04-14-2023, 08:52 AM
Hi Petr
answer to #13
the code that I take from post runs ok without anything of these problems about you talk.
I am using the images (one of them) posted by me in #32.
I miss the goal of loading the same image with 3 different Filter value because the image in output appears the same in the 3 filtering methods.
Pressing F in the program let me get the same graphic output.
What do you think about this? The new QB64pe versions have fixed something?
answer to #13
Quote:Check out this program. This is lighting. The problem here is with gluBuild2DMipmaps. This is a type of texture filtering, when using with _GL_TEXTURE_MIN_FILTER in the _glTexParameteri command, the program either dies in a white screen, or the texture is not created and the object is then all white. There will be more and more such problems. I tried everything possible just to SOMEHOW get it running. Therefore, do not take this program as an example.
the code that I take from post runs ok without anything of these problems about you talk.
I am using the images (one of them) posted by me in #32.
I miss the goal of loading the same image with 3 different Filter value because the image in output appears the same in the 3 filtering methods.
Pressing F in the program let me get the same graphic output.
What do you think about this? The new QB64pe versions have fixed something?