05-12-2023, 04:50 PM
(05-12-2023, 04:40 AM)Roland_Beat_Boxer Wrote: RE:bert
thats interesting. I do recall basic being used for such applications quite a bit back in the day.
to clarify your first paragraph, do you mean that you use basic there because it's easy to check for stability, given the critical nature of what it's going to be doing?
Well yes, certainly for me it's easy to check for accuracy, stability, and to get everyone else involved in the project on the same page. I've done this for many different types of application, for example, things like converting navigation data between different global standards, decoding navigation messages, creating NTP servers without having an NTP reference clock, this sort of thing. Or, testing the validity of sensor data, to auto-select the best source. Whatever is not trivial, that just arm waving can explain, whatever has to be rigorously demonstrated, I use QB64 to prove how it needs to be done.
Then the software guys transcode to whatever they prefer and embed the code in the equipment. Works like a charm. We can check to make sure everyone gets the same results, before the systems are fielded.
I also use QB64 for performance modeling, to estimate ahead of time whether some new scheme will work as necessary. All of this for real work, real products, in the real world.
Truth is, I'm really not much of a game guy. Never have been. So I'm not one who uses QB64 to write games. But for work stuff, yeah, I've been using it quite a bit.