Summer LASER Challenge
#24
Quote:' But Mark how do we detect hits from lasers, OK added x, y, r to track the current location
' and radius of the laser bolt.

Bolts 2 tweaks:
Code: (Select All)
Option _Explicit
_Title "Bolt 2 tweaks: click mouse around screen" ' b+ 2023-07-15  started as Bloom.bas
' 2023-07-16 rename to Bolt from Bloom and comment better and make more generic
' 2023-07-17 Bolts 2: move the bolt down the BoltLine by speed like a bullet.
' 2023-07-18 Bolts 2 tweaks: tweak numbers for more transparency and then more solid little rays.
' But Mark how do we detect hits from lasers, OK added x, y, r to track the current location
' and radius of the laser bolt.

' BoltLine: Imagine a line with a thickness at one end and a different thickness at then other.
' Colored like I imagine a Laser beam yellowish white core with bluish tinge around the edges.
' Now draw sections of that BoltLine according to the frames of display in main loop.
' This is a demo of that!

Const NBolts = 50 ' max number of Bolt slots available, just like bullet science
Const PulseLength = 100 ' length of light pulses as they travel down BoltLine

Type BoltType 'see NewBolt for description of these variables
    As Single x1, y1, r1, dx, dy, dr, d, frames, frame, active, speedX, speedY, x, y, r
End Type

Dim Shared Bolts(1 To NBolts) As BoltType
Dim mx, my, i, lpc, back, r

Randomize Timer
Screen _NewImage(1200, 700, 32)
_ScreenMove 50, 20
back = _NewImage(_Width, _Height, 32)
For i = 1 To 150
    Line (Rnd * _Width, Rnd * _Height)-Step(Rnd * 100, Rnd * 70), _RGB32(Rnd * 100, Rnd * 100, Rnd * 100), BF
Next i
_PutImage , 0, back
Do
    Cls
    _PutImage , back, 0
    DrawShip 600, 350, &HFF00CC66 ' bplus signature space ship, for rent :)

    ' fire off some more bolts at the ship from the screen corners!
    If lpc = 0 Then
        If Rnd < .7 Then NewBolt 0, 0, 1, 600, 350, 10, 3
    ElseIf lpc = 30 Then
        If Rnd < .7 Then NewBolt _Width - 1, 0, 1, 600, 350, 20, 2
    ElseIf lpc = 60 Then
        If Rnd < .7 Then NewBolt _Width - 1, _Height - 1, 1, 600, 350, 30, 3
    ElseIf lpc = 90 Then
        If Rnd < .7 Then NewBolt 0, _Height - 1, 1, 600, 350, 50, 2
    End If
    lpc = (lpc + 1) Mod 120 ' loopscounter every 30 shoot from a corner

    For i = 1 To NBolts
        If Bolts(i).active Then DrawBolt (i) ' draws the bolts still active
    Next '                                     according to what frame they are on

    ' collision detection  blow up when ship is hit
    For i = 1 To NBolts
        If Bolts(i).active Then
            If _Hypot(Bolts(i).x - 600, Bolts(i).y - 350) < 20 + Bolts(i).r Then
                If Bolts(i).x1 <> 600 And Bolts(i).y1 <> 350 Then ' oops watch out for friendly fire!!!
                    For r = 1 To 50
                        FCirc 600, 350, r, _RGB32((50 - r) * 255, (50 - r) * 255, 0)
                        _Display
                        _Limit 400
                    Next
                    Bolts(i).active = 0
                End If
            End If
        End If
    Next

    While _MouseInput: Wend
    mx = _MouseX: my = _MouseY
    If _MouseButton(1) Then
        NewBolt 600, 340, 1, mx, my, 15, 10
        _Delay .1 ' wait a little for mouse release so 2 bolts aren't draw from 1 click
    End If
    _Display
    _Limit 60
Loop Until _KeyDown(27)

