06-19-2023, 11:16 PM
Near the top of the most recent code, it could be modified like this:
to make the song divisions "A" and "B" more like each other, but only for pitches. A better way is to ditch the "B" division altogether and have 10 "phrases" based on the same five notes of the scale.
The live playback is a bit disturbed on my computer especially after it gets to the second "A" division. Sometimes it displays a longer string than before that it doesn't finish processing. So it's a good thing I had it writing a BAS file so the musak stays on the beat always.
The "phrases" idea would be nice for "space music" LOL involving the "N" command of PLAY and fast runs of notes. Only if that sinewave could be heard at higher frequencies. For multichannel sound it might be better to avoid PLAY, and figure out how to do surfs and eerie noises as the background channel, with the "space music" in front. In the old forum I liked Mr.Why's experimentations with _SNDRAW.
Code: (Select All)
DIM firstnote AS INTEGER
RANDOMIZE TIMER
firstnote = Random1(12) * 2 - 1
octav$ = "O3"
double1 = Random1(2) - 1
double2 = Random1(2) - 1
FOR y = 1 TO 2
basenote = firstnote
FOR x = 1 TO 5
scales(y, x) = basenote
basenote = basenote + Rand(3, 6) * 2
if y = 1 and basenote >= 40 then octav$ = "O2"
NEXT
NEXT
to make the song divisions "A" and "B" more like each other, but only for pitches. A better way is to ditch the "B" division altogether and have 10 "phrases" based on the same five notes of the scale.
The live playback is a bit disturbed on my computer especially after it gets to the second "A" division. Sometimes it displays a longer string than before that it doesn't finish processing. So it's a good thing I had it writing a BAS file so the musak stays on the beat always.
The "phrases" idea would be nice for "space music" LOL involving the "N" command of PLAY and fast runs of notes. Only if that sinewave could be heard at higher frequencies. For multichannel sound it might be better to avoid PLAY, and figure out how to do surfs and eerie noises as the background channel, with the "space music" in front. In the old forum I liked Mr.Why's experimentations with _SNDRAW.