PLAY musak!
#13
I made some more modifications:

Code: (Select All)

'by mnrvovrfc 20-June-2023
'works in QB64 Phoenix Edition v3.8 and later
'otherwise see below
OPTION _EXPLICIT

DIM frag(1 TO 48) AS STRING
DIM scales(1 TO 2, 1 TO 5) AS INTEGER
DIM phrase(1 TO 10) AS STRING
DIM AS INTEGER basenote, numfrag, n, vu, ve, u, a, b, c, d
DIM AS INTEGER x, y
DIM e$, f$, notes$, nop$, ncl$, double1 AS _BYTE, double2 AS _BYTE
DIM octav$, setdot AS _BYTE, fe as long

notes$ = "C C#D D#E F F#G G#A A#B "

RANDOMIZE TIMER

octav$ = "O3"
double1 = Random1(2) - 1
double2 = Random1(2) - 1
FOR y = 1 TO 2
    basenote = Random1(12) * 2 - 1
    FOR x = 1 TO 5
        scales(y, x) = basenote
        basenote = basenote + Rand(3, 6) * 2
        if y = 1 and basenote >= 40 then octav$ = "O2"
    NEXT
NEXT

vu = 0
ve = 0
FOR y = 1 TO 32
    setdot = 0
    u = Random1(10)
    SELECT CASE u
        CASE 1: e$ = "L4~~"
        CASE 2: e$ = "L8~~~~"
        CASE 3: e$ = "L4~L8~~"
        CASE 4: e$ = "L8~~L4~"
        CASE 5: e$ = "L8~L4~L8~"
        CASE 6: e$ = "L16~~L8~L4~"
        CASE 7: e$ = "L16~~~~L4~"
        CASE 8: e$ = "L8~~L16~~~~"
        CASE 9: e$ = "L8~L16~~L8~L16~~"
        CASE 10
            setdot = 1
            e$ = "L4~L8~"
    END SELECT

    setdot = 0
    x = CountString(e$, "~")
    n = scales(1, Random1(2))
    DO WHILE x > 0
        nop$ = ""
        ncl$ = ""
        DO WHILE n > 23
            nop$ = nop$ + ">"
            ncl$ = ncl$ + "<"
            n = n - 24
        LOOP
        DO
            vu = Random1(3)
        LOOP WHILE vu = ve
        ve = vu
        SELECT CASE vu
            CASE 1: nop$ = nop$ + "V50"
            CASE 2: nop$ = nop$ + "V25"
            CASE 3: nop$ = nop$ + "V12"
        END SELECT
        IF setdot THEN
            setdot = 0
            nop$ = nop$ + RTRIM$(MID$(notes$, n, 2)) + "." + ncl$
        ELSE
            nop$ = nop$ + RTRIM$(MID$(notes$, n, 2)) + ncl$
        END IF
        ReplaceString2 e$, "~", nop$, 1
        n = scales(1, Random1(5))
        x = x - 1
    LOOP
    frag(y) = e$
NEXT

vu = 0
ve = 0
FOR y = 33 TO 48
    u = Random1(10)
    SELECT CASE u
        CASE 1: e$ = "L4~~"
        CASE 2: e$ = "L8~~~~"
        CASE 3: e$ = "L4~L8~~"
        CASE 4: e$ = "L8~~L4~"
        CASE 5: e$ = "L8~L4~L8~"
        CASE 6: e$ = "L16~~L8~L4~"
        CASE 7: e$ = "L16~~~~L4~"
        CASE 8: e$ = "L8~~L16~~~~"
        CASE 9: e$ = "L8~L16~~L8~L16~~"
        CASE 10
            setdot = 1
            e$ = "L4~L8~"
    END SELECT

    x = CountString(e$, "~")
    DO WHILE x > 0
        n = scales(2, Random1(5))
        nop$ = ""
        ncl$ = ""
        DO WHILE n > 23
            nop$ = nop$ + ">"
            ncl$ = ncl$ + "<"
            n = n - 24
        LOOP
        DO
            vu = Random1(3)
        LOOP WHILE vu = ve
        ve = vu
        SELECT CASE vu
            CASE 1: nop$ = nop$ + "V50"
            CASE 2: nop$ = nop$ + "V25"
            CASE 3: nop$ = nop$ + "V12"
        END SELECT
        IF setdot THEN
            setdot = 0
            nop$ = nop$ + RTRIM$(MID$(notes$, n, 2)) + "." + ncl$
        ELSE
            nop$ = nop$ + RTRIM$(MID$(notes$, n, 2)) + ncl$
        END IF
        ReplaceString2 e$, "~", nop$, 1
        x = x - 1
    LOOP
    frag(y) = e$
NEXT

