04-14-2023, 10:19 AM
Don't be discouraged, I follow your work, I think it's very useful! Difficult curriculum, complicated code, but the result is worth it!
The "fog" effect is very good.
I was thinking about whether it would be possible to somehow integrate the thing into a system for a 3D world.
For example:
(install points)
add_point p_index,x,y,z (p_index :0,1,2,3,4,5....)
(install textures)
add_texture t_index, "x.jpg" (t_index : 0,1,2,3,4,5)
(install triangles, with many parametrs)
add_triangle p_index1, p_index2, p_index3, t_index, transparency, fog....
After the integration/installation of 'points', 'textures', 'triangles', only the camera x,y,z,ang1,ang2 should be changed in the main cycle.
Thus, it could be used universally, as simply as the _MAPTRIANGLE command.
The "fog" effect is very good.
I was thinking about whether it would be possible to somehow integrate the thing into a system for a 3D world.
For example:
(install points)
add_point p_index,x,y,z (p_index :0,1,2,3,4,5....)
(install textures)
add_texture t_index, "x.jpg" (t_index : 0,1,2,3,4,5)
(install triangles, with many parametrs)
add_triangle p_index1, p_index2, p_index3, t_index, transparency, fog....
After the integration/installation of 'points', 'textures', 'triangles', only the camera x,y,z,ang1,ang2 should be changed in the main cycle.
Thus, it could be used universally, as simply as the _MAPTRIANGLE command.