03-24-2023, 08:49 PM
This is how typical C++ app should look:
#include <windows.h>
/* window procedure */
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdParam, int cmdShow)
{
MSG messages; /* for messages queue manipulation */
WNDCLASSEX WndClass; /* data struct for window class */
HWND hWnd; /* handle for window */
/* define window class */
WndClass.cbSize = sizeof(WNDCLASSEX);
WndClass.style = CS_DBLCLKS;
WndClass.hInstance = hInst;
WndClass.lpszClassName = "WindowClassName";
WndClass.lpfnWndProc = WndProc;
/* icons, cursor and menu */
WndClass.hIcon = LoadIcon(hInst, "MAINICON"); /* default icon */
WndClass.hIconSm = LoadIcon(hInst, "MAINICON"); /* default icon */
WndClass.hCursor = LoadCursor(NULL, IDC_ARROW); /* cursor */
WndClass.lpszMenuName = NULL; /* no menu */
WndClass.cbClsExtra = 0;
WndClass.cbWndExtra = 0;
/* window background color */
WndClass.hbrBackground = GetSysColorBrush(COLOR_BTNFACE);
RegisterClassEx(&WndClass);
hWnd = CreateWindowEx(0, /* extended window style */
"WindowClassName", /* registered class */
"Windows Application", /* window title */
WS_OVERLAPPEDWINDOW, /* default window style */
CW_USEDEFAULT, /* x position */
CW_USEDEFAULT, /* y position */
640, /* width of window */
480, /* heigth of window */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* no menu */
hInst, /* Program Instance handler */
NULL); /* No Window Creation data */
ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);
/* loop messages. run until GetMessage return 0*/
while (GetMessage(&messages, NULL, 0, 0))
{
TranslateMessage(&messages); /* translate virtual keys into character messages*/
DispatchMessage(&messages); /* Send message to WndProc */
}
/* return value to system */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage(0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
#include <windows.h>
/* window procedure */
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdParam, int cmdShow)
{
MSG messages; /* for messages queue manipulation */
WNDCLASSEX WndClass; /* data struct for window class */
HWND hWnd; /* handle for window */
/* define window class */
WndClass.cbSize = sizeof(WNDCLASSEX);
WndClass.style = CS_DBLCLKS;
WndClass.hInstance = hInst;
WndClass.lpszClassName = "WindowClassName";
WndClass.lpfnWndProc = WndProc;
/* icons, cursor and menu */
WndClass.hIcon = LoadIcon(hInst, "MAINICON"); /* default icon */
WndClass.hIconSm = LoadIcon(hInst, "MAINICON"); /* default icon */
WndClass.hCursor = LoadCursor(NULL, IDC_ARROW); /* cursor */
WndClass.lpszMenuName = NULL; /* no menu */
WndClass.cbClsExtra = 0;
WndClass.cbWndExtra = 0;
/* window background color */
WndClass.hbrBackground = GetSysColorBrush(COLOR_BTNFACE);
RegisterClassEx(&WndClass);
hWnd = CreateWindowEx(0, /* extended window style */
"WindowClassName", /* registered class */
"Windows Application", /* window title */
WS_OVERLAPPEDWINDOW, /* default window style */
CW_USEDEFAULT, /* x position */
CW_USEDEFAULT, /* y position */
640, /* width of window */
480, /* heigth of window */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* no menu */
hInst, /* Program Instance handler */
NULL); /* No Window Creation data */
ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);
/* loop messages. run until GetMessage return 0*/
while (GetMessage(&messages, NULL, 0, 0))
{
TranslateMessage(&messages); /* translate virtual keys into character messages*/
DispatchMessage(&messages); /* Send message to WndProc */
}
/* return value to system */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage(0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
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