How get private Device context GDI in QB64?
#7
@BPlus
It has, but it depends on the matrix settings, otherwise it is initialized for 2D and differently for 3D, the rendering will take place after _glEnd or after _glFlush (maybe there are other commands, but I am not that far yet), the problem described above seems that the command does not create displaylists.


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RE: How get private Device context GDI in QB64? - by Petr - 04-06-2023, 08:59 PM



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