06-12-2023, 04:11 PM
(06-12-2023, 03:16 PM)TerryRitchie Wrote: I figured the process of converting the Java OOP code to functions and procedures would be fairly straight forward ... not so much.Yikes! I would recommend sticking with procedural code, if you can find it. Regular C is procedural, and would surely be easier to translate to procedural QB64PE.
(06-12-2023, 03:16 PM)TerryRitchie Wrote: My next thought was to incorporate the Box2D physics engine (the engine that Rovio used to create Angry Birds) into QB64. The Library is written in C++ and I figured by using DECLARE LIBRARY I could get this done.Spriggsy is the guy you'll want to talk to about using external libraries or APIs within QB64/PE. However, I think dependencies on libraries outside of the native OS would complicate things...
https://box2d.org/about/
Good Luck!