DO  'ONLY ONCE

    'the following up to the next comment for QB64PE v3.8 or later:
    e$ = "MB"
    if val(right$(time$, 1)) mod 4 = 2 then
        e$ = e$ + "MST" + _TRIM$(STR$(Rand(18, 25) * 10))
    else
        e$ = e$ + "MNT" + _TRIM$(STR$(Rand(9, 16) * 10))
    end if
    e$ = e$ + "@" + _TRIM$(STR$(Random1(4))) + octav$
    'use this line instead for earlier QB64PE, or for other QB64:
    'e$ = "MBMNT" + _TRIM$(STR$(Rand(9, 16) * 10)) + "O3"

    _TITLE "Press [ESC] to quit."
    CLS
    PRINT e$
    PLAY e$

    numfrag = Rand(6, 16)
    n = numfrag
    FOR x = 1 TO 5
        a = Random1(10)
        b = Random1(10)
        c = Random1(10)
        d = Random1(10)
        phrase(x) = frag(a) + frag(b) + frag(c) + frag(d)
        IF double1 AND x < 3 THEN phrase(x) = phrase(x) + frag(a) + frag(b) + frag(c) + frag(d)
    NEXT
    FOR x = 6 TO 10
        a = Rand(33, 40)
        b = Rand(33, 40)
        c = Rand(33, 40)
        d = Rand(33, 40)
        phrase(x) = frag(a) + frag(b) + frag(c) + frag(d)
        IF double2 AND x < 8 THEN phrase(x) = phrase(x) + frag(a) + frag(b) + frag(c) + frag(d)
    NEXT

    n = numfrag
    u = 11
    DO WHILE n > 0
        a = advanceu(11, 24, u)
        b = advanceu(11, 24, u)
        c = advanceu(11, 24, u)
        d = advanceu(11, 24, u)
        f$ = phrase(Random1(5)) + frag(a) + frag(b) + frag(c) + frag(d)
        PRINT f$
        e$ = e$ + f$
        PLAY f$
        DO WHILE PLAY(0) > 0
            _LIMIT 600
            IF _KEYDOWN(27) THEN EXIT DO
        LOOP
        IF _KEYDOWN(27) THEN EXIT DO
        n = n - 1
    LOOP
    IF _KEYDOWN(27) THEN EXIT DO

    u = Rand(33, 40)
    n = numfrag
    DO WHILE n > 0
        a = advanceu(33, 48, u)
        b = advanceu(33, 48, u)
        c = advanceu(33, 48, u)
        d = advanceu(33, 48, u)
        f$ = phrase(Random1(5) + 5) + frag(a) + frag(b) + frag(c) + frag(d)
        PRINT f$
        e$ = e$ + f$
        PLAY f$
        DO WHILE PLAY(0) > 0
            _LIMIT 600
            IF _KEYDOWN(27) THEN EXIT DO
        LOOP
        IF _KEYDOWN(27) THEN EXIT DO
        n = n - 1
    LOOP
    IF _KEYDOWN(27) THEN EXIT DO

    u = Rand(11, 24)
    n = numfrag
    DO WHILE n > 0
        a = advanceu(11, 32, u)
        b = advanceu(11, 32, u)
        c = advanceu(11, 32, u)
        d = advanceu(11, 32, u)
        f$ = phrase(Random1(5)) + frag(a) + frag(b) + frag(c) + frag(d)
        PRINT f$
        e$ = e$ + f$
        PLAY f$
        DO WHILE PLAY(0) > 0
            _LIMIT 600
            IF _KEYDOWN(27) THEN EXIT DO
        LOOP
        IF _KEYDOWN(27) THEN EXIT DO
        n = n - 1
    LOOP

LOOP UNTIL 1

_CLIPBOARD$ = e$
fe = FREEFILE
OPEN "mnrvovrfc-musak.bas" FOR OUTPUT AS fe
PRINT #fe, "PLAY "; CHR$(34); e$; CHR$(34)
CLOSE fe
SYSTEM


'CHANGED: u
FUNCTION advanceu% (fromval AS INTEGER, totoval AS INTEGER, u AS INTEGER)
    u = u + 1
    IF u > totoval THEN u = fromval
    advanceu% = u
END FUNCTION


FUNCTION Rand& (fromval&, toval&)
    DIM sg%, f&, t&
    IF fromval& = toval& THEN
        Rand& = fromval&
        EXIT FUNCTION
    END IF
    f& = fromval&
    t& = toval&
    IF (f& < 0) AND (t& < 0) THEN
        sg% = -1
        f& = f& * -1
        t& = t& * -1
    ELSE
        sg% = 1
    END IF
    IF f& > t& THEN SWAP f&, t&
    Rand& = INT(RND * (t& - f& + 1) + f&) * sg%
END FUNCTION

FUNCTION Random1& (maxvaluu&)
    DIM sg%
    sg% = SGN(maxvaluu&)
    IF sg% = 0 THEN
        Random1& = 0
    ELSE
        IF sg% = -1 THEN maxvaluu& = maxvaluu& * -1
        Random1& = INT(RND * maxvaluu& + 1) * sg%
    END IF
END FUNCTION

