07-22-2023, 05:19 AM
I've been researching a method of doing modern graphics in QB64, and finally stumbled upon raylib and it seems that you already have done a huge amount of work on this project.
Are you still actively working on this? I would like to help.
Incidentally, I saw that you you have physac on the TODO list. Since, I have working on my own physics engine, I looked over the code base for it. Its basically the same code I ported over to QB64, but lacks joint functionality. Physac is likely much faster since it is in C and uses threads.
Are you still actively working on this? I would like to help.
Incidentally, I saw that you you have physac on the TODO list. Since, I have working on my own physics engine, I looked over the code base for it. Its basically the same code I ported over to QB64, but lacks joint functionality. Physac is likely much faster since it is in C and uses threads.
2D physics engine https://github.com/mechatronic3000/fzxNGN
Untitled Rouge-like https://github.com/mechatronic3000/Untitled-Rougelike
QB Pool https://github.com/mechatronic3000/QBPool
Untitled Rouge-like https://github.com/mechatronic3000/Untitled-Rougelike
QB Pool https://github.com/mechatronic3000/QBPool