06-12-2023, 09:34 PM
I'm mechatronic3000.
I have been working on my physics engine (its 100% written in QB64) to make it more generalized and refactoring large portions of it to be easier to use. Its far from being feature complete.
I've attached a simple example program.
Forgive my poor example, It was the only one I had to test the latest version of the refactor.
I'm using OpenGL in this example, but it can easily use native QB64 commands if you wish.
If you guys want I can post more about it.
I have been working on my physics engine (its 100% written in QB64) to make it more generalized and refactoring large portions of it to be easier to use. Its far from being feature complete.
- It currently has only two primitives, rectangles and circles. Concave objects are not supported yet.
- It has joints and you chain them together.
I've attached a simple example program.
Forgive my poor example, It was the only one I had to test the latest version of the refactor.
I'm using OpenGL in this example, but it can easily use native QB64 commands if you wish.
If you guys want I can post more about it.