Sub NewBolt (x1, y1, r1, x2, y2, r2, ppfSpeed) ' sets up for the DrawBolt Sub
    'x1, y1, r1 = location and radius at start of beam
    'x2, y2, r2 = target location and radius at beam end
    'ppfSpeed = how many pixels per frame in main loop  to transverse
    Dim i, ang
    For i = 1 To NBolts
        If Bolts(i).active = 0 Then
            Bolts(i).x1 = x1 ' start x, y, radius
            Bolts(i).y1 = y1
            Bolts(i).r1 = r1
            Bolts(i).active = 1 ' bolt is activated
            Bolts(i).dx = x2 - x1 ' drawing the bolt line and thickness
            Bolts(i).dy = y2 - y1 ' as it changes from x1, y1, r1 to x2, y2, r2
            Bolts(i).dr = r2 - r1
            Bolts(i).d = _Hypot(Bolts(i).dx, Bolts(i).dy) ' distance of the bolt line
            Bolts(i).frames = Int(Bolts(i).d / ppfSpeed) + 1 ' divide that distance by pulse = PulseLength
            Bolts(i).frame = 1 ' set the frame you are on to locate the pulse in drawing
            ang = _Atan2(y2 - y1, x2 - x1)
            Bolts(i).speedX = ppfSpeed * Cos(ang)
            Bolts(i).speedY = ppfSpeed * Sin(ang)
            Bolts(i).x = x1 ' track leading x, y, r of current bolt for collision detection
            Bolts(i).y = y1
            Bolts(i).r = r1
            Exit Sub
        End If
    Next
End Sub

Sub DrawBolt (idx) ' needs FCirc (Fill Circle) routine
    ' This sub draw a pulse of light on the BoltLine from .x1, .y1 on the way to .x2, .y2
    ' The start radius is .r1 and the end radius is .r2 and the pulse is thinned or thickened
    ' as it proceeds down the boltLine.

    'All this is setup in the NewBolt Sub and uses DIM Shared Bolts() as BoltType and Constants
    ' NBolts = max amount of activated Bolt "slots" available and PulseLength the length of
    ' BoltLine sections to draw in each frame.

    Dim i, d, stepper

    ' new lead position for tracking location for collision detection
    Bolts(idx).x = Bolts(idx).x1 + Bolts(idx).speedX * Bolts(idx).frame
    Bolts(idx).y = Bolts(idx).y1 + Bolts(idx).speedY * Bolts(idx).frame
    d = _Hypot(Bolts(idx).x1 - Bolts(idx).x, Bolts(idx).y1 - Bolts(idx).y)
    If Abs(Bolts(idx).dr / PulseLength) < .2 Then stepper = .5 Else stepper = 2
    Bolts(idx).r = Bolts(idx).r1 + d * Bolts(idx).dr / Bolts(idx).d

    For i = d - PulseLength To d Step stepper
        If i >= 0 Then
        FCirc Bolts(idx).x1 + i * Bolts(idx).dx / Bolts(idx).d, Bolts(idx).y1 + i * Bolts(idx).dy _
        / Bolts(idx).d, Bolts(idx).r1 + i * Bolts(idx).dr / Bolts(idx).d, &H05DDDDFF
        FCirc Bolts(idx).x1 + i * Bolts(idx).dx / Bolts(idx).d, Bolts(idx).y1 + i * Bolts(idx).dy _
        / Bolts(idx).d, .65 * Bolts(idx).r1 + i * .65 * Bolts(idx).dr / Bolts(idx).d, &H16FFFFAA
        End If
    Next
    Bolts(idx).frame = Bolts(idx).frame + 1 ' update frame number
    If Bolts(idx).frame > Bolts(idx).frames Then Bolts(idx).active = 0 ' job done!
End Sub

Sub FCirc (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub

Sub DrawShip (x, y, colr As _Unsigned Long) 'needs FCirc and FEllipse subs
    Static ls ' tracks the last light position in string of lights
    Dim light As Long, r As Long, g As Long, b As Long
    r = _Red32(colr): g = _Green32(colr): b = _Blue32(colr)
    FEllipse x, y, 6, 15, _RGB32(r, g - PulseLength, b - 100)
    FEllipse x, y, 18, 11, _RGB32(r, g - 60, b - 50)
    FEllipse x, y, 30, 7, _RGB32(r, g, b)
    For light = 0 To 5
        FCirc x - 30 + 11 * light + ls, y, 1, _RGB32(ls * 50, ls * 50, ls * 50)
    Next
    ls = ls + 1
    If ls > 5 Then ls = 0
End Sub

Sub FEllipse (CX As Long, CY As Long, xr As Long, yr As Long, C As _Unsigned Long)
    If xr = 0 Or yr = 0 Then Exit Sub
    Dim h2 As _Integer64, w2 As _Integer64, h2w2 As _Integer64
    Dim x As Long, y As Long
    w2 = xr * xr: h2 = yr * yr: h2w2 = h2 * w2
    Line (CX - xr, CY)-(CX + xr, CY), C, BF
    Do While y < yr
        y = y + 1
        x = Sqr((h2w2 - y * y * w2) \ h2)
        Line (CX - x, CY + y)-(CX + x, CY + y), C, BF
        Line (CX - x, CY - y)-(CX + x, CY - y), C, BF
    Loop
End Sub

