06-12-2023, 05:22 PM
(06-12-2023, 04:11 PM)madscijr Wrote:Yeah. Box2D is C++. So, it might be problematic to make a binding for QB64-PE.(06-12-2023, 03:16 PM)TerryRitchie Wrote: I figured the process of converting the Java OOP code to functions and procedures would be fairly straight forward ... not so much.Yikes! I would recommend sticking with procedural code, if you can find it. Regular C is procedural, and would surely be easier to translate to procedural QB64PE.
There is Chipmunk2D that is a plain ANSI C 2D physics library.
Then there is also the tiny single header Physac that I am planning to write a QB64-PE binding for as part of my larger raylib binding library.