 18, 11, _RGB32(r, g - 60, b - 50)
fellipse x, y, 30, 7, _RGB32(r, g, b)
For light = 0 To 5
fcirc x - 30 + 11 * light + ls, y, 1, _RGB32(ls * 50, ls * 50, ls * 50)
Next
ls = ls + 1
If ls > 5 Then ls = 0
End Sub
Sub fellipse (CX As Long, CY As Long, xr As Long, yr As Long, C As _Unsigned Long)
If xr = 0 Or yr = 0 Then Exit Sub
Dim h2 As _Integer64, w2 As _Integer64, h2w2 As _Integer64
Dim x As Long, y As Long
w2 = xr * xr: h2 = yr * yr: h2w2 = h2 * w2
Line (CX - xr, CY)-(CX + xr, CY), C, BF
Do While y < yr
y = y + 1
x = Sqr((h2w2 - y * y * w2) \ h2)
Line (CX - x, CY + y)-(CX + x, CY + y), C, BF
Line (CX - x, CY - y)-(CX + x, CY - y), C, BF
Loop
End Sub
'vince version fill circle x, y, radius, color
Sub vfcirc (x As Long, y As Long, R As Long, C As _Unsigned Long)
Dim x0 As Long, y0 As Long, e As Long
x0 = R: y0 = 0: e = 0
Do While y0 < x0
If e <= 0 Then
y0 = y0 + 1
Line (x - x0, y + y0)-(x + x0, y + y0), C, BF
Line (x - x0, y - y0)-(x + x0, y - y0), C, BF
e = e + 2 * y0
Else
Line (x - y0, y - x0)-(x + y0, y - x0), C, BF
Line (x - y0, y + x0)-(x + y0, y + x0), C, BF
x0 = x0 - 1: e = e - 2 * x0
End If
Loop
Line (x - R, y)-(x + R, y), C, BF
End Sub
'from Steve Gold standard
Sub fcirc (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
Dim Radius As Integer, RadiusError As Integer
Dim X As Integer, Y As Integer
Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
If Radius = 0 Then PSet (CX, CY), C: Exit Sub
Line (CX - X, CY)-(CX + X, CY), C, BF
While X > Y
RadiusError = RadiusError + Y * 2 + 1
If RadiusError >= 0 Then
If X <> Y + 1 Then
Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
End If
X = X - 1
RadiusError = RadiusError - X * 2
End If
Y = Y + 1
Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
Wend
End Sub
A little fun! Along with code for the PLC you get my famous space ship drawing sub.
b = b + ...