New bolt transparencies:
   

Hits are not easy to show screenshot of but here is one instance:
   
b = b + ...
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Messages In This Thread
Summer LASER Challenge - by TerryRitchie - 07-15-2023, 07:32 PM
RE: Summer LASER Challenge - by bplus - 07-15-2023, 08:10 PM
RE: Summer LASER Challenge - by TerryRitchie - 07-15-2023, 09:48 PM
RE: Summer LASER Challenge - by justsomeguy - 07-15-2023, 09:27 PM
RE: Summer LASER Challenge - by TerryRitchie - 07-15-2023, 09:49 PM
RE: Summer LASER Challenge - by Dav - 07-15-2023, 11:44 PM
RE: Summer LASER Challenge - by TerryRitchie - 07-16-2023, 01:34 AM
RE: Summer LASER Challenge - by GareBear - 07-15-2023, 11:54 PM
RE: Summer LASER Challenge - by Dav - 07-16-2023, 01:42 AM
RE: Summer LASER Challenge - by TerryRitchie - 07-16-2023, 01:58 AM
RE: Summer LASER Challenge - by bplus - 07-16-2023, 02:34 AM
RE: Summer LASER Challenge - by mnrvovrfc - 07-16-2023, 03:35 AM
RE: Summer LASER Challenge - by bplus - 07-16-2023, 02:21 PM
RE: Summer LASER Challenge - by TerryRitchie - 07-17-2023, 02:12 AM
RE: Summer LASER Challenge - by bplus - 07-17-2023, 02:47 PM
RE: Summer LASER Challenge - by TerryRitchie - 07-17-2023, 02:58 PM
RE: Summer LASER Challenge - by SpriggsySpriggs - 07-17-2023, 03:29 PM
RE: Summer LASER Challenge - by TerryRitchie - 07-17-2023, 04:51 PM
RE: Summer LASER Challenge - by bplus - 07-17-2023, 04:22 PM
RE: Summer LASER Challenge - by TerryRitchie - 07-17-2023, 04:34 PM
RE: Summer LASER Challenge - by bplus - 07-17-2023, 05:00 PM
RE: Summer LASER Challenge - by bplus - 07-17-2023, 06:38 PM
RE: Summer LASER Challenge - by bplus - 07-17-2023, 06:43 PM
RE: Summer LASER Challenge - by bplus - 07-18-2023, 02:58 PM
RE: Summer LASER Challenge - by bplus - 07-19-2023, 01:14 AM
RE: Summer LASER Challenge - by James D Jarvis - 07-20-2023, 02:28 AM
RE: Summer LASER Challenge - by bplus - 07-20-2023, 12:44 PM
RE: Summer LASER Challenge - by Dav - 07-21-2023, 03:00 AM
RE: Summer LASER Challenge - by bplus - 07-21-2023, 03:56 PM
RE: Summer LASER Challenge - by grymmjack - 07-21-2023, 04:46 PM
RE: Summer LASER Challenge - by bplus - 07-21-2023, 04:59 PM
RE: Summer LASER Challenge - by SierraKen - 07-27-2023, 02:38 AM
RE: Summer LASER Challenge - by bplus - 07-27-2023, 01:49 PM
RE: Summer LASER Challenge - by SierraKen - 07-27-2023, 02:41 AM
RE: Summer LASER Challenge - by TerryRitchie - 07-27-2023, 11:56 PM
RE: Summer LASER Challenge - by Dav - 07-28-2023, 12:48 AM
RE: Summer LASER Challenge - by bplus - 07-28-2023, 01:20 PM
RE: Summer LASER Challenge - by dbox - 07-28-2023, 06:56 PM
RE: Summer LASER Challenge - by bplus - 07-28-2023, 09:23 PM
RE: Summer LASER Challenge - by SierraKen - 07-29-2023, 10:13 PM
RE: Summer LASER Challenge - by OldMoses - 07-30-2023, 01:02 PM
RE: Summer LASER Challenge - by bplus - 07-30-2023, 02:28 PM
RE: Summer LASER Challenge - by bplus - 07-30-2023, 06:57 PM



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