Random Tessellations
#15
Testing new qb code tag
Code: (Select All)
 _Title "Tessellation 4" ' b+ 2023-05-19
' Inspired by Charlie's BAM example:
' https://staging.qb64phoenix.com/showthre...2#pid15772

' b+ 2023-05-09 - Tiling with a pattern
' Tessellation 2 will try color filled with more background black.
' Tessellation 3 Charlie mentions a mirror image for interesting tessellating,
' lets try mirroring both x and y axis.
'
' Tessellation 4
'   Use b key to toggle between:
'       1. 3 color tessellation
'       2. 4 color tessellation
'   and use c key to toggle between:
'       1. a random set of colors
'       2. contrast (a red, a green, a blue and 4th is white)
'
DefLng A-Z
Randomize Timer
Screen _NewImage(800, 600, 32) ' full rgb range here
_ScreenMove 250, 50
Dim Shared Pix '   Pix is number of pixels to Tile side
Dim Shared Scale ' Change a pixel to a bigger square block for not so subtle patterns
Dim Shared Tile '  Handle that stores Tile Image in memory to call up with _PutImage
Dim Shared B '     Toggle color mode from 3 to 4 and back
Dim Shared C '     Toggle Contrast set and Random set of colors
ReDim Shared Pal(1 To 4) As _Unsigned Long ' palette to hold 3 or 4 colors
Do
    k$ = InKey$
    If k$ = "b" Then B = 1 - B '        toggle mode for number of colors on a b keypress
    If k$ = "c" Then C = 1 - C '        toggle mode for coloring contrast on a c keypress

    ' update the title according current b and c toggles
    If B Then t$ = "4" Else t$ = "3"
    If C Then t$ = t$ + " Contrasted Colors" Else t$ = t$ + " Random Colors"
    _Title t$ + ": use b to toggle 3|4 colors, c to toggle random|contrast, any other for next screen"

    MakePalette '                       3 or 4 random colors according to b
    MakeTile '                          create a new random tiling pattern
    Tessellate '                        tile the screen with it
    _PrintString (740, 580), "ZZZ..." ' Show user we are sleeping awaiting a key press
    Sleep
Loop Until _KeyDown(27) ' quit when detect escape key on sleep

Sub MakePalette
    If B Then n = 4 Else n = 3
    ReDim Pal(1 To n) As _Unsigned Long
    For i = 1 To n
        If C Then
            If B Then
                If i = 4 Then Pal(i) = C3~&(999) Else Pal(i) = C3~&(10 ^ (i - 1) * Int(Rnd * 10))
            Else
                Pal(i) = C3~&(10 ^ (i - 1) * Int(Rnd * 10))
            End If
        Else
            Pal(i) = C3~&(Int(Rnd * 1000))
        End If
    Next
End Sub

Sub MakeTile ' make a random tile to Tesselate according to B Mode coloring
    Pix = Int(Rnd * 9) + 4 '           sets tile size: pix X pix or a 4X4 to 12X12 Tile coloring
    Scale = Int(Rnd * 6) + 4 '         to change pixels to square blocks
    If Tile Then _FreeImage Tile '     throw old image away
    Tile = _NewImage(2 * Scale * Pix - 1, 2 * Scale * Pix - 1) '   make new one
    _Dest Tile '                       draw in the memory area Tile not on screen
    For y = 0 To Scale * Pix Step Scale
        For x = 0 To Scale * Pix Step Scale
            If B Then r = Int(Rnd * 4) + 1 Else r = Int(Rnd * 3) + 1
            Line (x, y)-Step(Scale, Scale), Pal(r), BF ' this should be integer since Tile is
            Line (2 * Scale * Pix - x - 1, y)-Step(Scale, Scale), Pal(r), BF
            Line (x, 2 * Scale * Pix - y - 1)-Step(Scale, Scale), Pal(r), BF
            Line (2 * Scale * Pix - x - 1, 2 * Scale * Pix - y - 1)-Step(Scale, Scale), Pal(r), BF
        Next
    Next
    _Dest 0
End Sub