SUB ReplaceString2 (tx AS STRING, sfind AS STRING, repl AS STRING, numtimes AS _UNSIGNED LONG)
    DIM AS STRING s, t
    DIM AS _UNSIGNED LONG ls, lx, count, u
    DIM goahead AS _BYTE
    IF (tx = "") OR (sfind = "") OR (sfind = repl) OR (LEN(sfind) > LEN(tx)) THEN EXIT SUB
    s = UCASE$(sfind): t = UCASE$(tx)
    ls = LEN(s)
    count = 0
    goahead = 1
    DO
        u = INSTR(t, s)
        IF u > 0 THEN
            tx$ = LEFT$(tx, u - 1) + repl + MID$(tx, u + ls)
            t = UCASE$(tx)
            IF numtimes > 0 THEN count = count + 1: IF count >= numtimes THEN goahead = 0
        ELSE
            goahead = 0
        END IF
    LOOP WHILE goahead
END SUB

FUNCTION CountString% (tx$, delim$)
    DIM AS LONG count, z1, z2, lx
    IF (tx$ = "") OR (delim$ = "") THEN
        CountString% = 0
        EXIT FUNCTION
    END IF
    lx = LEN(delim$)
    z1 = 1
    z2 = INSTR(tx$, delim$)
    count = 0
    DO UNTIL z2 = 0
        count = count + 1
        z1 = z2 + lx
        z2 = INSTR(z1, tx$, delim$)
    LOOP
    CountString% = count
END FUNCTION

Otherwise the music pitch was going too high. I desired to include staccato play option like my other program, and I neglected the sinewave. Yeah it's boring and absolutely needs the octave to start at 2 instead of 3 because the highest pitches could barely be heard...

Fixed measuring wrong which was "L4." then "L16". The last one should be "L8", that is three "L8" of one note, then one "L8" of different note.

I also changed it so it involves way more volume commands -- make it more dynamic. But I wish I could clean up all those angle brackets which look unsightly. Could take down about half the string changing all the ">>" into "O4", and delete the corresponding "<<" while the base is "O2", or something like that.

Now chunks of the PLAY string are played while the program checks for escape key press to quit. EDIT: was forced to change where _CLIPBOARD$ resided because I had a good one playing and, in the process of copying and pasting this text into the forum I lost the song. (boo-hoo)

EDIT: Having problems with Firefox on Manjaro KDE and other stuff so I also added the ability to save to a BAS file called "mnrvovrfc-musak.bas" in the same directory as the executable, with the created PLAY string completed or not, and ready to be loaded and run into the QB64 IDE.
Reply


Messages In This Thread
PLAY musak! - by mnrvovrfc - 06-18-2023, 08:51 PM
RE: PLAY musak! - by bplus - 06-18-2023, 09:17 PM
RE: PLAY musak! - by mnrvovrfc - 06-18-2023, 09:32 PM
RE: PLAY musak! - by bplus - 06-18-2023, 10:37 PM
RE: PLAY musak! - by bplus - 06-19-2023, 12:04 AM
RE: PLAY musak! - by mnrvovrfc - 06-19-2023, 03:38 PM
RE: PLAY musak! - by bplus - 06-19-2023, 03:46 PM
RE: PLAY musak! - by mnrvovrfc - 06-19-2023, 03:52 PM
RE: PLAY musak! - by bplus - 06-19-2023, 03:55 PM
RE: PLAY musak! - by mnrvovrfc - 06-19-2023, 03:59 PM
RE: PLAY musak! - by bplus - 06-19-2023, 04:10 PM
RE: PLAY musak! - by mnrvovrfc - 06-19-2023, 04:16 PM
RE: PLAY musak! - by mnrvovrfc - 06-19-2023, 05:38 PM
RE: PLAY musak! - by bplus - 06-19-2023, 09:19 PM
RE: PLAY musak! - by mnrvovrfc - 06-19-2023, 09:26 PM
RE: PLAY musak! - by bplus - 06-19-2023, 10:37 PM
RE: PLAY musak! - by mnrvovrfc - 06-19-2023, 11:16 PM
RE: PLAY musak! - by Ultraman - 06-26-2023, 11:38 AM
RE: PLAY musak! - by mnrvovrfc - 06-26-2023, 07:14 PM
RE: PLAY musak! - by bplus - 06-26-2023, 03:12 PM
RE: PLAY musak! - by Ultraman - 06-26-2023, 03:52 PM
RE: PLAY musak! - by a740g - 06-26-2023, 04:39 PM
RE: PLAY musak! - by bplus - 06-26-2023, 06:37 PM
RE: PLAY musak! - by bplus - 06-26-2023, 03:57 PM
RE: PLAY musak! - by Ultraman - 06-26-2023, 05:04 PM
RE: PLAY musak! - by Ultraman - 06-26-2023, 11:04 PM



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