07-04-2023, 10:35 PM
(This post was last modified: 07-04-2023, 10:37 PM by Dustinian.
Edit Reason: grammar
)
Wow, I'm blown away by the response!
First, grymmjack, I have never played with sound. I am VERY excited to play with the lines of code that you added so that I can wrap my mind around it. I had considered adding some sound effects with some .WAV playback, but A) I haven't tried that, and B) I always feel like importing media files is cheating when I'm just having fun writing everything from code. Your SOUND statements incorporated into a program I already know very well gives me a great entry point into understanding how to make sound effects from code in QB64PE. Sincerely, thank you!
Second, Jack, thanks for the _TITLE tip. While mnrvovrfc is correct that I'd like to achieve QB 1.1 / 4.5 compatibility, it makes sense to add _TITLE; I'll make use of that keyword going forward! Since I'm mostly a VBA programmer (don't cringe too hard, I'm middle management, not a "real" programmer, but VBA sure does make my Excel life a lot easier) I'm not up on all the QB64-specific keywords like _TITLE, so that was a great pointer! I wonder if it'll work in a comment... will play with that!
Third, mnrvovrfc, Dav, and bplus, thanks for the welcome! And, bplus, you're right, I had posted this in QB64.com earlier in the day, but I thought that forum seemed a little dead, and I only learned about all the QB64 2022 shenanigans after posting. I found this forum during that research and decided to post here, too, since it seemed more active. I hope that wasn't a breach of etiquette!
Happy 4th everyone, and thanks for replying! It makes a new person feel welcome!
First, grymmjack, I have never played with sound. I am VERY excited to play with the lines of code that you added so that I can wrap my mind around it. I had considered adding some sound effects with some .WAV playback, but A) I haven't tried that, and B) I always feel like importing media files is cheating when I'm just having fun writing everything from code. Your SOUND statements incorporated into a program I already know very well gives me a great entry point into understanding how to make sound effects from code in QB64PE. Sincerely, thank you!
Second, Jack, thanks for the _TITLE tip. While mnrvovrfc is correct that I'd like to achieve QB 1.1 / 4.5 compatibility, it makes sense to add _TITLE; I'll make use of that keyword going forward! Since I'm mostly a VBA programmer (don't cringe too hard, I'm middle management, not a "real" programmer, but VBA sure does make my Excel life a lot easier) I'm not up on all the QB64-specific keywords like _TITLE, so that was a great pointer! I wonder if it'll work in a comment... will play with that!
Third, mnrvovrfc, Dav, and bplus, thanks for the welcome! And, bplus, you're right, I had posted this in QB64.com earlier in the day, but I thought that forum seemed a little dead, and I only learned about all the QB64 2022 shenanigans after posting. I found this forum during that research and decided to post here, too, since it seemed more active. I hope that wasn't a breach of etiquette!
Happy 4th everyone, and thanks for replying! It makes a new person feel welcome!