Sub Tessellate ' just covering the screen with our Tile
    For y = 0 To _Height Step 2 * Scale * Pix
        For x = 0 To _Width Step 2 * Scale * Pix
            _PutImage (x, y)-Step(2 * Scale * Pix, 2 * Scale * Pix), Tile, 0
        Next
    Next
End Sub

Function C3~& (n) ' New (even less typing!) New Color System 1000 colors with up to 3 digits
    Dim s3$, r As Long, g As Long, b As Long
    s3$ = Right$("000" + LTrim$(Str$(n)), 3)
    r = Val(Mid$(s3$, 1, 1)): If r Then r = 28 * r + 3
    g = Val(Mid$(s3$, 2, 1)): If g Then g = 28 * g + 3
    b = Val(Mid$(s3$, 3, 1)): If b Then b = 28 * b + 3
    C3~& = _RGB32(r, g, b)
End Function

What is really cool is the url link really works when you click it!
Well it did when code was mostly one color? Right after I make an edit, it works, interesting!

Yeah the code print is all white but the link is darker, right after an edit. Then when I come back to this post, it is color coded and the link doesn't work.
b = b + ...
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Messages In This Thread
Random Tessellations - by bplus - 05-09-2023, 02:29 PM
RE: Random Tessellations - by James D Jarvis - 05-09-2023, 07:37 PM
RE: Random Tessellations - by mnrvovrfc - 05-09-2023, 07:55 PM
RE: Random Tessellations - by bplus - 05-09-2023, 08:00 PM
RE: Random Tessellations - by James D Jarvis - 05-09-2023, 10:30 PM
RE: Random Tessellations - by mnrvovrfc - 05-09-2023, 08:14 PM
RE: Random Tessellations - by bplus - 05-09-2023, 09:11 PM
RE: Random Tessellations - by vince - 05-09-2023, 09:40 PM
RE: Random Tessellations - by bplus - 05-09-2023, 09:45 PM
RE: Random Tessellations - by bplus - 05-10-2023, 12:12 AM
RE: Random Tessellations - by CharlieJV - 05-10-2023, 12:41 AM
RE: Random Tessellations - by mnrvovrfc - 05-15-2023, 10:46 PM
RE: Random Tessellations - by bplus - 05-16-2023, 12:55 AM
RE: Random Tessellations - by bplus - 05-19-2023, 12:14 PM
RE: Random Tessellations - by bplus - 06-04-2023, 09:14 PM
RE: Random Tessellations - by grymmjack - 06-05-2023, 12:29 AM
RE: Random Tessellations - by Kernelpanic - 06-05-2023, 02:35 PM
RE: Random Tessellations - by bplus - 06-05-2023, 04:15 PM
RE: Random Tessellations - by bplus - 06-05-2023, 04:42 PM
RE: Random Tessellations - by Kernelpanic - 06-05-2023, 05:35 PM
RE: Random Tessellations - by bplus - 06-05-2023, 05:37 PM
RE: Random Tessellations - by Kernelpanic - 06-05-2023, 05:45 PM
RE: Random Tessellations - by bplus - 06-05-2023, 05:50 PM
RE: Random Tessellations - by bplus - 06-05-2023, 06:06 PM
RE: Random Tessellations - by Kernelpanic - 06-05-2023, 06:17 PM
RE: Random Tessellations - by bplus - 06-05-2023, 06:24 PM
RE: Random Tessellations - by bplus - 06-05-2023, 06:17 PM
RE: Random Tessellations - by Kernelpanic - 06-05-2023, 06:27 PM
RE: Random Tessellations - by Kernelpanic - 06-05-2023, 06:37 PM
RE: Random Tessellations - by bplus - 06-05-2023, 06:43 PM
RE: Random Tessellations - by Kernelpanic - 06-05-2023, 07:37 PM
RE: Random Tessellations - by bplus - 06-05-2023, 07:49 PM
RE: Random Tessellations - by bplus - 06-05-2023, 08:04 PM
RE: Random Tessellations - by Kernelpanic - 06-05-2023, 09:50 PM



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