05-12-2023, 05:39 PM
(This post was last modified: 05-12-2023, 05:40 PM by Roland_Beat_Boxer.)
(05-12-2023, 05:17 PM)mnrvovrfc Wrote: I was starting to check out Godot but it looks very deep and I'm not a very good graphics designer. I guess I could whip out something simple but QB64(PE) has been good enough for me for making games pretty much like the original "Snake" LOL.
Also the Lua "Löve" since I have some experience coding in Lua but Godot looks more capable.
If you still have that C64 and want to do stuff with it, you might already know about this. It's a site I discovered yesterday:
https://www.syntaxbomb.com
Godot is complex with a high learning curve, and it's own funky paradigm. It's very work intensive for even the simplest tasks, and you have to be very disciplined to maintain organization of a project. It's not for me (nowhere near enough time to master it), but it *is* very powerful, and seems to have a pretty dedicated community. If I were making a game, it'd be on the retro side, and Godot is like bringing an aircraft carrier to a knife fight in that case. I was learning Godot for awhile, but had to ditch it when I realized it couldn't actually do the (non-game things) that I was trying to do, at least not without using it only as a mere gui/wrapper layer.
I've used Lua within Reaper to customize a few things in that program. Pretty straightforward.
That C64 died like 20 years ago lol.