04-21-2023, 04:56 PM
v0.954 was the old SDL version. Starting at 1.0, Galleon swapped everything over to GL-based and apparently this is something that's been more-or-less broken ever since. Since it's not something that folks tend to use very frequently (as this is the first report on it in the last half dozen years, at least), I don't think it'll end up high on the patch list, so a lot of patience will probably be required before a fix is pushed to address the issue.
A work around might be possible, if you use _mousemove to move the mouse back to position onto the icon, after the icon moves, so that that "drift" between the two doesn't keep occurring. That's the type of hack me and Pete worked up when using the mouse to drag borderless windows across the screen anyway.
A work around might be possible, if you use _mousemove to move the mouse back to position onto the icon, after the icon moves, so that that "drift" between the two doesn't keep occurring. That's the type of hack me and Pete worked up when using the mouse to drag borderless windows across the screen anyway.