raylib-64
#7
(07-22-2023, 05:19 AM)justsomeguy Wrote: I've been researching a method of doing modern graphics in QB64, and finally stumbled upon raylib and it seems that you already have done a huge amount of work on this project.

Are you still actively working on this? I would like to help.

Incidentally, I saw that you you have physac on the TODO list. Since, I have working on my own physics engine, I looked over the code base for it. Its basically the same code I ported over to QB64, but lacks joint functionality. Physac is likely much faster since it is in C and uses threads.

Yes. I am working on this. Progress is slow due to work and stuff. Sad Any help is welcome.

Writing the bindings for physac is easy. Actually, I am kinda halfway through that.

raymath is a bit more challenging. But I think I can pull that off too with a little bit of effort.
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Messages In This Thread
raylib-64 - by a740g - 06-23-2023, 02:02 PM
RE: raylib-64 - by bplus - 06-23-2023, 02:20 PM
RE: raylib-64 - by a740g - 06-23-2023, 02:46 PM
RE: raylib-64 - by bplus - 06-23-2023, 02:54 PM
RE: raylib-64 - by TerryRitchie - 06-23-2023, 02:46 PM
RE: raylib-64 - by justsomeguy - 07-22-2023, 05:19 AM
RE: raylib-64 - by a740g - 07-22-2023, 07:21 AM
RE: raylib-64 - by justsomeguy - 07-22-2023, 08:33 PM
RE: raylib-64 - by a740g - 07-22-2023, 11:31 PM
RE: raylib-64 - by justsomeguy - 07-23-2023, 02:07 AM
RE: raylib-64 - by a740g - 07-26-2023, 10:51 PM



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