(03-27-2023, 06:24 PM)RokCoder Wrote: If you run into any problems then I'm happy to help. Reach out either here or by DM.
As an afterthought, why not scale the sprite sheet up by 4x (or whatever) and replace the graphics in there with the new ones that way. If you change the TILE_* constants as well then you might have little else that you need to do!
That sounds like the way to go about it.
I think the most practical way to do the landscape would be to just drop in higher res replacements.
Next question: are the collisions handled by detecting pixels and ignoring whatever the background color is e.g. black?
Last question for now - I tried dropping in some nice Hubble type images of stars, to replace the background images (stars 1-4). The image size + dimensions are the same, but they are displayed in 16-bit or grayscale color. Any idea what would need to change to display with normal colors (e.g. 32-bit color)? Ideally the stars would scroll slowly in the background (I think it's called parallax scrolling?) but just having the static but pretty stars in the background would be neat.
Thanks!