Deadly Towers 64 (beta for testing)
#5
@Cobalt Whoa dude! This is so cool.

That .MFI file... seems to be some kind resource data file like a doom .WAD file? Are you using any public tool to generate that or is it something custom that you made? Just curious.  Smile

I noticed that LoadGFX(), LoadFFX() and LoadSFX() are writing to temp files then _LOADIMAGE(), _LOADFONT() and _SNDOPEN() are used to load the resource. You can use the load-from-memory extensions of _LOADIMAGE(), _LOADFONT() and _SNDOPEN() to load the data directly from memory and avoid any file writes. That way your code can run in environments where there are no write-permissions.
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Deadly Towers 64 (beta for testing) - by Cobalt - 06-25-2023, 10:32 PM
RE: Deadly Towers 64 (beta for testing) - by a740g - 06-26-2023, 02:53 PM



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